//-----------------------
// 各ゲーム用グローバル定数設定
//-----------------------
var GGmp_0000002_Obj_Window2 = 0;

var GGmp_0000002_Obj_EvtImg01 = 1;
var GGmp_0000002_Obj_EvtImg02 = 2;

var GGmp_0000002_Obj_Day01 = 3;
var GGmp_0000002_Obj_Day02 = 4;
var GGmp_0000002_Obj_Day03 = 5;
var GGmp_0000002_Obj_Day04 = 6;
var GGmp_0000002_Obj_Day05 = 7;
var GGmp_0000002_Obj_Day06 = 8;
var GGmp_0000002_Obj_Day07 = 9;

var GGmp_0000002_Obj_Item_Offro02 = 10;

var GGmp_0000002_Obj_Rabiliel_01 = 11;

var GGmp_0000002_Obj_Rabiliel_02_1_1_1 = 12;
var GGmp_0000002_Obj_Rabiliel_02_1_1_2 = 13;
var GGmp_0000002_Obj_Rabiliel_02_1_2_1 = 14;
var GGmp_0000002_Obj_Rabiliel_02_1_2_2 = 15;
var GGmp_0000002_Obj_Rabiliel_02_1_3_1 = 16;
var GGmp_0000002_Obj_Rabiliel_02_1_3_2 = 17;

var GGmp_0000002_Obj_Rabiliel_02_2_1_1 = 18;
var GGmp_0000002_Obj_Rabiliel_02_2_1_2 = 19;
var GGmp_0000002_Obj_Rabiliel_02_2_2_1 = 20;
var GGmp_0000002_Obj_Rabiliel_02_2_2_2 = 21;
var GGmp_0000002_Obj_Rabiliel_02_2_3_1 = 22;
var GGmp_0000002_Obj_Rabiliel_02_2_3_2 = 23;

var GGmp_0000002_Obj_Rabiliel_03_1_1_1 = 24;
var GGmp_0000002_Obj_Rabiliel_03_1_1_2 = 25;
var GGmp_0000002_Obj_Rabiliel_03_1_1_3 = 26;
var GGmp_0000002_Obj_Rabiliel_03_1_2_1 = 27;
var GGmp_0000002_Obj_Rabiliel_03_1_2_2 = 28;
var GGmp_0000002_Obj_Rabiliel_03_1_2_3 = 29;
var GGmp_0000002_Obj_Rabiliel_03_1_3_1 = 30;
var GGmp_0000002_Obj_Rabiliel_03_1_3_2 = 31;
var GGmp_0000002_Obj_Rabiliel_03_1_3_3 = 32;
var GGmp_0000002_Obj_Rabiliel_03_1_4_1 = 33;
var GGmp_0000002_Obj_Rabiliel_03_1_4_2 = 34;
var GGmp_0000002_Obj_Rabiliel_03_1_4_3 = 35;
var GGmp_0000002_Obj_Rabiliel_03_1_5_1 = 36;
var GGmp_0000002_Obj_Rabiliel_03_1_5_2 = 37;
var GGmp_0000002_Obj_Rabiliel_03_1_5_3 = 38;

var GGmp_0000002_Obj_Rabiliel_03_2_1_1 = 39;
var GGmp_0000002_Obj_Rabiliel_03_2_1_2 = 40;
var GGmp_0000002_Obj_Rabiliel_03_2_1_3 = 41;
var GGmp_0000002_Obj_Rabiliel_03_2_2_1 = 42;
var GGmp_0000002_Obj_Rabiliel_03_2_2_2 = 43;
var GGmp_0000002_Obj_Rabiliel_03_2_2_3 = 44;
var GGmp_0000002_Obj_Rabiliel_03_2_3_1 = 45;
var GGmp_0000002_Obj_Rabiliel_03_2_3_2 = 46;
var GGmp_0000002_Obj_Rabiliel_03_2_3_3 = 47;
var GGmp_0000002_Obj_Rabiliel_03_2_4_1 = 48;
var GGmp_0000002_Obj_Rabiliel_03_2_4_2 = 49;
var GGmp_0000002_Obj_Rabiliel_03_2_4_3 = 50;
var GGmp_0000002_Obj_Rabiliel_03_2_5_1 = 51;
var GGmp_0000002_Obj_Rabiliel_03_2_5_2 = 52;
var GGmp_0000002_Obj_Rabiliel_03_2_5_3 = 53;

var GGmp_0000002_Obj_Rabiliel_03_3_1_1 = 54;
var GGmp_0000002_Obj_Rabiliel_03_3_1_2 = 55;
var GGmp_0000002_Obj_Rabiliel_03_3_1_3 = 56;
var GGmp_0000002_Obj_Rabiliel_03_3_2_1 = 57;
var GGmp_0000002_Obj_Rabiliel_03_3_2_2 = 58;
var GGmp_0000002_Obj_Rabiliel_03_3_2_3 = 59;
var GGmp_0000002_Obj_Rabiliel_03_3_3_1 = 60;
var GGmp_0000002_Obj_Rabiliel_03_3_3_2 = 61;
var GGmp_0000002_Obj_Rabiliel_03_3_3_3 = 62;
var GGmp_0000002_Obj_Rabiliel_03_3_4_1 = 63;
var GGmp_0000002_Obj_Rabiliel_03_3_4_2 = 64;
var GGmp_0000002_Obj_Rabiliel_03_3_4_3 = 65;
var GGmp_0000002_Obj_Rabiliel_03_3_5_1 = 66;
var GGmp_0000002_Obj_Rabiliel_03_3_5_2 = 67;
var GGmp_0000002_Obj_Rabiliel_03_3_5_3 = 68;

var GGmp_0000002_Obj_Item_Vegetables01 = 69;
var GGmp_0000002_Obj_Item_Grass01 = 70;
var GGmp_0000002_Obj_Item_Food01 = 71;
var GGmp_0000002_Obj_Item_Food02 = 72;
var GGmp_0000002_Obj_Item_Ball01 = 73;
var GGmp_0000002_Obj_Item_Offro01 = 74;
var GGmp_0000002_Obj_Item_Brush01 = 75;

var GGmp_0000002_Obj_Emotion_Waku = 76;
var GGmp_0000002_Obj_Emotion_Ase01 = 77;
var GGmp_0000002_Obj_Emotion_Ase02 = 78;
var GGmp_0000002_Obj_Emotion_Heart01 = 79;
var GGmp_0000002_Obj_Emotion_Ikari01 = 80;
var GGmp_0000002_Obj_Emotion_Mojya01 = 81;
var GGmp_0000002_Obj_Emotion_Onpu01 = 82;
var GGmp_0000002_Obj_Emotion_Poison01 = 83;
var GGmp_0000002_Obj_Emotion_Ten01 = 84;

var GGmp_0000002_Obj_Window = 85;

var GGmp_0000002_Obj_Item_No_Vegetables01 = 1069;
var GGmp_0000002_Obj_Item_No_Grass01 = 1070;
var GGmp_0000002_Obj_Item_No_Food01 = 1071;
var GGmp_0000002_Obj_Item_No_Food02 = 1072;
var GGmp_0000002_Obj_Item_No_Ball01 = 1073;

var GGmp_0000002_MsgViewSpd = 1;

var GGmp_0000002_OPMsgJDB = new Array();
var GGmp_0000002_EDMsgJDB = new Array();

var GGmp_0000002_MaxTime = 4;

//-----------------------
// 各ゲーム用グローバル変数設定
//-----------------------
var GGmp_0000002_MsgClick = 0;

var GGmp_0000002_MsgCnt = 0;
var GGmp_0000002_MsgViewCnt = 0;
var GGmp_0000002_MsgViewSpdCnt = 0;

var GGmp_0000002_StatusSeicho = 0;
var GGmp_0000002_StatusType = 0;

var GGmp_0000002_StatusOnaka = 0;
var GGmp_0000002_StatusGenki = 0;
var GGmp_0000002_StatusNakayoshi = 0;
var GGmp_0000002_StatusMiryoku = 0;
var GGmp_0000002_StatusShituke = 0;

var GGmp_0000002_Day = 0;
var GGmp_0000002_Time = 0;
var GGmp_0000002_Sentaku = 0;

var GGmp_0000002_SetStatus = 0;

var GGmp_0000002_GameOver = 0;

var GGmp_0000002_ActPtn = 0;

//-----------------------
// 各ゲーム用初期設定
//-----------------------
function GamePlayer_0000002_Setting(){
    
    GGmp_GameScene = 0;
    GGmp_GameStage = 1;
    
    GGmp_SCORE_Time = '';
    
    GGmp_0000002_MsgClick = 0;
    
    GGmp_0000002_MsgCnt = 0;
    GGmp_0000002_MsgViewCnt = 0;
    GGmp_0000002_MsgViewSpdCnt = 0;
    
    GGmp_0000002_GameOver = 0;
    
    GGmp_0000002_StatusSeicho = 0;
    GGmp_0000002_StatusType = 0;
    
    GGmp_0000002_Day = 0;
    GGmp_0000002_Time = 0;
    GGmp_0000002_Sentaku = 0;
    
    GGmp_0000002_SetStatus = 0;
    
    GGmp_0000002_ActPtn = (-1);
    
    GamePlayer_CharSettingClear();
    GamePlayer_0000002_ObjLoad();
    
    GGmp_0000002_OPMsgJDB = Main_GetJsonFile('game/msg_Rabiliel_OP.json');
    GGmp_0000002_EDMsgJDB = Main_GetJsonFile('game/msg_Rabiliel_ED.json');
    
    //背景
    //GGmp_BG_Img = "BG_001.png";
    GGmp_BG_Img = "LOGO_001.png";
    
    //BGM
    GGmp_Audio_BGM_NextNo = 0;
    
    //SE
    GGmp_Audio_SE_No = 0;
    
    //メッセージウインドウ
    var _HtmStr2 = '';
    //_HtmStr2 += 'カーソルキー：走る　Zキー：なく　Xキー：ジャンプ';
    _HtmStr2 += 'クリック：次へ';
    Main_SetH('CAV_MSG',_HtmStr2);
    
}

function GamePlayer_0000002_StageSetting(){
    
    GGmp_Scene_Time += 1;
    
    GGmp_BG_Img = "BG_001.png";
    GamePlayer_BGChenge();
    
    
    
    //メッセージウインドウ
    //var _HtmStr2 = '';
    //_HtmStr2 += 'カーソルキー：走る　Zキー：なく　Xキー：ジャンプ';
    //Main_SetH('CAV_MSG',_HtmStr2);
    
}

function GamePlayer_0000002_RabilielView(){
    var _PosX = 96;
    var _PosY = 20;
    
    if(GGmp_0000002_StatusSeicho == 0){
        //if(GGmp_0000002_StatusType == 0){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_01,_PosX,_PosY);
        //}
    }else if(GGmp_0000002_StatusSeicho == 1){
        if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_02_1_1_1){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_02_1_1_1,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_02_1_1_2){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_02_1_1_2,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_02_1_2_1){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_02_1_2_1,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_02_1_2_2){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_02_1_2_2,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_02_1_3_1){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_02_1_3_1,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_02_1_3_2){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_02_1_3_2,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_02_2_1_1){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_02_2_1_1,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_02_2_1_2){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_02_2_1_2,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_02_2_2_1){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_02_2_2_1,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_02_2_2_2){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_02_2_2_2,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_02_2_3_1){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_02_2_3_1,_PosX,_PosY);
        }else{
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_02_2_3_2,_PosX,_PosY);
        }
    }else{
        if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_1_1_1){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_1_1_1,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_1_1_2){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_1_1_2,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_1_1_3){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_1_1_3,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_1_2_1){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_1_2_1,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_1_2_2){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_1_2_2,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_1_2_3){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_1_2_3,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_1_3_1){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_1_3_1,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_1_3_2){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_1_3_2,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_1_3_3){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_1_3_3,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_1_4_1){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_1_4_1,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_1_4_2){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_1_4_2,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_1_4_3){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_1_4_3,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_1_5_1){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_1_5_1,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_1_5_2){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_1_5_2,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_1_5_3){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_1_5_3,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_2_1_1){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_2_1_1,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_2_1_2){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_2_1_2,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_2_1_3){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_2_1_3,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_2_2_1){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_2_2_1,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_2_2_2){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_2_2_2,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_2_2_3){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_2_2_3,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_2_3_1){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_2_3_1,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_2_3_2){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_2_3_2,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_2_3_3){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_2_3_3,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_2_4_1){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_2_4_1,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_2_4_2){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_2_4_2,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_2_4_3){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_2_4_3,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_2_5_1){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_2_5_1,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_2_5_2){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_2_5_2,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_2_5_3){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_2_5_3,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_3_1_1){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_3_1_1,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_3_1_2){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_3_1_2,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_3_1_3){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_3_1_3,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_3_2_1){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_3_2_1,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_3_2_2){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_3_2_2,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_3_2_3){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_3_2_3,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_3_3_1){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_3_3_1,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_3_3_2){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_3_3_2,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_3_3_3){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_3_3_3,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_3_4_1){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_3_4_1,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_3_4_2){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_3_4_2,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_3_4_3){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_3_4_3,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_3_5_1){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_3_5_1,_PosX,_PosY);
        }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_03_3_5_2){
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_3_5_2,_PosX,_PosY);
        }else{
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Rabiliel_03_3_5_3,_PosX,_PosY);
        }
    }
}

function GamePlayer_0000002_RabilielViewClear(){
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_01);
    
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_02_1_1_1);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_02_1_1_2);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_02_1_2_1);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_02_1_2_2);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_02_1_3_1);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_02_1_3_2);
    
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_02_2_1_1);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_02_2_1_2);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_02_2_2_1);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_02_2_2_2);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_02_2_3_1);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_02_2_3_2);
    
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_1_1_1);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_1_1_2);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_1_1_3);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_1_2_1);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_1_2_2);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_1_2_3);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_1_3_1);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_1_3_2);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_1_3_3);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_1_4_1);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_1_4_2);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_1_4_3);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_1_5_1);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_1_5_2);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_1_5_3);
    
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_2_1_1);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_2_1_2);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_2_1_3);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_2_2_1);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_2_2_2);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_2_2_3);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_2_3_1);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_2_3_2);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_2_3_3);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_2_4_1);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_2_4_2);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_2_4_3);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_2_5_1);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_2_5_2);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_2_5_3);
    
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_3_1_1);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_3_1_2);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_3_1_3);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_3_2_1);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_3_2_2);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_3_2_3);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_3_3_1);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_3_3_2);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_3_3_3);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_3_4_1);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_3_4_2);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_3_4_3);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_3_5_1);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_3_5_2);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Rabiliel_03_3_5_3);
}

function GamePlayer_0000002_RabilielEmotionView(_Code){
    //GamePlayer_0000002_RabilielEmotionViewClear();
    
    var _PosX = 0;
    var _PosY = 0;
    
    if(_Code == GGmp_0000002_Obj_Item_Vegetables01){
        _PosX = 130;
        _PosY = 90;
        
        GamePlayer_CharPosSet(GGmp_0000002_Obj_Item_Vegetables01,_PosX,_PosY);
    }else if(_Code == GGmp_0000002_Obj_Item_No_Vegetables01){
        _PosX = 80;
        _PosY = 90;
        
        GamePlayer_CharPosSet(GGmp_0000002_Obj_Item_Vegetables01,_PosX,_PosY);
    }else if(_Code == GGmp_0000002_Obj_Item_Grass01){
        _PosX = 128;
        _PosY = 95;
        
        GamePlayer_CharPosSet(GGmp_0000002_Obj_Item_Grass01,_PosX,_PosY);
    }else if(_Code == GGmp_0000002_Obj_Item_No_Grass01){
        _PosX = 78;
        _PosY = 95;
        
        GamePlayer_CharPosSet(GGmp_0000002_Obj_Item_Grass01,_PosX,_PosY);
    }else if(_Code == GGmp_0000002_Obj_Item_Food01){
        _PosX = 0;
        _PosY = 0;
        
        GamePlayer_CharPosSet(GGmp_0000002_Obj_Item_Food01,_PosX,_PosY);
    }else if(_Code == GGmp_0000002_Obj_Item_No_Food01){
        _PosX = 0;
        _PosY = 0;
        
        GamePlayer_CharPosSet(GGmp_0000002_Obj_Item_Food01,_PosX,_PosY);
    }else if(_Code == GGmp_0000002_Obj_Item_Food02){
        _PosX = 128;
        _PosY = 90;
        
        GamePlayer_CharPosSet(GGmp_0000002_Obj_Item_Food02,_PosX,_PosY);
    }else if(_Code == GGmp_0000002_Obj_Item_No_Food02){
        _PosX = 78;
        _PosY = 90;
        
        GamePlayer_CharPosSet(GGmp_0000002_Obj_Item_Food02,_PosX,_PosY);
    }else if(_Code == GGmp_0000002_Obj_Item_Ball01){
        _PosX = 128;
        _PosY = 90;
        
        GamePlayer_CharPosSet(GGmp_0000002_Obj_Item_Ball01,_PosX,_PosY);
    }else if(_Code == GGmp_0000002_Obj_Item_No_Ball01){
        _PosX = 78;
        _PosY = 90;
        
        GamePlayer_CharPosSet(GGmp_0000002_Obj_Item_Ball01,_PosX,_PosY);
    }else if(_Code == GGmp_0000002_Obj_Item_Offro01){
        _PosX = 87;
        _PosY = 70;
        
        GamePlayer_CharPosSet(GGmp_0000002_Obj_Item_Offro02,_PosX,_PosY);
        
        _PosX = 87;
        _PosY = 133;
        
        GamePlayer_CharPosSet(GGmp_0000002_Obj_Item_Offro01,_PosX,_PosY);
    }else if(_Code == GGmp_0000002_Obj_Item_Brush01){
        _PosX = 158;
        _PosY = 50;
        
        GamePlayer_CharPosSet(GGmp_0000002_Obj_Item_Brush01,_PosX,_PosY);
    }else if(_Code == GGmp_0000002_Obj_Emotion_Ase01){
        _PosX = 208;
        _PosY = 8;
        
        GamePlayer_CharPosSet(GGmp_0000002_Obj_Emotion_Waku,_PosX,_PosY);
        
        _PosX = 208;
        _PosY = 8;
        
        GamePlayer_CharPosSet(GGmp_0000002_Obj_Emotion_Ase01,_PosX,_PosY);
    }else if(_Code == GGmp_0000002_Obj_Emotion_Ase02){
        _PosX = 178;
        _PosY = (-15);
        
        GamePlayer_CharPosSet(GGmp_0000002_Obj_Emotion_Ase02,_PosX,_PosY);
    }else if(_Code == GGmp_0000002_Obj_Emotion_Heart01){
        _PosX = 208;
        _PosY = 8;
        
        GamePlayer_CharPosSet(GGmp_0000002_Obj_Emotion_Waku,_PosX,_PosY);
        
        _PosX = 208;
        _PosY = 8;
        
        GamePlayer_CharPosSet(GGmp_0000002_Obj_Emotion_Heart01,_PosX,_PosY);
    }else if(_Code == GGmp_0000002_Obj_Emotion_Ikari01){
        _PosX = 208;
        _PosY = 8;
        
        GamePlayer_CharPosSet(GGmp_0000002_Obj_Emotion_Waku,_PosX,_PosY);
        
        _PosX = 208;
        _PosY = 8;
        
        GamePlayer_CharPosSet(GGmp_0000002_Obj_Emotion_Ikari01,_PosX,_PosY);
    }else if(_Code == GGmp_0000002_Obj_Emotion_Mojya01){
        _PosX = 208;
        _PosY = 8;
        
        GamePlayer_CharPosSet(GGmp_0000002_Obj_Emotion_Waku,_PosX,_PosY);
        
        _PosX = 208;
        _PosY = 8;
        
        GamePlayer_CharPosSet(GGmp_0000002_Obj_Emotion_Mojya01,_PosX,_PosY);
    }else if(_Code == GGmp_0000002_Obj_Emotion_Onpu01){
        _PosX = 208;
        _PosY = 8;
        
        GamePlayer_CharPosSet(GGmp_0000002_Obj_Emotion_Waku,_PosX,_PosY);
        
        _PosX = 208;
        _PosY = 8;
        
        GamePlayer_CharPosSet(GGmp_0000002_Obj_Emotion_Onpu01,_PosX,_PosY);
    }else if(_Code == GGmp_0000002_Obj_Emotion_Poison01){
        _PosX = 208;
        _PosY = 8;
        
        GamePlayer_CharPosSet(GGmp_0000002_Obj_Emotion_Waku,_PosX,_PosY);
        
        _PosX = 208;
        _PosY = 8;
        
        GamePlayer_CharPosSet(GGmp_0000002_Obj_Emotion_Poison01,_PosX,_PosY);
    }else if(_Code == GGmp_0000002_Obj_Emotion_Ten01){
        _PosX = 208;
        _PosY = 8;
        
        GamePlayer_CharPosSet(GGmp_0000002_Obj_Emotion_Waku,_PosX,_PosY);
        
        _PosX = 208;
        _PosY = 8;
        
        GamePlayer_CharPosSet(GGmp_0000002_Obj_Emotion_Ten01,_PosX,_PosY);
    }
}

function GamePlayer_0000002_RabilielEmotionViewClear(){
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Item_Vegetables01);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Item_Grass01);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Item_Food01);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Item_Food02);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Item_Ball01);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Item_Offro01);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Item_Offro02);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Item_Brush01);
    
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Emotion_Waku);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Emotion_Ase01);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Emotion_Ase02);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Emotion_Heart01);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Emotion_Ikari01);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Emotion_Mojya01);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Emotion_Onpu01);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Emotion_Poison01);
    GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Emotion_Ten01);
}

function GamePlayer_0000002_EventSetting(_No){
    if(_No < 8){
        GGmp_Scene_Time = 700;
        
        //GamePlayer_0000002_ClearButton();
        
        GGmp_Ctx001.clearRect(0,0,320,240);
        
        GGmp_Ctx002.clearRect(0,0,320,240);
        
        GGmp_Ctx003.clearRect(0,0,320,240);
        
        GGmp_Ctx004.clearRect(0,0,320,240);
        
        GGmp_Ctx005.clearRect(0,0,320,240);
        //GGmp_Ctx005.fillStyle = "#" + C_Color_LgtPink;
        //GGmp_Ctx005.globalAlpha = 0.5;
        //GGmp_Ctx005.fillRect(0,0,320,240);
        
        GGmp_Ctx006.clearRect(0,0,320,240);
        GGmp_Ctx006.fillStyle = "#" + C_Color_LgtPink;
        //GGmp_Ctx006.globalAlpha = 0.5;
        GGmp_Ctx006.fillRect(0,0,320,240);
        
        GGmp_CtxSTR.clearRect(0,0,320,240);
        
        //表示消去
        GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Window);
        
        GamePlayer_0000002_RabilielViewClear();
        
        GamePlayer_0000002_RabilielEmotionViewClear();
        
        
        GGmp_Audio_BGM_NextNo = 0;
        GGmp_Audio_SE_No = 2;
        
        GGmp_0000002_Time = 0;
        
        if(_No == 1){
            // 日付表示01
            GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_EvtImg02);
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Day01,25,70);
            
            //ステータス設定
            GGmp_0000002_StatusSeicho = 0;
            GGmp_0000002_StatusType = 0;
            
            GGmp_0000002_StatusOnaka = 1;
            GGmp_0000002_StatusGenki = 3;
            GGmp_0000002_StatusNakayoshi = 3;
            GGmp_0000002_StatusMiryoku = 2;
            GGmp_0000002_StatusShituke = 0;
            
            GGmp_0000002_Day = 0;
            GGmp_0000002_Sentaku = 0;
        }else if(_No == 2){
            // 日付表示02
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Day02,25,70);
            
            //ステータス設定
            GGmp_0000002_Sentaku = 1;
            
        }else if(_No == 3){
            // 日付表示03
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Day03,25,70);
            
            //ステータス設定
            GGmp_0000002_Sentaku = 1;
            
        }else if(_No == 4){
            // 日付表示04
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Day04,25,70);
            
            //ステータス設定
            GGmp_0000002_StatusSeicho += 1;
            
            if(GGmp_0000002_StatusOnaka < 5){
                if(GGmp_0000002_StatusMiryoku < 4){
                    if(GGmp_0000002_StatusNakayoshi < 6){
                        if(GGmp_0000002_StatusShituke < 5){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_02_1_1_1;
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_02_1_3_1;
                        }
                    }else{
                        if(GGmp_0000002_StatusShituke < 5){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_02_1_2_1;
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_02_2_3_1;
                        }
                    }
                }else{
                    if(GGmp_0000002_StatusNakayoshi < 6){
                        if(GGmp_0000002_StatusShituke < 5){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_02_2_1_1;
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_02_2_2_1;
                        }
                    }else{
                        if(GGmp_0000002_StatusShituke < 5){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_02_1_1_2;
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_02_1_3_2;
                        }
                    }
                }
            }else{
                if(GGmp_0000002_StatusMiryoku < 4){
                    if(GGmp_0000002_StatusNakayoshi < 6){
                        if(GGmp_0000002_StatusShituke < 5){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_02_2_1_1;
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_02_2_2_1;
                        }
                    }else{
                        if(GGmp_0000002_StatusShituke < 5){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_02_1_1_2;
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_02_1_3_2;
                        }
                    }
                }else{
                    if(GGmp_0000002_StatusNakayoshi < 6){
                        if(GGmp_0000002_StatusShituke < 5){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_02_1_2_2;
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_02_2_3_2;
                        }
                    }else{
                        if(GGmp_0000002_StatusShituke < 5){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_02_2_1_2;
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_02_2_2_2;
                        }
                    }
                }
            }
            
            GGmp_0000002_Sentaku = 1;
            
        }else if(_No == 5){
            // 日付表示05
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Day05,25,70);
            
            //ステータス設定
            GGmp_0000002_Sentaku = 1;
            
        }else if(_No == 6){
            // 日付表示06
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Day06,25,70);
            
            //ステータス設定
            GGmp_0000002_Sentaku = 1;
            
        }else if(_No == 7){
            // 日付表示07
            GamePlayer_CharPosSet(GGmp_0000002_Obj_Day07,25,70);
            
            //ステータス設定
            GGmp_0000002_StatusSeicho += 1;
            
            //--------------------
            
            if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_02_1_1_1){
                
                if(GGmp_0000002_StatusMiryoku > 4){
                    if((GGmp_0000002_StatusShituke > 4) || (GGmp_0000002_StatusNakayoshi > 6)){
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_1_1;
                            GamePlayer_0000002_SaveFile('い');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_1_2;
                            GamePlayer_0000002_SaveFile('に');
                        }
                    }else{
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_3_1;
                            GamePlayer_0000002_SaveFile('つ');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_3_2;
                            GamePlayer_0000002_SaveFile('ら');
                        }
                    }
                }else{
                    if((GGmp_0000002_StatusShituke > 4) || (GGmp_0000002_StatusNakayoshi > 6)){
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_1_1;
                            GamePlayer_0000002_SaveFile('ろ');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_1_2;
                            GamePlayer_0000002_SaveFile('ほ');
                        }
                    }else{
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_3_1;
                            GamePlayer_0000002_SaveFile('ね');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_3_2;
                            GamePlayer_0000002_SaveFile('む');
                        }
                    }
                }
            
            //--------------------
            
            }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_02_1_3_1){
                
                if(GGmp_0000002_StatusMiryoku > 4){
                    if((GGmp_0000002_StatusShituke > 4) || (GGmp_0000002_StatusNakayoshi > 6)){
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_3_1;
                            GamePlayer_0000002_SaveFile('つ');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_3_2;
                            GamePlayer_0000002_SaveFile('ら');
                        }
                    }else{
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_5_1;
                            GamePlayer_0000002_SaveFile('さ');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_5_2;
                            GamePlayer_0000002_SaveFile('め');
                        }
                    }
                }else{
                    if((GGmp_0000002_StatusShituke > 4) || (GGmp_0000002_StatusNakayoshi > 6)){
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_3_1;
                            GamePlayer_0000002_SaveFile('ね');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_3_2;
                            GamePlayer_0000002_SaveFile('む');
                        }
                    }else{
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_5_1;
                            GamePlayer_0000002_SaveFile('き');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_5_2;
                            GamePlayer_0000002_SaveFile('み');
                        }
                    }
                }
                
            //--------------------
            
            }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_02_1_2_1){
                
                if(GGmp_0000002_StatusMiryoku > 4){
                    if((GGmp_0000002_StatusShituke > 4) || (GGmp_0000002_StatusNakayoshi > 6)){
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_4_1;
                            GamePlayer_0000002_SaveFile('く');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_4_2;
                            GamePlayer_0000002_SaveFile('け');
                        }
                    }else{
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_2_1;
                            GamePlayer_0000002_SaveFile('ぬ');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_2_2;
                            GamePlayer_0000002_SaveFile('わ');
                        }
                    }
                }else{
                    if((GGmp_0000002_StatusShituke > 4) || (GGmp_0000002_StatusNakayoshi > 6)){
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_4_1;
                            GamePlayer_0000002_SaveFile('や');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_4_2;
                            GamePlayer_0000002_SaveFile('ふ');
                        }
                    }else{
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_2_1;
                            GamePlayer_0000002_SaveFile('る');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_2_2;
                            GamePlayer_0000002_SaveFile('か');
                        }
                    }
                }
                
            //--------------------
            
            }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_02_2_3_1){
                
                if(GGmp_0000002_StatusMiryoku > 4){
                    if((GGmp_0000002_StatusShituke > 4) || (GGmp_0000002_StatusNakayoshi > 6)){
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_2_1;
                            GamePlayer_0000002_SaveFile('を');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_2_2;
                            GamePlayer_0000002_SaveFile('よ');
                        }
                    }else{
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_5_1;
                            GamePlayer_0000002_SaveFile('ゆ');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_5_2;
                            GamePlayer_0000002_SaveFile('し');
                        }
                    }
                }else{
                    if((GGmp_0000002_StatusShituke > 4) || (GGmp_0000002_StatusNakayoshi > 6)){
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_2_1;
                            GamePlayer_0000002_SaveFile('る');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_2_2;
                            GamePlayer_0000002_SaveFile('か');
                        }
                    }else{
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_5_1;
                            GamePlayer_0000002_SaveFile('き');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_5_2;
                            GamePlayer_0000002_SaveFile('み');
                        }
                    }
                }
                
            //--------------------
            
            }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_02_2_1_1){
                
                if(GGmp_0000002_StatusMiryoku > 4){
                    if((GGmp_0000002_StatusShituke > 4) || (GGmp_0000002_StatusNakayoshi > 6)){
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_1_1;
                            GamePlayer_0000002_SaveFile('は');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_1_2;
                            GamePlayer_0000002_SaveFile('へ');
                        }
                    }else{
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_2_1;
                            GamePlayer_0000002_SaveFile('を');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_2_2;
                            GamePlayer_0000002_SaveFile('よ');
                        }
                    }
                }else{
                    if((GGmp_0000002_StatusShituke > 4) || (GGmp_0000002_StatusNakayoshi > 6)){
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_1_1;
                            GamePlayer_0000002_SaveFile('ろ');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_1_2;
                            GamePlayer_0000002_SaveFile('ほ');
                        }
                    }else{
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_3_1;
                            GamePlayer_0000002_SaveFile('な');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_3_2;
                            GamePlayer_0000002_SaveFile('う');
                        }
                    }
                }
                
            //--------------------
            
            }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_02_2_2_1){
                
                if(GGmp_0000002_StatusMiryoku > 4){
                    if((GGmp_0000002_StatusShituke > 4) || (GGmp_0000002_StatusNakayoshi > 6)){
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_4_1;
                            GamePlayer_0000002_SaveFile('ま');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_4_2;
                            GamePlayer_0000002_SaveFile('こ');
                        }
                    }else{
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_1_1;
                            GamePlayer_0000002_SaveFile('は');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_1_2;
                            GamePlayer_0000002_SaveFile('へ');
                        }
                    }
                }else{
                    if((GGmp_0000002_StatusShituke > 4) || (GGmp_0000002_StatusNakayoshi > 6)){
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_4_1;
                            GamePlayer_0000002_SaveFile('や');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_4_2;
                            GamePlayer_0000002_SaveFile('ふ');
                        }
                    }else{
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_2_1;
                            GamePlayer_0000002_SaveFile('ぬ');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_2_2;
                            GamePlayer_0000002_SaveFile('わ');
                        }
                    }
                }
                
            //--------------------
            
            }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_02_1_1_2){
                
                if(GGmp_0000002_StatusMiryoku > 4){
                    if((GGmp_0000002_StatusShituke > 4) || (GGmp_0000002_StatusNakayoshi > 6)){
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_1_2;
                            GamePlayer_0000002_SaveFile('に');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_1_3;
                            GamePlayer_0000002_SaveFile('と');
                        }
                    }else{
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_3_2;
                            GamePlayer_0000002_SaveFile('ら');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_3_3;
                            GamePlayer_0000002_SaveFile('ゐ');
                        }
                    }
                }else{
                    if((GGmp_0000002_StatusShituke > 4) || (GGmp_0000002_StatusNakayoshi > 6)){
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_1_2;
                            GamePlayer_0000002_SaveFile('ほ');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_1_3;
                            GamePlayer_0000002_SaveFile('ち');
                        }
                    }else{
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_3_2;
                            GamePlayer_0000002_SaveFile('む');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_3_3;
                            GamePlayer_0000002_SaveFile('の');
                        }
                    }
                }
                
            //--------------------
            
            }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_02_1_3_2){
                
                if(GGmp_0000002_StatusMiryoku > 4){
                    if((GGmp_0000002_StatusShituke > 4) || (GGmp_0000002_StatusNakayoshi > 6)){
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_3_2;
                            GamePlayer_0000002_SaveFile('ら');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_3_3;
                            GamePlayer_0000002_SaveFile('ゐ');
                        }
                    }else{
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_5_2;
                            GamePlayer_0000002_SaveFile('め');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_5_3;
                            GamePlayer_0000002_SaveFile('ゑ');
                        }
                    }
                }else{
                    if((GGmp_0000002_StatusShituke > 4) || (GGmp_0000002_StatusNakayoshi > 6)){
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_3_2;
                            GamePlayer_0000002_SaveFile('む');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_3_3;
                            GamePlayer_0000002_SaveFile('の');
                        }
                    }else{
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_5_2;
                            GamePlayer_0000002_SaveFile('み');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_5_3;
                            GamePlayer_0000002_SaveFile('ひ');
                        }
                    }
                }
                
            //--------------------
            
            }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_02_1_2_2){
                
                if(GGmp_0000002_StatusMiryoku > 4){
                    if((GGmp_0000002_StatusShituke > 4) || (GGmp_0000002_StatusNakayoshi > 6)){
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_4_2;
                            GamePlayer_0000002_SaveFile('け');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_4_3;
                            GamePlayer_0000002_SaveFile('え');
                        }
                    }else{
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_2_2;
                            GamePlayer_0000002_SaveFile('わ');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_2_3;
                            GamePlayer_0000002_SaveFile('た');
                        }
                    }
                }else{
                    if((GGmp_0000002_StatusShituke > 4) || (GGmp_0000002_StatusNakayoshi > 6)){
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_4_2;
                            GamePlayer_0000002_SaveFile('ふ');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_4_3;
                            GamePlayer_0000002_SaveFile('て');
                        }
                    }else{
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_2_2;
                            GamePlayer_0000002_SaveFile('か');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_2_3;
                            GamePlayer_0000002_SaveFile('れ');
                        }
                    }
                }
                
            //--------------------
            
            }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_02_2_3_2){
                
                if(GGmp_0000002_StatusMiryoku > 4){
                    if((GGmp_0000002_StatusShituke > 4) || (GGmp_0000002_StatusNakayoshi > 6)){
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_2_2;
                            GamePlayer_0000002_SaveFile('よ');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_2_3;
                            GamePlayer_0000002_SaveFile('そ');
                        }
                    }else{
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_5_2;
                            GamePlayer_0000002_SaveFile('し');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_5_3;
                            GamePlayer_0000002_SaveFile('も');
                        }
                    }
                }else{
                    if((GGmp_0000002_StatusShituke > 4) || (GGmp_0000002_StatusNakayoshi > 6)){
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_2_2;
                            GamePlayer_0000002_SaveFile('か');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_2_3;
                            GamePlayer_0000002_SaveFile('れ');
                        }
                    }else{
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_5_2;
                            GamePlayer_0000002_SaveFile('み');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_5_3;
                            GamePlayer_0000002_SaveFile('ひ');
                        }
                    }
                }
                
            //--------------------
            
            }else if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_02_2_1_2){
                
                if(GGmp_0000002_StatusMiryoku > 4){
                    if((GGmp_0000002_StatusShituke > 4) || (GGmp_0000002_StatusNakayoshi > 6)){
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_1_2;
                            GamePlayer_0000002_SaveFile('へ');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_1_3;
                            GamePlayer_0000002_SaveFile('り');
                        }
                    }else{
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_2_2;
                            GamePlayer_0000002_SaveFile('よ');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_2_3;
                            GamePlayer_0000002_SaveFile('そ');
                        }
                    }
                }else{
                    if((GGmp_0000002_StatusShituke > 4) || (GGmp_0000002_StatusNakayoshi > 6)){
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_1_2;
                            GamePlayer_0000002_SaveFile('ほ');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_1_3;
                            GamePlayer_0000002_SaveFile('ち');
                        }
                    }else{
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_3_2;
                            GamePlayer_0000002_SaveFile('う');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_3_3;
                            GamePlayer_0000002_SaveFile('お');
                        }
                    }
                }
                
            //--------------------
            
            }else{ //if(GGmp_0000002_StatusType == GGmp_0000002_Obj_Rabiliel_02_2_2_2){
                
                if(GGmp_0000002_StatusMiryoku > 4){
                    if((GGmp_0000002_StatusShituke > 4) || (GGmp_0000002_StatusNakayoshi > 6)){
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_4_2;
                            GamePlayer_0000002_SaveFile('こ');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_4_3;
                            GamePlayer_0000002_SaveFile('あ');
                        }
                    }else{
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_1_2;
                            GamePlayer_0000002_SaveFile('へ');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_1_3;
                            GamePlayer_0000002_SaveFile('り');
                        }
                    }
                }else{
                    if((GGmp_0000002_StatusShituke > 4) || (GGmp_0000002_StatusNakayoshi > 6)){
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_4_2;
                            GamePlayer_0000002_SaveFile('ふ');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_4_3;
                            GamePlayer_0000002_SaveFile('て');
                        }
                    }else{
                        if(GGmp_0000002_StatusOnaka > 4){
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_2_2;
                            GamePlayer_0000002_SaveFile('わ');
                        }else{
                            GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_2_3;
                            GamePlayer_0000002_SaveFile('た');
                        }
                    }
                }
                
            }
            
            //--------------------
            
            GGmp_0000002_Sentaku = 0;
            
        }
        
        GGmp_0000002_Day += 1;
        
    }else if(_No == 9){
        // ゲームメイン画面
        
        GGmp_BG_Img = "BG_003.png";
        GamePlayer_BGChenge();
        
        GGmp_Ctx001.clearRect(0,0,320,240);
        
        GGmp_Ctx002.clearRect(0,0,320,240);
        
        GGmp_Ctx003.clearRect(0,0,320,240);
        
        GGmp_Ctx004.clearRect(0,0,320,240);
        
        GGmp_Ctx005.clearRect(0,0,320,240);
        
        GGmp_Msg_Str.length = 0;
        
        GamePlayer_CharPosSet(GGmp_0000002_Obj_Window,(-1),150);
        
        GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Day01);
        GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Day02);
        GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Day03);
        GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Day04);
        GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Day05);
        GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Day06);
        GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Day07);
        
        GGmp_0000002_MsgCnt = 0;
        GGmp_0000002_MsgViewCnt = 0;
        GGmp_0000002_MsgViewSpdCnt = 0;
        
        GamePlayer_SEStop();
        
        if(GGmp_0000002_Day < 7){
            if(
                (GGmp_0000002_StatusOnaka < 0) || 
                (GGmp_0000002_StatusGenki < 0) || 
                (GGmp_0000002_StatusNakayoshi < 0)
                //(GGmp_0000002_StatusShituke < 0)
              ){
                GGmp_0000002_GameOver = 1;
                
                //メッセージウインドウ
                var _HtmStr2 = '';
                //_HtmStr2 += 'カーソルキー：走る　Zキー：なく　Xキー：ジャンプ';
                _HtmStr2 += 'クリック：次へ';
                Main_SetH('CAV_MSG',_HtmStr2);
            }
        }
        
        if(GGmp_0000002_GameOver == 0){
            if(GGmp_0000002_Day < 7){
                GGmp_Audio_BGM_NextNo = 1;
            }else{
                GGmp_Audio_BGM_NextNo = 0;
            }
        }else{
            GGmp_Audio_BGM_NextNo = 7;
        }
        
        //らびりーるの表示
        if(GGmp_0000002_GameOver == 0){
            GamePlayer_0000002_RabilielView();
        }else{
            GGmp_0000002_Sentaku = 0;
        }
    }else if(_No == 10){
        // OP 01
        
        GGmp_BG_Img = "BG_002.png";
        GamePlayer_BGChenge();
        
        GamePlayer_0000002_ClearButton();
        
        GGmp_Ctx001.clearRect(0,0,320,240);
        
        GGmp_Ctx002.clearRect(0,0,320,240);
        
        GGmp_Ctx003.clearRect(0,0,320,240);
        
        GGmp_Ctx004.clearRect(0,0,320,240);
        
        GGmp_Ctx005.clearRect(0,0,320,240);
        //GGmp_Ctx005.fillStyle = "#" + C_Color_Black;
        //GGmp_Ctx005.globalAlpha = 0.5;
        //GGmp_Ctx005.fillRect(0,0,320,240);
        
        GGmp_CtxSTR.clearRect(0,0,320,240);
        
        GamePlayer_SEStop();
        GGmp_Audio_BGM_NextNo = 5;
        
        //メッセージウインドウ
        var _HtmStr2 = '';
        _HtmStr2 += 'クリック：次へ';
        Main_SetH('CAV_MSG',_HtmStr2);
        
        GGmp_Msg_Str.length = 0;
        
        GamePlayer_CharPosSet(GGmp_0000002_Obj_Window,(-1),150);
        
        GGmp_0000002_MsgCnt = 0;
        GGmp_0000002_MsgViewCnt = 0;
        GGmp_0000002_MsgViewSpdCnt = 0;
        
    }else if(_No == 11){
        // OP 02
        GamePlayer_CharPosSet(GGmp_0000002_Obj_EvtImg01,0,0);
        
    }else if(_No == 12){
        // OP 03
        GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_EvtImg01);
        GamePlayer_CharPosSet(GGmp_0000002_Obj_EvtImg02,0,0);
        
    }else if(_No == 20){
        // ED 01
        GamePlayer_0000002_RabilielViewClear();
        
        GamePlayer_0000002_ClearButton();
        
        GGmp_Ctx001.clearRect(0,0,320,240);
        
        GGmp_Ctx002.clearRect(0,0,320,240);
        
        GGmp_Ctx003.clearRect(0,0,320,240);
        
        GGmp_Ctx004.clearRect(0,0,320,240);
        
        GGmp_Ctx005.clearRect(0,0,320,240);
        GGmp_Ctx005.fillStyle = "#" + C_Color_Black;
        //GGmp_Ctx005.globalAlpha = 0.5;
        GGmp_Ctx005.fillRect(0,0,320,240);
        
        GGmp_CtxSTR.clearRect(0,0,320,240);
        
        GGmp_BG_Img = "BG_002.png";
        GamePlayer_BGChenge();
        
        GamePlayer_SEStop();
        GGmp_Audio_BGM_NextNo = 8;
        
        //メッセージウインドウ
        var _HtmStr2 = '';
        _HtmStr2 += 'クリック：次へ';
        Main_SetH('CAV_MSG',_HtmStr2);
        
        GGmp_Msg_Str.length = 0;
        
        GamePlayer_CharPosSet(GGmp_0000002_Obj_Window,(-1),150);
        
        GGmp_0000002_MsgCnt = 0;
        GGmp_0000002_MsgViewCnt = 0;
        GGmp_0000002_MsgViewSpdCnt = 0;
        
        GGmp_0000002_MsgClick = 0;
        
    }else if(_No == 21){
        // ED 02
        
        GGmp_Ctx005.clearRect(0,0,320,240);
        GGmp_Ctx005.fillStyle = "#" + "384275";
        //GGmp_Ctx005.globalAlpha = 0.5;
        GGmp_Ctx005.fillRect(0,0,320,240);
        
        //var _NwDt = new Date();
        //var _DtSt = Str_DateToString(_NwDt);
        //var _TiSt = Str_TimeToString(_NwDt);
        //
        //var _Image1 = new Image();
        //var _FileName = 'Window_Red01.png';
        //var _ImgFile = 'img/game/';
        //_ImgFile += _FileName;
        //_ImgFile += '?';
        //_ImgFile += _DtSt;
        //_ImgFile += _TiSt;
        //_Image1.src = _ImgFile;
        //GGmp_Ctx001_B.drawImage(_Image1,(-1),150);
        ////GGmp_Ctx001_B.drawImage(_Image1,(-1),150,319,240,0,0,320,90);
        //
        //GGmp_Obj_Pos_X[0] = 0;
        //GGmp_Obj_Pos_Y[0] = 0;
        
        var _Image1 = GGmp_Ctx002.getImageData(0, 0, 320, 240);
        GGmp_Ctx001_B.putImageData(_Image1,0,0);
        
        GGmp_Obj_Pos_X[0] = 0;
        GGmp_Obj_Pos_Y[0] = 0;
        
        GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Window);
        //GamePlayer_0000002_ObjViewClear(GGmp_0000002_Obj_Window2);
        
        GamePlayer_0000002_RabilielView();
        
    }else if(_No == 22){
        // ED 03
        
        GamePlayer_0000002_RabilielEmotionView(GGmp_0000002_Obj_Emotion_Ase02);
        
    }else if(_No == 23){
        // ED 04
        
        GamePlayer_0000002_RabilielEmotionViewClear();
        
        GGmp_Ctx002.globalAlpha = 0.7;
        
    }else if(_No == 24){
        // ED 05
        
        GGmp_Ctx002.globalAlpha = 0.4;
        
    }else if(_No == 25){
        // ED 06
        
        GGmp_Ctx002.globalAlpha = 0.1;
        
        GGmp_Ctx005.clearRect(0,0,320,240);
        GGmp_Ctx005.fillStyle = "#" + "384275";
        GGmp_Ctx005.globalAlpha = 0.5;
        GGmp_Ctx005.fillRect(0,0,320,240);
        
    }else if(_No == 26){
        // ED 07
        
        GamePlayer_0000002_RabilielViewClear();
        
        GGmp_Ctx005.clearRect(0,0,320,240);
    }
    
    //BGMループ
    GamePlayer_AudioChk();
    
    //SEの再生
    if(GGmp_Audio_SE_No > 0){
        GamePlayer_SEPlay();
        GGmp_Audio_SE_No = 0;
    }
}

function GamePlayer_0000002_ObjViewClear(_No){
    GamePlayer_CharPosSet(_No,65535,65535);
}

function GamePlayer_0000002_MsgSet(){
    var _MsgCnt = GGmp_0000002_MsgCnt;
    var _MsgViewCnt = GGmp_0000002_MsgViewCnt;
    var _MsgViewSpd = GGmp_0000002_MsgViewSpd;
    var _MsgViewSpdCnt = GGmp_0000002_MsgViewSpdCnt;
    
    var _MsgSceneLen = 0;
    var _MsgStrLen = 0;
    var _MsgStr = new Array();
    
    if(GGmp_GameScene == 10){
        if(GGmp_0000002_Sentaku == 0){
            // 1日の始まり
            if(GGmp_0000002_Day == 1){
                _MsgSceneLen = 1;
                _MsgStrLen = 1;
                
                var _Str = "らびりーる、今日からよろしくね。";
                _MsgStr[0] = _Str;
            }else if(GGmp_0000002_Day == 7){
                _MsgSceneLen = 1;
                _MsgStrLen = 1;
                
                var _Str = "すっかり大きくなった";
                _MsgStr[0] = _Str;
            }else if(GGmp_0000002_GameOver > 0){
                _MsgSceneLen = 2;
                
                var _Str = "";
                
                if(_MsgCnt < 1){
                    _MsgStrLen = 2;
                    
                    _Str = "朝、起きてみると";
                    _MsgStr[0] = _Str;
                    
                    _Str = "らびりーるの姿がありません";
                    _MsgStr[1] = _Str;
                }else{
                    _MsgStrLen = 2;
                    
                    _Str = "必死になって探してみましたが、";
                    _MsgStr[0] = _Str;
                    
                    _Str = "どこにも見つかりませんでした・・・";
                    _MsgStr[1] = _Str;
                }
            }
        }else if(GGmp_0000002_Sentaku == 6){
            // 1日の終わり
            _MsgSceneLen = 2;
            
            var _Str = "";
            
            if(_MsgCnt < 1){
                _MsgStrLen = 1;
                
                _Str = "今日はそろそろ寝ようかな。";
                _MsgStr[0] = _Str;
            }else{
                _MsgStrLen = 2;
                
                _Str = "おやすみ、";
                _MsgStr[0] = _Str;
                
                _Str = "らびりーる。";
                _MsgStr[1] = _Str;
            }
            
            if(GGmp_0000002_SetStatus == 0){
                
                GGmp_0000002_StatusOnaka -= 2;
                GGmp_0000002_StatusGenki += 2;
                //GGmp_0000002_StatusNakayoshi += 0;
                GGmp_0000002_StatusMiryoku -= 1;
                //GGmp_0000002_StatusShituke += 0;
                
                if(GGmp_0000002_StatusMiryoku < 0){
                    GGmp_0000002_StatusMiryoku = 0;
                }
                
                if(GGmp_0000002_StatusShituke < 0){
                    GGmp_0000002_StatusShituke = 0;
                }
                
                GGmp_0000002_SetStatus = 1;
            }
        }else if(GGmp_0000002_Sentaku == 10){
            // ごはん 野菜
            var _ActPtn = GGmp_0000002_ActPtn;
            
            if(_ActPtn < 0){
                if(
                    (GGmp_0000002_StatusSeicho < 1) && 
                    (GGmp_0000002_StatusOnaka > 5)
                    //(GGmp_0000002_StatusGenki < 0) && 
                    //(GGmp_0000002_StatusNakayoshi < 0) && 
                    //(GGmp_0000002_StatusMiryoku < 0) && 
                    //(GGmp_0000002_StatusShituke < 0)
                  ){
                    _ActPtn = 1;
                }else if(
                    //(GGmp_0000002_StatusSeicho > 0) && 
                    (GGmp_0000002_StatusOnaka > 7) && 
                    //(GGmp_0000002_StatusGenki < 0) && 
                    //(GGmp_0000002_StatusNakayoshi < 0) && 
                    //(GGmp_0000002_StatusMiryoku < 0) && 
                    (GGmp_0000002_StatusShituke < 5)
                  ){
                    _ActPtn = 2;
                }else if(
                    //(GGmp_0000002_StatusSeicho > 0) && 
                    (GGmp_0000002_StatusOnaka > 7)
                    //(GGmp_0000002_StatusGenki < 0) && 
                    //(GGmp_0000002_StatusNakayoshi < 0) && 
                    //(GGmp_0000002_StatusMiryoku < 0) && 
                    //(GGmp_0000002_StatusShituke < 5)
                  ){
                    _ActPtn = 1;
                }else{
                    _ActPtn = 0;
                }
                
                GGmp_0000002_ActPtn = _ActPtn;
            }
            
            var _Str = "";
            
            _MsgSceneLen = 1;
            _MsgStrLen = 1;
            
            if(_ActPtn == 0){
                _Str = "美味しそうに、頬張っている";
            }else if(_ActPtn == 1){
                _Str = "一生懸命、頬張っている";
            }else if(_ActPtn == 2){
                _Str = "そっぽをむいた";
            }
            
            _MsgStr[0] = _Str;
            
            if(GGmp_0000002_SetStatus == 0){
                GGmp_0000002_Time += 1;
                
                if(_ActPtn == 0){
                    
                    GamePlayer_0000002_RabilielEmotionViewClear();
                    
                    GamePlayer_0000002_RabilielEmotionView(GGmp_0000002_Obj_Item_Vegetables01);
                    GamePlayer_0000002_RabilielEmotionView(GGmp_0000002_Obj_Emotion_Onpu01);
                    
                    GGmp_0000002_StatusOnaka += 2;
                    GGmp_0000002_StatusGenki += 3;
                    //GGmp_0000002_StatusNakayoshi += 0;
                    //GGmp_0000002_StatusMiryoku += 0;
                    //GGmp_0000002_StatusShituke += 0;
                    
                }else if(_ActPtn == 1){
                    
                    GamePlayer_0000002_RabilielEmotionViewClear();
                    
                    GamePlayer_0000002_RabilielEmotionView(GGmp_0000002_Obj_Item_Vegetables01);
                    GamePlayer_0000002_RabilielEmotionView(GGmp_0000002_Obj_Emotion_Ase02);
                    
                    GGmp_0000002_StatusOnaka += 2;
                    GGmp_0000002_StatusGenki += 1;
                    GGmp_0000002_StatusNakayoshi -= 1;
                    //GGmp_0000002_StatusMiryoku += 0;
                    //GGmp_0000002_StatusShituke += 0;
                    
                }else if(_ActPtn == 2){
                    
                    GamePlayer_0000002_RabilielEmotionViewClear();
                    
                    GamePlayer_0000002_RabilielEmotionView(GGmp_0000002_Obj_Item_No_Vegetables01);
                    GamePlayer_0000002_RabilielEmotionView(GGmp_0000002_Obj_Emotion_Ten01);
                    
                    //GGmp_0000002_StatusOnaka += 0;
                    GGmp_0000002_StatusGenki -= 1;
                    GGmp_0000002_StatusNakayoshi -= 2;
                    //GGmp_0000002_StatusMiryoku += 0;
                    //GGmp_0000002_StatusShituke += 0;
                    
                }
                
                GGmp_0000002_SetStatus = 1;
            }
        }else if(GGmp_0000002_Sentaku == 11){
            // ごはん 牧草
            var _ActPtn = GGmp_0000002_ActPtn;
            
            if(_ActPtn < 0){
                if(
                    (GGmp_0000002_StatusSeicho < 1) && 
                    (GGmp_0000002_StatusOnaka > 5)
                    //(GGmp_0000002_StatusGenki < 0) && 
                    //(GGmp_0000002_StatusNakayoshi < 0) && 
                    //(GGmp_0000002_StatusMiryoku < 0) && 
                    //(GGmp_0000002_StatusShituke < 0)
                  ){
                    _ActPtn = 1;
                }else if(
                    //(GGmp_0000002_StatusSeicho > 0) && 
                    (GGmp_0000002_StatusOnaka > 7) && 
                    //(GGmp_0000002_StatusGenki < 0) && 
                    //(GGmp_0000002_StatusNakayoshi < 0) && 
                    //(GGmp_0000002_StatusMiryoku < 0) && 
                    (GGmp_0000002_StatusShituke < 5)
                  ){
                    _ActPtn = 2;
                }else if(
                    //(GGmp_0000002_StatusSeicho > 0) && 
                    (GGmp_0000002_StatusOnaka > 7)
                    //(GGmp_0000002_StatusGenki < 0) && 
                    //(GGmp_0000002_StatusNakayoshi < 0) && 
                    //(GGmp_0000002_StatusMiryoku < 0) && 
                    //(GGmp_0000002_StatusShituke < 5)
                  ){
                    _ActPtn = 1;
                }else{
                    _ActPtn = 0;
                }
                
                GGmp_0000002_ActPtn = _ActPtn;
            }
            
            var _Str = "";
            
            _MsgSceneLen = 1;
            _MsgStrLen = 1;
            
            if(_ActPtn == 0){
                _Str = "美味しそうに、頬張っている";
            }else if(_ActPtn == 1){
                _Str = "一生懸命、頬張っている";
            }else if(_ActPtn == 2){
                _Str = "そっぽをむいた";
            }
            
            _MsgStr[0] = _Str;
            
            if(GGmp_0000002_SetStatus == 0){
                GGmp_0000002_Time += 1;
                
                if(_ActPtn == 0){
                    
                    GamePlayer_0000002_RabilielEmotionViewClear();
                    
                    GamePlayer_0000002_RabilielEmotionView(GGmp_0000002_Obj_Item_Grass01);
                    GamePlayer_0000002_RabilielEmotionView(GGmp_0000002_Obj_Emotion_Onpu01);
                    
                    GGmp_0000002_StatusOnaka += 1;
                    GGmp_0000002_StatusGenki += 4;
                    //GGmp_0000002_StatusNakayoshi += 0;
                    GGmp_0000002_StatusMiryoku += 1;
                    //GGmp_0000002_StatusShituke += 0;
                    
                }else if(_ActPtn == 1){
                    
                    GamePlayer_0000002_RabilielEmotionViewClear();
                    
                    GamePlayer_0000002_RabilielEmotionView(GGmp_0000002_Obj_Item_Grass01);
                    GamePlayer_0000002_RabilielEmotionView(GGmp_0000002_Obj_Emotion_Ase02);
                    
                    GGmp_0000002_StatusOnaka += 1;
                    GGmp_0000002_StatusGenki += 1;
                    GGmp_0000002_StatusNakayoshi -= 1;
                    GGmp_0000002_StatusMiryoku += 1;
                    //GGmp_0000002_StatusShituke += 0;
                    
                }else if(_ActPtn == 2){
                    
                    GamePlayer_0000002_RabilielEmotionViewClear();
                    
                    GamePlayer_0000002_RabilielEmotionView(GGmp_0000002_Obj_Item_No_Grass01);
                    GamePlayer_0000002_RabilielEmotionView(GGmp_0000002_Obj_Emotion_Ten01);
                    
                    //GGmp_0000002_StatusOnaka += 0;
                    GGmp_0000002_StatusGenki -= 1;
                    GGmp_0000002_StatusNakayoshi -= 2;
                    //GGmp_0000002_StatusMiryoku += 0;
                    //GGmp_0000002_StatusShituke += 0;
                    
                }
                
                GGmp_0000002_SetStatus = 1;
            }
        }else if(GGmp_0000002_Sentaku == 12){
            // ごはん フード
            var _ActPtn = GGmp_0000002_ActPtn;
            
            if(_ActPtn < 0){
                if(
                    (GGmp_0000002_StatusSeicho < 1) && 
                    (GGmp_0000002_StatusOnaka > 5)
                    //(GGmp_0000002_StatusGenki < 0) && 
                    //(GGmp_0000002_StatusNakayoshi < 0) && 
                    //(GGmp_0000002_StatusMiryoku < 0) && 
                    //(GGmp_0000002_StatusShituke < 0)
                  ){
                    _ActPtn = 1;
                }else if(
                    //(GGmp_0000002_StatusSeicho > 0) && 
                    (GGmp_0000002_StatusOnaka > 7) && 
                    //(GGmp_0000002_StatusGenki < 0) && 
                    //(GGmp_0000002_StatusNakayoshi < 0) && 
                    //(GGmp_0000002_StatusMiryoku < 0) && 
                    (GGmp_0000002_StatusShituke < 5)
                  ){
                    _ActPtn = 2;
                }else if(
                    //(GGmp_0000002_StatusSeicho > 0) && 
                    (GGmp_0000002_StatusOnaka > 7)
                    //(GGmp_0000002_StatusGenki < 0) && 
                    //(GGmp_0000002_StatusNakayoshi < 0) && 
                    //(GGmp_0000002_StatusMiryoku < 0) && 
                    //(GGmp_0000002_StatusShituke < 5)
                  ){
                    _ActPtn = 1;
                }else{
                    _ActPtn = 0;
                }
                
                GGmp_0000002_ActPtn = _ActPtn;
            }
            
            var _Str = "";
            
            _MsgSceneLen = 1;
            _MsgStrLen = 1;
            
            if(_ActPtn == 0){
                _Str = "美味しそうに、頬張っている";
            }else if(_ActPtn == 1){
                _Str = "一生懸命、頬張っている";
            }else if(_ActPtn == 2){
                _Str = "そっぽをむいた";
            }
            
            _MsgStr[0] = _Str;
            
            if(GGmp_0000002_SetStatus == 0){
                GGmp_0000002_Time += 1;
                
                if(_ActPtn == 0){
                    
                    GamePlayer_0000002_RabilielEmotionViewClear();
                    
                    GamePlayer_0000002_RabilielEmotionView(GGmp_0000002_Obj_Item_Food02);
                    GamePlayer_0000002_RabilielEmotionView(GGmp_0000002_Obj_Emotion_Onpu01);
                    
                    GGmp_0000002_StatusOnaka += 3;
                    GGmp_0000002_StatusGenki += 2;
                    GGmp_0000002_StatusNakayoshi += 1;
                    //GGmp_0000002_StatusMiryoku += 0;
                    //GGmp_0000002_StatusShituke += 0;
                    
                }else if(_ActPtn == 1){
                    
                    GamePlayer_0000002_RabilielEmotionViewClear();
                    
                    GamePlayer_0000002_RabilielEmotionView(GGmp_0000002_Obj_Item_Food02);
                    GamePlayer_0000002_RabilielEmotionView(GGmp_0000002_Obj_Emotion_Ase02);
                    
                    GGmp_0000002_StatusOnaka += 3;
                    GGmp_0000002_StatusGenki += 1;
                    GGmp_0000002_StatusNakayoshi -= 1;
                    //GGmp_0000002_StatusMiryoku += 0;
                    //GGmp_0000002_StatusShituke += 0;
                    
                }else if(_ActPtn == 2){
                    
                    GamePlayer_0000002_RabilielEmotionViewClear();
                    
                    GamePlayer_0000002_RabilielEmotionView(GGmp_0000002_Obj_Item_No_Food02);
                    GamePlayer_0000002_RabilielEmotionView(GGmp_0000002_Obj_Emotion_Ten01);
                    
                    //GGmp_0000002_StatusOnaka += 0;
                    GGmp_0000002_StatusGenki -= 1;
                    GGmp_0000002_StatusNakayoshi -= 2;
                    //GGmp_0000002_StatusMiryoku += 0;
                    //GGmp_0000002_StatusShituke += 0;
                    
                }
                
                GGmp_0000002_SetStatus = 1;
            }
        }else if(GGmp_0000002_Sentaku == 20){
            // 遊ぶ なでる
            var _ActPtn = 0;
            
            var _Str = "";
            
            if(_ActPtn == 0){
                _MsgSceneLen = 1;
                _MsgStrLen = 1;
                
                _Str = "とても、喜んでいる";
                _MsgStr[0] = _Str;
            }
            
            if(GGmp_0000002_SetStatus == 0){
                GGmp_0000002_Time += 1;
                
                if(_ActPtn == 0){
                    
                    GamePlayer_0000002_RabilielEmotionViewClear();
                    
                    GamePlayer_0000002_RabilielEmotionView(GGmp_0000002_Obj_Emotion_Heart01);
                    
                    //GGmp_0000002_StatusOnaka += 0;
                    GGmp_0000002_StatusGenki += 1;
                    GGmp_0000002_StatusNakayoshi += 3;
                    GGmp_0000002_StatusMiryoku += 1;
                    GGmp_0000002_StatusShituke -= 4;
                    
                }
                
                GGmp_0000002_SetStatus = 1;
            }
        }else if(GGmp_0000002_Sentaku == 21){
            // 遊ぶ ボール
            var _ActPtn = GGmp_0000002_ActPtn;
            
            if(_ActPtn < 0){
                if(
                    //(GGmp_0000002_StatusSeicho < 1) && 
                    //(GGmp_0000002_StatusOnaka > 5)
                    //(GGmp_0000002_StatusGenki < 0) && 
                    (GGmp_0000002_StatusNakayoshi < 4)
                    //(GGmp_0000002_StatusMiryoku < 0) && 
                    //(GGmp_0000002_StatusShituke < 0)
                  ){
                    _ActPtn = 1;
                }else{
                    _ActPtn = 0;
                }
                
                GGmp_0000002_ActPtn = _ActPtn;
            }
            
            var _Str = "";
            
            _MsgSceneLen = 1;
            _MsgStrLen = 1;
            
            if(_ActPtn == 0){
                _Str = "楽しそうに、遊んでいる";
            }else if(_ActPtn == 1){
                _Str = "そっぽをむいた";
            }
            
            _MsgStr[0] = _Str;
            
            if(GGmp_0000002_SetStatus == 0){
                GGmp_0000002_Time += 2;
                
                if(_ActPtn == 0){
                    
                    GamePlayer_0000002_RabilielEmotionViewClear();
                    
                    GamePlayer_0000002_RabilielEmotionView(GGmp_0000002_Obj_Item_Ball01);
                    GamePlayer_0000002_RabilielEmotionView(GGmp_0000002_Obj_Emotion_Onpu01);
                    
                    GGmp_0000002_StatusOnaka -= 1;
                    GGmp_0000002_StatusGenki += 2;
                    GGmp_0000002_StatusNakayoshi += 2;
                    GGmp_0000002_StatusMiryoku -= 1;
                    GGmp_0000002_StatusShituke -= 1;
                    
                }else if(_ActPtn == 1){
                    
                    GamePlayer_0000002_RabilielEmotionViewClear();
                    
                    GamePlayer_0000002_RabilielEmotionView(GGmp_0000002_Obj_Item_No_Ball01);
                    GamePlayer_0000002_RabilielEmotionView(GGmp_0000002_Obj_Emotion_Ten01);
                    
                    //GGmp_0000002_StatusOnaka += 0;
                    GGmp_0000002_StatusGenki -= 1;
                    GGmp_0000002_StatusNakayoshi -= 1;
                    //GGmp_0000002_StatusMiryoku -= 0;
                    //GGmp_0000002_StatusShituke += 0;
                    
                }
                
                GGmp_0000002_SetStatus = 1;
            }
        }else if(GGmp_0000002_Sentaku == 22){
            // 遊ぶ さんぽ
            var _ActPtn = 0;
            
            var _Str = "";
            
            if(_ActPtn == 0){
                _MsgSceneLen = 2;
                if(_MsgCnt < 1){
                    _MsgStrLen = 1;
                    
                    _Str = "・・・・・・";
                    _MsgStr[0] = _Str;
                }else{
                    _MsgStrLen = 1;
                    
                    _Str = "さんぽから、帰ってきた";
                    _MsgStr[0] = _Str;
                }
            }
            
            if(GGmp_0000002_SetStatus == 0){
                GGmp_0000002_Time += 3;
                
                if(_ActPtn == 0){
                    
                    GGmp_0000002_StatusOnaka -= 2;
                    GGmp_0000002_StatusGenki += 1;
                    GGmp_0000002_StatusNakayoshi += 3;
                    GGmp_0000002_StatusMiryoku -= 1;
                    GGmp_0000002_StatusShituke += 1;
                    
                }
                
                GamePlayer_0000002_RabilielViewClear();
                
                GGmp_0000002_SetStatus = 1;
            }else if((GGmp_0000002_SetStatus == 1) && (_MsgCnt > 0)){
                GamePlayer_0000002_RabilielView();
                
                GamePlayer_0000002_RabilielEmotionViewClear();
                
                GamePlayer_0000002_RabilielEmotionView(GGmp_0000002_Obj_Emotion_Onpu01);
                
                GGmp_0000002_SetStatus = 2;
            }
        }else if(GGmp_0000002_Sentaku == 30){
            // 手入れ おふろ
            var _ActPtn = GGmp_0000002_ActPtn;
            
            if(_ActPtn < 0){
                if(
                    //(GGmp_0000002_StatusSeicho < 1) && 
                    //(GGmp_0000002_StatusOnaka > 5)
                    //(GGmp_0000002_StatusGenki < 0) && 
                    //(GGmp_0000002_StatusNakayoshi < 0) && 
                    //(GGmp_0000002_StatusMiryoku < 0) && 
                    (GGmp_0000002_StatusShituke < 4)
                  ){
                    _ActPtn = 1;
                }else{
                    _ActPtn = 0;
                }
                
                GGmp_0000002_ActPtn = _ActPtn;
            }
            
            var _Str = "";
            
            if(_ActPtn == 0){
                _MsgSceneLen = 2;
                if(_MsgCnt < 1){
                    _MsgStrLen = 1;
                    
                    _Str = "・・・・・・";
                    _MsgStr[0] = _Str;
                }else{
                    _MsgStrLen = 1;
                    
                    _Str = "とても、綺麗になった";
                    _MsgStr[0] = _Str;
                }
            }else if(_ActPtn == 1){
                _MsgSceneLen = 2;
                if(_MsgCnt < 1){
                    _MsgStrLen = 1;
                    
                    _Str = "・・・・・・";
                    _MsgStr[0] = _Str;
                }else{
                    _MsgStrLen = 1;
                    
                    _Str = "嫌がっている";
                    _MsgStr[0] = _Str;
                }
            }
            
            if(GGmp_0000002_SetStatus == 0){
                
                GamePlayer_0000002_RabilielEmotionViewClear();
                
                GamePlayer_0000002_RabilielEmotionView(GGmp_0000002_Obj_Item_Offro01);
                
                GGmp_0000002_Time += 2;
                
                if(_ActPtn == 0){
                    
                    //GGmp_0000002_StatusOnaka -= 0;
                    //GGmp_0000002_StatusGenki -= 0;
                    GGmp_0000002_StatusNakayoshi -= 1;
                    GGmp_0000002_StatusMiryoku += 4;
                    GGmp_0000002_StatusShituke += 2;
                    
                }else if(_ActPtn == 1){
                    
                    GGmp_0000002_StatusOnaka -= 1;
                    GGmp_0000002_StatusGenki -= 2;
                    GGmp_0000002_StatusNakayoshi -= 3;
                    GGmp_0000002_StatusMiryoku += 1;
                    GGmp_0000002_StatusShituke += 1;
                    
                }
                
                GGmp_0000002_SetStatus = 1;
            }else if((GGmp_0000002_SetStatus == 1) && (_MsgCnt > 0)){
                GamePlayer_0000002_RabilielEmotionViewClear();
                
                if(_ActPtn == 0){
                    GamePlayer_0000002_RabilielEmotionView(GGmp_0000002_Obj_Emotion_Ten01);
                }else{
                    GamePlayer_0000002_RabilielEmotionView(GGmp_0000002_Obj_Emotion_Ikari01);
                }
                GGmp_0000002_SetStatus = 2;
            }
        }else if(GGmp_0000002_Sentaku == 31){
            // 手入れ ブラシ
            var _ActPtn = GGmp_0000002_ActPtn;
            
            if(_ActPtn < 0){
                if(
                    //(GGmp_0000002_StatusSeicho < 1) && 
                    //(GGmp_0000002_StatusOnaka > 5)
                    //(GGmp_0000002_StatusGenki < 0) && 
                    //(GGmp_0000002_StatusNakayoshi < 0) && 
                    //(GGmp_0000002_StatusMiryoku < 0) && 
                    (GGmp_0000002_StatusShituke < 2)
                  ){
                    _ActPtn = 1;
                }else{
                    _ActPtn = 0;
                }
                
                GGmp_0000002_ActPtn = _ActPtn;
            }
            
            var _Str = "";
            
            if(_ActPtn == 0){
                _MsgSceneLen = 2;
                if(_MsgCnt < 1){
                    _MsgStrLen = 1;
                    
                    _Str = "・・・・・・";
                    _MsgStr[0] = _Str;
                }else{
                    _MsgStrLen = 1;
                    
                    _Str = "綺麗になった";
                    _MsgStr[0] = _Str;
                }
            }else if(_ActPtn == 1){
                _MsgSceneLen = 2;
                if(_MsgCnt < 1){
                    _MsgStrLen = 1;
                    
                    _Str = "・・・・・・";
                    _MsgStr[0] = _Str;
                }else{
                    _MsgStrLen = 1;
                    
                    _Str = "嫌がっている";
                    _MsgStr[0] = _Str;
                }
            }
            
            if(GGmp_0000002_SetStatus == 0){
                
                GamePlayer_0000002_RabilielEmotionViewClear();
                
                GamePlayer_0000002_RabilielEmotionView(GGmp_0000002_Obj_Item_Brush01);
                
                GGmp_0000002_Time += 2;
                
                if(_ActPtn == 0){
                    
                    //GGmp_0000002_StatusOnaka -= 0;
                    //GGmp_0000002_StatusGenki -= 0;
                    //GGmp_0000002_StatusNakayoshi -= 1;
                    GGmp_0000002_StatusMiryoku += 2;
                    GGmp_0000002_StatusShituke += 1;
                    
                }else if(_ActPtn == 1){
                    
                    GGmp_0000002_StatusOnaka -= 1;
                    GGmp_0000002_StatusGenki -= 1;
                    GGmp_0000002_StatusNakayoshi -= 2;
                    //GGmp_0000002_StatusMiryoku += 0;
                    GGmp_0000002_StatusShituke += 1;
                    
                }
                
                GGmp_0000002_SetStatus = 1;
            }else if((GGmp_0000002_SetStatus == 1) && (_MsgCnt > 0)){
                GamePlayer_0000002_RabilielEmotionViewClear();
                
                if(_ActPtn == 0){
                    GamePlayer_0000002_RabilielEmotionView(GGmp_0000002_Obj_Emotion_Ten01);
                }else{
                    GamePlayer_0000002_RabilielEmotionView(GGmp_0000002_Obj_Emotion_Mojya01);
                }
                GGmp_0000002_SetStatus = 2;
            }
        }else if(GGmp_0000002_Sentaku == 40){
            // しつけ しかる
            var _ActPtn = GGmp_0000002_ActPtn;
            
            if(_ActPtn < 0){
                if(
                    //(GGmp_0000002_StatusSeicho < 1) && 
                    //(GGmp_0000002_StatusOnaka > 5)
                    //(GGmp_0000002_StatusGenki < 0) && 
                    (GGmp_0000002_StatusNakayoshi < 7)
                    //(GGmp_0000002_StatusMiryoku < 0) && 
                    //(GGmp_0000002_StatusShituke < 7)
                  ){
                    _ActPtn = 1;
                }else{
                    _ActPtn = 0;
                }
                
                GGmp_0000002_ActPtn = _ActPtn;
            }
            
            var _Str = "";
            
            if(_ActPtn == 0){
                _MsgSceneLen = 1;
                _MsgStrLen = 1;
                
                _Str = "おとなしくなった";
                _MsgStr[0] = _Str;
            }else if(_ActPtn == 1){
                _MsgSceneLen = 1;
                _MsgStrLen = 1;
                
                _Str = "怒っている";
                _MsgStr[0] = _Str;
            }
            
            if(GGmp_0000002_SetStatus == 0){
                GGmp_0000002_Time += 1;
                
                if(_ActPtn == 0){
                    
                    GamePlayer_0000002_RabilielEmotionViewClear();
                    
                    GamePlayer_0000002_RabilielEmotionView(GGmp_0000002_Obj_Emotion_Ase01);
                    
                    //GGmp_0000002_StatusOnaka -= 0;
                    GGmp_0000002_StatusGenki -= 1;
                    GGmp_0000002_StatusNakayoshi -= 1;
                    GGmp_0000002_StatusMiryoku -= 1;
                    GGmp_0000002_StatusShituke += 4;
                    
                }else if(_ActPtn == 1){
                    
                    GamePlayer_0000002_RabilielEmotionViewClear();
                    
                    GamePlayer_0000002_RabilielEmotionView(GGmp_0000002_Obj_Emotion_Ikari01);
                    
                    GGmp_0000002_StatusOnaka -= 1;
                    GGmp_0000002_StatusGenki -= 2;
                    GGmp_0000002_StatusNakayoshi -= 4;
                    GGmp_0000002_StatusMiryoku -= 1;
                    GGmp_0000002_StatusShituke += 1;
                    
                }
                
                GGmp_0000002_SetStatus = 1;
            }
        }else if(GGmp_0000002_Sentaku == 41){
            // しつけ 抱き上げる
            var _ActPtn = GGmp_0000002_ActPtn;
            
            if(_ActPtn < 0){
                if(
                    //(GGmp_0000002_StatusSeicho < 1) && 
                    //(GGmp_0000002_StatusOnaka > 5)
                    //(GGmp_0000002_StatusGenki < 0) && 
                    (GGmp_0000002_StatusNakayoshi < 4)
                    //(GGmp_0000002_StatusMiryoku < 0) && 
                    //(GGmp_0000002_StatusShituke < 7)
                  ){
                    _ActPtn = 1;
                }else{
                    _ActPtn = 0;
                }
                
                GGmp_0000002_ActPtn = _ActPtn;
            }
            
            var _Str = "";
            
            if(_ActPtn == 0){
                _MsgSceneLen = 1;
                _MsgStrLen = 1;
                
                _Str = "おとなしくなった";
                _MsgStr[0] = _Str;
            }else if(_ActPtn == 1){
                _MsgSceneLen = 1;
                _MsgStrLen = 1;
                
                _Str = "嫌がっている";
                _MsgStr[0] = _Str;
            }
            
            if(GGmp_0000002_SetStatus == 0){
                GGmp_0000002_Time += 2;
                
                if(_ActPtn == 0){
                    
                    GamePlayer_0000002_RabilielEmotionViewClear();
                    
                    GamePlayer_0000002_RabilielEmotionView(GGmp_0000002_Obj_Emotion_Ten01);
                    
                    //GGmp_0000002_StatusOnaka += 0;
                    GGmp_0000002_StatusGenki += 1;
                    //GGmp_0000002_StatusNakayoshi -= 0;
                    GGmp_0000002_StatusMiryoku -= 1;
                    GGmp_0000002_StatusShituke += 3;
                    
                }else if(_ActPtn == 1){
                    
                    GamePlayer_0000002_RabilielEmotionViewClear();
                    
                    GamePlayer_0000002_RabilielEmotionView(GGmp_0000002_Obj_Emotion_Ase02);
                    
                    GGmp_0000002_StatusOnaka -= 1;
                    GGmp_0000002_StatusGenki -= 1;
                    GGmp_0000002_StatusNakayoshi -= 2;
                    GGmp_0000002_StatusMiryoku -= 1;
                    GGmp_0000002_StatusShituke += 1;
                    
                }
                
                GGmp_0000002_SetStatus = 1;
            }
            
        }else{
            _MsgSceneLen = 1;
            _MsgStrLen = 1;
            
            var _Str = "　";
            _MsgStr[0] = _Str;
            
            GGmp_0000002_Sentaku = 99;
        }
    }else if(GGmp_GameScene == 15){
        _MsgSceneLen = GGmp_0000002_OPMsgJDB.length;
        _MsgStrLen = GGmp_0000002_OPMsgJDB[_MsgCnt].Msg.length;
        for(var _i = 0; _i < _MsgStrLen; _i++){
            _MsgStr[_i] = GGmp_0000002_OPMsgJDB[_MsgCnt].Msg[_i];
        }
    }else if(GGmp_GameScene == 16){
        _MsgSceneLen = GGmp_0000002_EDMsgJDB.length;
        _MsgStrLen = GGmp_0000002_EDMsgJDB[_MsgCnt].Msg.length;
        for(var _i = 0; _i < _MsgStrLen; _i++){
            _MsgStr[_i] = GGmp_0000002_EDMsgJDB[_MsgCnt].Msg[_i];
        }
    }
    
    _MsgViewSpdCnt += 1;
    if(_MsgViewSpdCnt > _MsgViewSpd){
        _MsgViewSpdCnt = 0;
        //if(_MsgViewCnt < 65535){
            _MsgViewCnt += 1;
            
            GGmp_0000002_MsgViewCnt = _MsgViewCnt;
        //}
    }
    
    var _SetMsgCnt2 = 0;
    
    GGmp_Msg_Str.length = 0;
    
    for(var _i = 0; _i < _MsgStrLen; _i++){
        var _SetMsgCnt = _MsgStr[_i].length;
        var _SetMsgStr = '';
        
        if((_SetMsgCnt2 + _SetMsgCnt) > _MsgViewCnt){
            _SetMsgStr += _MsgStr[_i].substr(0,(_MsgViewCnt + 1 - _SetMsgCnt2));
        }else{
            _SetMsgStr += _MsgStr[_i];
        }
        var _PosX = 15;
        var _PosY = 182;
        
        _PosY += (_i * 20);
        
        GamePlayer_MsgSetting(_SetMsgStr,100,_PosX,_PosY);
        
        _SetMsgCnt2 += _SetMsgCnt;
    }
    
    
    if(GGmp_Flg_KeyZ == 1){
        if(_SetMsgCnt2 > _MsgViewCnt){
            _MsgViewCnt = _SetMsgCnt2;
            GGmp_0000002_MsgViewCnt = _MsgViewCnt;
        }else{
            _MsgCnt += 1;
            if(_MsgCnt < _MsgSceneLen){
                GGmp_0000002_MsgCnt = _MsgCnt;
                
                GGmp_0000002_MsgClick = 1;
            }else{
                if(GGmp_GameScene == 10){
                    if(GGmp_0000002_Day == 7){
                        GGmp_GameScene = 16;
                        GGmp_0000002_MsgCnt = 0;
                        
                        GamePlayer_0000002_EventSetting(20);
                    }else if(GGmp_0000002_Sentaku == 6){
                        GGmp_GameScene = 17;
                        GGmp_0000002_MsgCnt = 0;
                        var _SetNo = 1;
                        _SetNo += GGmp_0000002_Day;
                        GamePlayer_0000002_EventSetting(_SetNo);
                    }else if(GGmp_0000002_GameOver > 0){
                        
                        GamePlayer_Reset();
                        
                    }else{
                        GGmp_CtxSTR.clearRect(0,0,320,240);
                        if(GGmp_0000002_Time > GGmp_0000002_MaxTime){
                            GGmp_0000002_MsgCnt = 0;
                            GGmp_0000002_MsgViewCnt = 0;
                            GGmp_0000002_MsgViewSpdCnt = 0;
                            GGmp_0000002_SetStatus = 0;
                            
                            GGmp_CtxSTR.clearRect(0,0,320,240);
                            
                            GGmp_Msg_Str[0] = '';
                            GGmp_Msg_Str[1] = '';
                            GGmp_Msg_Str[2] = '';
                            
                            GGmp_0000002_Sentaku = 6;
                        }else{
                            GGmp_0000002_Sentaku = 1;
                        }
                        
                        GamePlayer_0000002_RabilielEmotionViewClear();
                    }
                }else if(GGmp_GameScene == 15){
                    GGmp_GameScene = 17;
                    GGmp_0000002_MsgCnt = 0;
                    
                    GamePlayer_0000002_EventSetting(1);
                }else if(GGmp_GameScene == 16){
                    
                    GamePlayer_Reset();
                    
                }
            }
            
            GGmp_0000002_MsgViewCnt = 0;
            GGmp_0000002_MsgViewSpdCnt = 0;
        }
    }
    
    GGmp_0000002_MsgViewSpdCnt = _MsgViewSpdCnt;
    
    GGmp_Flg_KeyZ = 0;
}

function GamePlayer_0000002_MsgDraw(){
    if(((GGmp_GameScene == 10) && (GGmp_0000002_Sentaku != 99) && ((GGmp_0000002_Sentaku == 0) || (GGmp_0000002_Sentaku > 5))) || (GGmp_GameScene == 15) || (GGmp_GameScene == 16)){
        GGmp_CtxSTR.clearRect(0,0,320,240);
        
        var _ilen = GGmp_Msg_Str.length;
        
        if(_ilen > 0){
            for(var _i = 0; _i < _ilen; _i++){
                var _Str = GGmp_Msg_Str[_i];
                
                if(_Str != ''){
                    //var _Alfa = GGmp_Msg_Alfa[_i];
                    //var _Anime = GGmp_Msg_Anime[_i];
                    var _PosX = GGmp_Msg_Pos_X[_i];
                    var _PosY = GGmp_Msg_Pos_Y[_i];
                    
                    //_Anime += 1;
                    
                    //if(_Anime < 20){
                    //    _PosY -= _Anime;
                    //}else{
                    //    _Anime = 0;
                    //    GGmp_Msg_Str[_i] = '';
                    //    GGmp_Msg_Alfa[_i] = 0;
                    //    _PosX = 0;
                    //    _PosY = 0;
                    //}
                    
                    var _MsgStr2 = '';
                    _MsgStr2 += _Str;
                    
                    GGmp_CtxSTR.font = "normal 15px 'ＭＳ ゴシック'";
                    
                    if(GGmp_GameScene == 10){
                        GGmp_CtxSTR.fillStyle = "#" + C_Color_White;
                    }else{
                        GGmp_CtxSTR.fillStyle = "#" + C_Color_Black;
                    }
                    GGmp_CtxSTR.fillText(_MsgStr2,(_PosX + 1),(_PosY + 1));
                    
                    if(GGmp_GameScene == 10){
                        GGmp_CtxSTR.fillStyle = "#" + C_Color_Black;
                    }else{
                        GGmp_CtxSTR.fillStyle = "#" + C_Color_LgtPink;
                    }
                    GGmp_CtxSTR.fillText(_MsgStr2,_PosX,_PosY);
                    
                    //GGmp_Msg_Anime[_i] = _Anime;
                }
            }
        }
    }
}


function GamePlayer_0000002_ObjLoad(){
    
    var _Id = 0;
    var _FileName = '';
    
    // Window_Red01
    _Id = GGmp_0000002_Obj_Window2; _FileName = 'Window_Red01.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Window; _FileName = 'Window_Red01.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    
    
    // Event_001
    _Id = GGmp_0000002_Obj_EvtImg01; _FileName = 'EV_002.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    // Event_002
    _Id = GGmp_0000002_Obj_EvtImg02; _FileName = 'EV_001.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    
    
    // Day_01
    _Id = GGmp_0000002_Obj_Day01; _FileName = 'Day_View_1.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    // Day_02
    _Id = GGmp_0000002_Obj_Day02; _FileName = 'Day_View_2.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    // Day_03
    _Id = GGmp_0000002_Obj_Day03; _FileName = 'Day_View_3.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    // Day_04
    _Id = GGmp_0000002_Obj_Day04; _FileName = 'Day_View_4.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    // Day_05
    _Id = GGmp_0000002_Obj_Day05; _FileName = 'Day_View_5.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    // Day_06
    _Id = GGmp_0000002_Obj_Day06; _FileName = 'Day_View_6.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    // Day_07
    _Id = GGmp_0000002_Obj_Day07; _FileName = 'Day_View_7.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    
    
    //アイテム1
    _Id = GGmp_0000002_Obj_Item_Offro02; _FileName = 'Item_Offro02.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    
    
    // らびりーる_01
    _Id = GGmp_0000002_Obj_Rabiliel_01; _FileName = 'Char_Rabiliel_01.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    
    
    // らびりーる_02
    _Id = GGmp_0000002_Obj_Rabiliel_02_1_1_1; _FileName = 'Char_Rabiliel_02_1_1_1.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_02_1_1_2; _FileName = 'Char_Rabiliel_02_1_1_2.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_02_1_2_1; _FileName = 'Char_Rabiliel_02_1_2_1.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_02_1_2_2; _FileName = 'Char_Rabiliel_02_1_2_2.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_02_1_3_1; _FileName = 'Char_Rabiliel_02_1_3_1.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_02_1_3_2; _FileName = 'Char_Rabiliel_02_1_3_2.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    
    _Id = GGmp_0000002_Obj_Rabiliel_02_2_1_1; _FileName = 'Char_Rabiliel_02_2_1_1.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_02_2_1_2; _FileName = 'Char_Rabiliel_02_2_1_2.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_02_2_2_1; _FileName = 'Char_Rabiliel_02_2_2_1.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_02_2_2_2; _FileName = 'Char_Rabiliel_02_2_2_2.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_02_2_3_1; _FileName = 'Char_Rabiliel_02_2_3_1.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_02_2_3_2; _FileName = 'Char_Rabiliel_02_2_3_2.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    
    
    // らびりーる_03
    _Id = GGmp_0000002_Obj_Rabiliel_03_1_1_1; _FileName = 'Char_Rabiliel_03_1_1_1.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_1_1_2; _FileName = 'Char_Rabiliel_03_1_1_2.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_1_1_3; _FileName = 'Char_Rabiliel_03_1_1_3.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_1_2_1; _FileName = 'Char_Rabiliel_03_1_2_1.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_1_2_2; _FileName = 'Char_Rabiliel_03_1_2_2.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_1_2_3; _FileName = 'Char_Rabiliel_03_1_2_3.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_1_3_1; _FileName = 'Char_Rabiliel_03_1_3_1.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_1_3_2; _FileName = 'Char_Rabiliel_03_1_3_2.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_1_3_3; _FileName = 'Char_Rabiliel_03_1_3_3.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_1_4_1; _FileName = 'Char_Rabiliel_03_1_4_1.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_1_4_2; _FileName = 'Char_Rabiliel_03_1_4_2.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_1_4_3; _FileName = 'Char_Rabiliel_03_1_4_3.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_1_5_1; _FileName = 'Char_Rabiliel_03_1_5_1.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_1_5_2; _FileName = 'Char_Rabiliel_03_1_5_2.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_1_5_3; _FileName = 'Char_Rabiliel_03_1_5_3.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    
    _Id = GGmp_0000002_Obj_Rabiliel_03_2_1_1; _FileName = 'Char_Rabiliel_03_2_1_1.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_2_1_2; _FileName = 'Char_Rabiliel_03_2_1_2.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_2_1_3; _FileName = 'Char_Rabiliel_03_2_1_3.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_2_2_1; _FileName = 'Char_Rabiliel_03_2_2_1.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_2_2_2; _FileName = 'Char_Rabiliel_03_2_2_2.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_2_2_3; _FileName = 'Char_Rabiliel_03_2_2_3.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_2_3_1; _FileName = 'Char_Rabiliel_03_2_3_1.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_2_3_2; _FileName = 'Char_Rabiliel_03_2_3_2.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_2_3_3; _FileName = 'Char_Rabiliel_03_2_3_3.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_2_4_1; _FileName = 'Char_Rabiliel_03_2_4_1.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_2_4_2; _FileName = 'Char_Rabiliel_03_2_4_2.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_2_4_3; _FileName = 'Char_Rabiliel_03_2_4_3.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_2_5_1; _FileName = 'Char_Rabiliel_03_2_5_1.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_2_5_2; _FileName = 'Char_Rabiliel_03_2_5_2.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_2_5_3; _FileName = 'Char_Rabiliel_03_2_5_3.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    
    _Id = GGmp_0000002_Obj_Rabiliel_03_3_1_1; _FileName = 'Char_Rabiliel_03_3_1_1.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_3_1_2; _FileName = 'Char_Rabiliel_03_3_1_2.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_3_1_3; _FileName = 'Char_Rabiliel_03_3_1_3.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_3_2_1; _FileName = 'Char_Rabiliel_03_3_2_1.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_3_2_2; _FileName = 'Char_Rabiliel_03_3_2_2.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_3_2_3; _FileName = 'Char_Rabiliel_03_3_2_3.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_3_3_1; _FileName = 'Char_Rabiliel_03_3_3_1.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_3_3_2; _FileName = 'Char_Rabiliel_03_3_3_2.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_3_3_3; _FileName = 'Char_Rabiliel_03_3_3_3.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_3_4_1; _FileName = 'Char_Rabiliel_03_3_4_1.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_3_4_2; _FileName = 'Char_Rabiliel_03_3_4_2.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_3_4_3; _FileName = 'Char_Rabiliel_03_3_4_3.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_3_5_1; _FileName = 'Char_Rabiliel_03_3_5_1.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_3_5_2; _FileName = 'Char_Rabiliel_03_3_5_2.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Rabiliel_03_3_5_3; _FileName = 'Char_Rabiliel_03_3_5_3.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    
    
    //アイテム2
    _Id = GGmp_0000002_Obj_Item_Vegetables01; _FileName = 'Item_Vegetables01.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Item_Grass01;      _FileName = 'Item_Grass01.png';      GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Item_Food01;       _FileName = 'Item_Food01.png';       GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Item_Food02;       _FileName = 'Item_Food02.png';       GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Item_Ball01;       _FileName = 'Item_Ball01.png';       GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Item_Offro01;      _FileName = 'Item_Offro01.png';      GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Item_Brush01;      _FileName = 'Item_Brush01.png';      GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    
    
    //エモーション
    _Id = GGmp_0000002_Obj_Emotion_Waku; _FileName = 'Emotion_Fukidashi_R01.png'; GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    
    _Id = GGmp_0000002_Obj_Emotion_Ase01;     _FileName = 'Emotion_Ase01.png';       GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Emotion_Ase02;     _FileName = 'Emotion_Ase02.png';       GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Emotion_Heart01;   _FileName = 'Emotion_Heart01.png';     GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Emotion_Ikari01;   _FileName = 'Emotion_Ikari01.png';     GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Emotion_Mojya01;   _FileName = 'Emotion_Mojya01.png';     GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Emotion_Onpu01;    _FileName = 'Emotion_Onpu01.png';      GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Emotion_Poison01;  _FileName = 'Emotion_Poison01.png';    GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    _Id = GGmp_0000002_Obj_Emotion_Ten01;     _FileName = 'Emotion_Ten01.png';       GamePlayer_0000002_ObjLoad2(_Id,_FileName);
    
}

function GamePlayer_0000002_ObjLoad2(_Id,_FileName){
    var _NwDt = new Date();
    var _DtSt = Str_DateToString(_NwDt);
    var _TiSt = Str_TimeToString(_NwDt);
    
    GGmp_Char_AI[_Id] = 0;
    GGmp_Char_Anime[_Id] = 11; GGmp_Char_NowFPS[_Id] = 65535;
    GGmp_Char_Act[_Id] = 0; GGmp_Char_NextAct[_Id] = 0;
    GGmp_Char_Muki[_Id] = 0;
    GGmp_Char_Pos_X[_Id] = 65535; GGmp_Char_Pos_Y[_Id] = 65535;
    
    GGmp_Char_FPS[_Id] =  new Array();
    GGmp_Char_FPS[_Id][0] =  new Array();
    GGmp_Char_FPS[_Id][0][0] = 65535;
    
    GGmp_Char_Img[_Id] = new Array(); GGmp_Char_Img[_Id][0] = new Array(); GGmp_Char_Img[_Id][0][0] = new Array();
    GGmp_Char_Img[_Id][0][0][0] = new Image();
    var _ImgFile = 'img/game/';
    _ImgFile += _FileName;
    _ImgFile += '?';
    _ImgFile += _DtSt;
    _ImgFile += _TiSt;
    GGmp_Char_Img[_Id][0][0][0].src = _ImgFile;
    
    GGmp_Char_ActSet[_Id] = new Array(); GGmp_Char_ActSet[_Id][0] = new Array(); GGmp_Char_ActSet[_Id][0][0] = new Array();
    GGmp_Char_ActSet[_Id][0][0][0] = 0;
    
    GGmp_Char_Viw_X[_Id] = new Array(); GGmp_Char_Viw_X[_Id][0] = new Array(); GGmp_Char_Viw_X[_Id][0][0] = new Array();
    GGmp_Char_Viw_X[_Id][0][0][0] = 0;
    
    GGmp_Char_Viw_Y[_Id] = new Array(); GGmp_Char_Viw_Y[_Id][0] = new Array(); GGmp_Char_Viw_Y[_Id][0][0] = new Array();
    GGmp_Char_Viw_Y[_Id][0][0][0] = 0;
}


function GamePlayer_0000002_FlameEvent2(){
    
    if(GGmp_GameScene == 0){
        //ロゴ表示
        GGmp_Scene_Time += 1;
        if(GGmp_Scene_Time > 150){
            GGmp_Scene_Time = 0
            GGmp_GameScene = 1;
            
            GGmp_BG_Img = "TITLE_002.png";
            GamePlayer_BGChenge();
            
            GGmp_Audio_BGM_NextNo = 0;
            
            GGmp_Audio_SE_No = 5;
            
            GamePlayer_0000002_SetTitleButton();
            
            //メッセージウインドウ
            var _HtmStr2 = '';
            //_HtmStr2 += 'カーソルキー：走る　Zキー：なく　Xキー：ジャンプ';
            _HtmStr2 += 'クリック：選択';
            Main_SetH('CAV_MSG',_HtmStr2);
        }
    }else if(GGmp_GameScene == 2){
        //ハイスコア表示
        
        
        
    }else if(GGmp_GameScene == 3){
        //スタッフロール
        
    }else if(GGmp_GameScene == 10){
        //ゲームメイン
        if((GGmp_0000002_Sentaku > 0) && (GGmp_0000002_Sentaku < 6)){
            GamePlayer_0000002_SetSelectButton();
            GGmp_0000002_Sentaku = 99;
        }else if(GGmp_0000002_Sentaku == 99){
            
        }else{
            GamePlayer_0000002_MsgSet();
        }
        
    }else if(GGmp_GameScene == 17){
        //日付表示
        
        GGmp_Scene_Time -= 1;
        
        if(GGmp_Scene_Time < 1){
            GGmp_GameScene = 10;
            
            GamePlayer_0000002_EventSetting(9);
        }
    }else if(GGmp_GameScene == 15){
        //----- OP -----
        GamePlayer_0000002_MsgSet();
        
        if(GGmp_0000002_MsgClick > 0){
            if(GGmp_0000002_MsgCnt == 1){
                GamePlayer_0000002_EventSetting(11);
            }else if(GGmp_0000002_MsgCnt == 3){
                GamePlayer_0000002_EventSetting(12);
            }
        }
        
        GGmp_0000002_MsgClick = 0;
        
    }else if(GGmp_GameScene == 16){
        //----- ED -----
        GamePlayer_0000002_MsgSet();
        
        if(GGmp_0000002_MsgClick > 0){
            if(GGmp_0000002_MsgCnt == 5){
                GamePlayer_0000002_EventSetting(21);
            }else if(GGmp_0000002_MsgCnt == 7){
                GamePlayer_0000002_EventSetting(22);
            }else if(GGmp_0000002_MsgCnt == 10){
                GamePlayer_0000002_EventSetting(23);
            }else if(GGmp_0000002_MsgCnt == 11){
                GamePlayer_0000002_EventSetting(24);
            }else if(GGmp_0000002_MsgCnt == 12){
                GamePlayer_0000002_EventSetting(25);
            }else if(GGmp_0000002_MsgCnt == 13){
                GamePlayer_0000002_EventSetting(26);
            }
        }
        
        GGmp_0000002_MsgClick = 0;
    }else if(GGmp_GameScene == 19){
        //ずかん
        
        
    }
}

function GamePlayer_0000002_Staff(){
    GGmp_BG_Img = "TITLE_002.png";
    GamePlayer_BGChenge();
    
    GamePlayer_0000002_ClearButton();
    
    GGmp_Ctx001.clearRect(0,0,320,240);
    
    GGmp_Ctx002.clearRect(0,0,320,240);
    
    GGmp_Ctx003.clearRect(0,0,320,240);
    
    GGmp_Ctx004.clearRect(0,0,320,240);
    
    GGmp_Ctx005.clearRect(0,0,320,240);
    GGmp_Ctx005.fillStyle = "#" + C_Color_Black;
    GGmp_Ctx005.globalAlpha = 0.5;
    GGmp_Ctx005.fillRect(0,0,320,240);
    
    GGmp_CtxSTR.clearRect(0,0,320,240);
    
    var _PosX = 0;
    var _PosY = 0;
    
    var _MsgStr = '';
    
    _PosX = 125;
    _PosY = 25;
    
    _MsgStr = 'STAFF';
    
    GGmp_CtxSTR.font = "bold 17px 'ＭＳ ゴシック'";
    
    GGmp_CtxSTR.fillStyle = "#" + C_Color_Black;
    GGmp_CtxSTR.fillText(_MsgStr,(_PosX + 1),(_PosY + 1));
    
    GGmp_CtxSTR.fillStyle = "#" + C_Color_White;
    GGmp_CtxSTR.fillText(_MsgStr,_PosX,_PosY);
    
    
    _PosX = 15;
    _PosY = 50;
    
    _MsgStr = 'イラスト・グラフィック';
    
    GGmp_CtxSTR.font = "bold 13px 'ＭＳ ゴシック'";
    
    GGmp_CtxSTR.fillStyle = "#" + C_Color_Black;
    GGmp_CtxSTR.fillText(_MsgStr,(_PosX + 1),(_PosY + 1));
    
    GGmp_CtxSTR.fillStyle = "#" + C_Color_White;
    GGmp_CtxSTR.fillText(_MsgStr,_PosX,_PosY);
    
    _PosX = 30;
    _PosY = 75;
    
    _MsgStr = '簸川 葵';
    
    GGmp_CtxSTR.font = "bold 13px 'ＭＳ ゴシック'";
    
    GGmp_CtxSTR.fillStyle = "#" + C_Color_Black;
    GGmp_CtxSTR.fillText(_MsgStr,(_PosX + 1),(_PosY + 1));
    
    GGmp_CtxSTR.fillStyle = "#" + C_Color_White;
    GGmp_CtxSTR.fillText(_MsgStr,_PosX,_PosY);
    
    
    _PosX = 15;
    _PosY = 100;
    
    _MsgStr = 'プログラム';
    
    GGmp_CtxSTR.font = "bold 13px 'ＭＳ ゴシック'";
    
    GGmp_CtxSTR.fillStyle = "#" + C_Color_Black;
    GGmp_CtxSTR.fillText(_MsgStr,(_PosX + 1),(_PosY + 1));
    
    GGmp_CtxSTR.fillStyle = "#" + C_Color_White;
    GGmp_CtxSTR.fillText(_MsgStr,_PosX,_PosY);
    
    _PosX = 30;
    _PosY = 125;
    
    _MsgStr = '簸川 葵';
    
    GGmp_CtxSTR.font = "bold 13px 'ＭＳ ゴシック'";
    
    GGmp_CtxSTR.fillStyle = "#" + C_Color_Black;
    GGmp_CtxSTR.fillText(_MsgStr,(_PosX + 1),(_PosY + 1));
    
    GGmp_CtxSTR.fillStyle = "#" + C_Color_White;
    GGmp_CtxSTR.fillText(_MsgStr,_PosX,_PosY);
    
    
    _PosX = 15;
    _PosY = 150;
    
    _MsgStr = 'サウンド・BGM';
    
    GGmp_CtxSTR.font = "bold 13px 'ＭＳ ゴシック'";
    
    GGmp_CtxSTR.fillStyle = "#" + C_Color_Black;
    GGmp_CtxSTR.fillText(_MsgStr,(_PosX + 1),(_PosY + 1));
    
    GGmp_CtxSTR.fillStyle = "#" + C_Color_White;
    GGmp_CtxSTR.fillText(_MsgStr,_PosX,_PosY);
    
    _PosX = 30;
    _PosY = 175;
    
    _MsgStr = 'VERDER';
    
    GGmp_CtxSTR.font = "bold 13px 'ＭＳ ゴシック'";
    
    GGmp_CtxSTR.fillStyle = "#" + C_Color_Black;
    GGmp_CtxSTR.fillText(_MsgStr,(_PosX + 1),(_PosY + 1));
    
    GGmp_CtxSTR.fillStyle = "#" + C_Color_White;
    GGmp_CtxSTR.fillText(_MsgStr,_PosX,_PosY);
    
    _PosX = 30;
    _PosY = 190;
    
    _MsgStr = 'TAM Music Factory';
    
    GGmp_CtxSTR.font = "bold 13px 'ＭＳ ゴシック'";
    
    GGmp_CtxSTR.fillStyle = "#" + C_Color_Black;
    GGmp_CtxSTR.fillText(_MsgStr,(_PosX + 1),(_PosY + 1));
    
    GGmp_CtxSTR.fillStyle = "#" + C_Color_White;
    GGmp_CtxSTR.fillText(_MsgStr,_PosX,_PosY);
    
    _PosX = 30;
    _PosY = 205;
    
    _MsgStr = 'rerofumi';
    
    GGmp_CtxSTR.font = "bold 13px 'ＭＳ ゴシック'";
    
    GGmp_CtxSTR.fillStyle = "#" + C_Color_Black;
    GGmp_CtxSTR.fillText(_MsgStr,(_PosX + 1),(_PosY + 1));
    
    GGmp_CtxSTR.fillStyle = "#" + C_Color_White;
    GGmp_CtxSTR.fillText(_MsgStr,_PosX,_PosY);
    
    
    //メッセージウインドウ
    var _HtmStr2 = '';
    _HtmStr2 += 'クリック：次へ';
    Main_SetH('CAV_MSG',_HtmStr2);
    
    GGmp_Audio_BGM_NextNo = 5;
}


function GamePlayer_0000002_SetTitleButton(){
    var _HtmStr = '';
    
    var _MouseOverEvent = '\'style.cursor = "pointer";  style.backgroundColor = "';
    _MouseOverEvent += C_Color_Pink;
    _MouseOverEvent += '"\'';
    
    var _MouseOutEvent = '\'style.cursor = "auto"; style.backgroundColor = "Transparent"\'';
    
    var _ClickEvent = '';
    
    _HtmStr += '<Table border="0px" cellpadding="0px" cellspacing="0px" style=\'width:100%;\'>';
        
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','137px','','3');
                _HtmStr += '<DIV style=\'width:100%; height:137px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('50px','20px');
                _HtmStr += '<DIV style=\'width:50px; height:20px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += C_tag_tdst('160px','20px');
                _HtmStr += '<DIV style=\'width:160px; height:20px;\ overflow:hidden; text-align:center;\'';
                _HtmStr += ' OnMouseOver=';
                _HtmStr += _MouseOverEvent;
                _HtmStr += ' OnMouseOut=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseUp=';
                _ClickEvent = '\'GGmp_Flg_KeyZ = 1;\'';
                _HtmStr += _ClickEvent;
                _HtmStr += '>はじめる</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:20px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','5px','','3');
                _HtmStr += '<DIV style=\'width:100%; height:5px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('50px','20px');
                _HtmStr += '<DIV style=\'width:50px; height:20px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += C_tag_tdst('160px','20px');
                _HtmStr += '<DIV style=\'width:160px; height:20px;\ overflow:hidden; text-align:center;\'';
                _HtmStr += ' OnMouseOver=';
                _HtmStr += _MouseOverEvent;
                _HtmStr += ' OnMouseOut=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseUp=';
                _ClickEvent = '\'GGmp_Flg_KeyX = 1;\'';
                _HtmStr += _ClickEvent;
                _HtmStr += '>ずかん</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:20px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','5px','','3');
                _HtmStr += '<DIV style=\'width:100%; height:5px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('50px','20px');
                _HtmStr += '<DIV style=\'width:50px; height:20px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += C_tag_tdst('160px','20px');
                _HtmStr += '<DIV style=\'width:160px; height:20px;\ overflow:hidden; text-align:center;\'';
                _HtmStr += ' OnMouseOver=';
                _HtmStr += _MouseOverEvent;
                _HtmStr += ' OnMouseOut=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseUp=';
                _ClickEvent = '\'GGmp_Flg_KeyC = 1;\'';
                _HtmStr += _ClickEvent;
                _HtmStr += '>スタッフ</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:20px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','33px','','3');
                _HtmStr += '<DIV style=\'width:100%; height:33px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
    _HtmStr += '</Table>';
    
    Main_SetH('CAV_000',_HtmStr);
}

function GamePlayer_0000002_SetSelectButton(){
    
    GGmp_0000002_SetStatus = 0;
    
    GGmp_CtxSTR.clearRect(0,0,320,240);
    GamePlayer_0000002_ClearButton();
    
    var _HtmStr = '';
    
    var _MouseOverEvent = '\'style.cursor = "pointer";  style.backgroundColor = "';
    _MouseOverEvent += C_Color_LgtPink;
    _MouseOverEvent += '"\'';
    
    var _MouseOutEvent = '\'style.cursor = "auto"; style.backgroundColor = "Transparent"\'';
    
    var _ClickEvent = '';
    
    var _HtmStr2 = '';
    
        _HtmStr2 += C_tag_tdst('100%','20px');
            _HtmStr2 += '<DIV style=\'width:100%; height:20px;\ overflow:hidden;\'>　</DIV>';
        _HtmStr2 += C_tag_tded;
    _HtmStr2 += C_tag_tred;
    
    _HtmStr2 += C_tag_trst;
        _HtmStr2 += C_tag_tdst('100%','2px','','5');
            _HtmStr2 += '<DIV style=\'width:100%; height:2px;\ overflow:hidden;\'>　</DIV>';
        _HtmStr2 += C_tag_tded;
    _HtmStr2 += C_tag_tred;
    
    _HtmStr2 += C_tag_trst;
        _HtmStr2 += C_tag_tdst('25px','20px');
            _HtmStr2 += '<DIV style=\'width:25px; height:20px;\ overflow:hidden;\'>　</DIV>';
        _HtmStr2 += C_tag_tded;
    
    
      _HtmStr += '<Table border="0px" cellpadding="0px" cellspacing="0px" style=\'width:100%;\'>';
        
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','166px','','5');
                _HtmStr += '<DIV style=\'width:100%; height:166px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('25px','20px');
                _HtmStr += '<DIV style=\'width:25px; height:20px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
            
    
    if(GGmp_0000002_Sentaku == 1){
            _HtmStr += C_tag_tdst('115px','20px');
                _HtmStr += '<DIV style=\'width:115px; height:20px;\ overflow:hidden; text-align:center;\'';
                _HtmStr += ' OnMouseOver=';
                _HtmStr += _MouseOverEvent;
                _HtmStr += ' OnMouseOut=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseUp=';
                _ClickEvent = '\'GGmp_0000002_Sentaku = 2;\'';
                _HtmStr += _ClickEvent;
                _HtmStr += '>ごはん</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += C_tag_tdst('30px','20px');
                _HtmStr += '<DIV style=\'width:30px; height:20px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += C_tag_tdst('115px','20px');
                _HtmStr += '<DIV style=\'width:115px; height:20px;\ overflow:hidden; text-align:center;\'';
                _HtmStr += ' OnMouseOver=';
                _HtmStr += _MouseOverEvent;
                _HtmStr += ' OnMouseOut=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseUp=';
                _ClickEvent = '\'GGmp_0000002_Sentaku = 3;\'';
                _HtmStr += _ClickEvent;
                _HtmStr += '>遊ぶ</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += _HtmStr2;
            
            _HtmStr += C_tag_tdst('115px','20px');
                _HtmStr += '<DIV style=\'width:115px; height:20px;\ overflow:hidden; text-align:center;\'';
                _HtmStr += ' OnMouseOver=';
                _HtmStr += _MouseOverEvent;
                _HtmStr += ' OnMouseOut=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseUp=';
                _ClickEvent = '\'GGmp_0000002_Sentaku = 4;\'';
                _HtmStr += _ClickEvent;
                _HtmStr += '>手入れ</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += C_tag_tdst('30px','20px');
                _HtmStr += '<DIV style=\'width:30px; height:20px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += C_tag_tdst('115px','20px');
                _HtmStr += '<DIV style=\'width:115px; height:20px;\ overflow:hidden; text-align:center;\'';
                _HtmStr += ' OnMouseOver=';
                _HtmStr += _MouseOverEvent;
                _HtmStr += ' OnMouseOut=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseUp=';
                _ClickEvent = '\'GGmp_0000002_Sentaku = 5;\'';
                _HtmStr += _ClickEvent;
                _HtmStr += '>しつけ</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += _HtmStr2;
            
            _HtmStr += C_tag_tdst('115px','20px');
                _HtmStr += '<DIV style=\'width:115px; height:20px;\ overflow:hidden; text-align:center;\'';
                _HtmStr += ' OnMouseOver=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseOut=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseUp=';
                _ClickEvent = '\';\'';
                _HtmStr += _ClickEvent;
                _HtmStr += '>　</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += C_tag_tdst('30px','20px');
                _HtmStr += '<DIV style=\'width:30px; height:20px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += C_tag_tdst('115px','20px');
                _HtmStr += '<DIV style=\'width:115px; height:20px;\ overflow:hidden; text-align:center;\'';
                _HtmStr += ' OnMouseOver=';
                _HtmStr += _MouseOverEvent;
                _HtmStr += ' OnMouseOut=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseUp=';
                _ClickEvent = '\'';
                _ClickEvent += 'GGmp_0000002_Sentaku = 6; ';
                _ClickEvent += 'GamePlayer_0000002_ClearButtonSet(); ';
                _ClickEvent += '\'';
                _HtmStr += _ClickEvent;
                _HtmStr += '>何もしない</DIV>';
            _HtmStr += C_tag_tded;
    }else if(GGmp_0000002_Sentaku == 2){
            _HtmStr += C_tag_tdst('115px','20px');
                _HtmStr += '<DIV style=\'width:115px; height:20px;\ overflow:hidden; text-align:center;\'';
                _HtmStr += ' OnMouseOver=';
                _HtmStr += _MouseOverEvent;
                _HtmStr += ' OnMouseOut=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseUp=';
                _ClickEvent = '\'';
                _ClickEvent += 'GGmp_0000002_Sentaku = 10; ';
                _ClickEvent += 'GamePlayer_0000002_ClearButtonSet(); ';
                _ClickEvent += '\'';
                _HtmStr += _ClickEvent;
                _HtmStr += '>野菜</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += C_tag_tdst('30px','20px');
                _HtmStr += '<DIV style=\'width:30px; height:20px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += C_tag_tdst('115px','20px');
                _HtmStr += '<DIV style=\'width:115px; height:20px;\ overflow:hidden; text-align:center;\'';
                _HtmStr += ' OnMouseOver=';
                _HtmStr += _MouseOverEvent;
                _HtmStr += ' OnMouseOut=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseUp=';
                _ClickEvent = '\'';
                _ClickEvent += 'GGmp_0000002_Sentaku = 11; ';
                _ClickEvent += 'GamePlayer_0000002_ClearButtonSet(); ';
                _ClickEvent += '\'';
                _HtmStr += _ClickEvent;
                _HtmStr += '>牧草</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += _HtmStr2;
            
            _HtmStr += C_tag_tdst('115px','20px');
                _HtmStr += '<DIV style=\'width:115px; height:20px;\ overflow:hidden; text-align:center;\'';
                _HtmStr += ' OnMouseOver=';
                _HtmStr += _MouseOverEvent;
                _HtmStr += ' OnMouseOut=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseUp=';
                _ClickEvent = '\'';
                _ClickEvent += 'GGmp_0000002_Sentaku = 12; ';
                _ClickEvent += 'GamePlayer_0000002_ClearButtonSet(); ';
                _ClickEvent += '\'';
                _HtmStr += _ClickEvent;
                _HtmStr += '>フード</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += C_tag_tdst('30px','20px');
                _HtmStr += '<DIV style=\'width:30px; height:20px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += C_tag_tdst('115px','20px');
                _HtmStr += '<DIV style=\'width:115px; height:20px;\ overflow:hidden; text-align:center;\'';
                _HtmStr += ' OnMouseOver=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseOut=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseUp=';
                _ClickEvent = '\';\'';
                _HtmStr += _ClickEvent;
                _HtmStr += '>　</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += _HtmStr2;
            
            _HtmStr += C_tag_tdst('115px','20px');
                _HtmStr += '<DIV style=\'width:115px; height:20px;\ overflow:hidden; text-align:center;\'';
                _HtmStr += ' OnMouseOver=';
                _HtmStr += _MouseOverEvent;
                _HtmStr += ' OnMouseOut=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseUp=';
                _ClickEvent = '\'GGmp_0000002_Sentaku = 1;\'';
                _HtmStr += _ClickEvent;
                _HtmStr += '>戻る</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += C_tag_tdst('30px','20px');
                _HtmStr += '<DIV style=\'width:30px; height:20px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += C_tag_tdst('115px','20px');
                _HtmStr += '<DIV style=\'width:115px; height:20px;\ overflow:hidden; text-align:center;\'';
                _HtmStr += ' OnMouseOver=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseOut=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseUp=';
                _ClickEvent = '\';\'';
                _HtmStr += _ClickEvent;
                _HtmStr += '>　</DIV>';
            _HtmStr += C_tag_tded;
    }else if(GGmp_0000002_Sentaku == 3){
            _HtmStr += C_tag_tdst('115px','20px');
                _HtmStr += '<DIV style=\'width:115px; height:20px;\ overflow:hidden; text-align:center;\'';
                _HtmStr += ' OnMouseOver=';
                _HtmStr += _MouseOverEvent;
                _HtmStr += ' OnMouseOut=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseUp=';
                _ClickEvent = '\'';
                _ClickEvent += 'GGmp_0000002_Sentaku = 20; ';
                _ClickEvent += 'GamePlayer_0000002_ClearButtonSet(); ';
                _ClickEvent += '\'';
                _HtmStr += _ClickEvent;
                _HtmStr += '>なでる</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += C_tag_tdst('30px','20px');
                _HtmStr += '<DIV style=\'width:30px; height:20px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += C_tag_tdst('115px','20px');
                _HtmStr += '<DIV style=\'width:115px; height:20px;\ overflow:hidden; text-align:center;\'';
                _HtmStr += ' OnMouseOver=';
                _HtmStr += _MouseOverEvent;
                _HtmStr += ' OnMouseOut=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseUp=';
                _ClickEvent = '\'';
                _ClickEvent += 'GGmp_0000002_Sentaku = 21; ';
                _ClickEvent += 'GamePlayer_0000002_ClearButtonSet(); ';
                _ClickEvent += '\'';
                _HtmStr += _ClickEvent;
                _HtmStr += '>ボール</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += _HtmStr2;
            
            _HtmStr += C_tag_tdst('115px','20px');
                _HtmStr += '<DIV style=\'width:115px; height:20px;\ overflow:hidden; text-align:center;\'';
                _HtmStr += ' OnMouseOver=';
                _HtmStr += _MouseOverEvent;
                _HtmStr += ' OnMouseOut=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseUp=';
                _ClickEvent = '\'';
                _ClickEvent += 'GGmp_0000002_Sentaku = 22; ';
                _ClickEvent += 'GamePlayer_0000002_ClearButtonSet(); ';
                _ClickEvent += '\'';
                _HtmStr += _ClickEvent;
                _HtmStr += '>さんぽ</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += C_tag_tdst('30px','20px');
                _HtmStr += '<DIV style=\'width:30px; height:20px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += C_tag_tdst('115px','20px');
                _HtmStr += '<DIV style=\'width:115px; height:20px;\ overflow:hidden; text-align:center;\'';
                _HtmStr += ' OnMouseOver=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseOut=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseUp=';
                _ClickEvent = '\';\'';
                _HtmStr += _ClickEvent;
                _HtmStr += '>　</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += _HtmStr2;
            
            _HtmStr += C_tag_tdst('115px','20px');
                _HtmStr += '<DIV style=\'width:115px; height:20px;\ overflow:hidden; text-align:center;\'';
                _HtmStr += ' OnMouseOver=';
                _HtmStr += _MouseOverEvent;
                _HtmStr += ' OnMouseOut=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseUp=';
                _ClickEvent = '\'GGmp_0000002_Sentaku = 1;\'';
                _HtmStr += _ClickEvent;
                _HtmStr += '>戻る</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += C_tag_tdst('30px','20px');
                _HtmStr += '<DIV style=\'width:30px; height:20px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += C_tag_tdst('115px','20px');
                _HtmStr += '<DIV style=\'width:115px; height:20px;\ overflow:hidden; text-align:center;\'';
                _HtmStr += ' OnMouseOver=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseOut=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseUp=';
                _ClickEvent = '\';\'';
                _HtmStr += _ClickEvent;
                _HtmStr += '>　</DIV>';
            _HtmStr += C_tag_tded;
    }else if(GGmp_0000002_Sentaku == 4){
            _HtmStr += C_tag_tdst('115px','20px');
                _HtmStr += '<DIV style=\'width:115px; height:20px;\ overflow:hidden; text-align:center;\'';
                _HtmStr += ' OnMouseOver=';
                _HtmStr += _MouseOverEvent;
                _HtmStr += ' OnMouseOut=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseUp=';
                _ClickEvent = '\'';
                _ClickEvent += 'GGmp_0000002_Sentaku = 30; ';
                _ClickEvent += 'GamePlayer_0000002_ClearButtonSet(); ';
                _ClickEvent += '\'';
                _HtmStr += _ClickEvent;
                _HtmStr += '>おふろ</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += C_tag_tdst('30px','20px');
                _HtmStr += '<DIV style=\'width:30px; height:20px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += C_tag_tdst('115px','20px');
                _HtmStr += '<DIV style=\'width:115px; height:20px;\ overflow:hidden; text-align:center;\'';
                _HtmStr += ' OnMouseOver=';
                _HtmStr += _MouseOverEvent;
                _HtmStr += ' OnMouseOut=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseUp=';
                _ClickEvent = '\'';
                _ClickEvent += 'GGmp_0000002_Sentaku = 31; ';
                _ClickEvent += 'GamePlayer_0000002_ClearButtonSet(); ';
                _ClickEvent += '\'';
                _HtmStr += _ClickEvent;
                _HtmStr += '>ブラシ</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += _HtmStr2;
            
            _HtmStr += C_tag_tdst('115px','20px');
                _HtmStr += '<DIV style=\'width:115px; height:20px;\ overflow:hidden; text-align:center;\'';
                _HtmStr += ' OnMouseOver=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseOut=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseUp=';
                _ClickEvent = '\';\'';
                _HtmStr += _ClickEvent;
                _HtmStr += '>　</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += C_tag_tdst('30px','20px');
                _HtmStr += '<DIV style=\'width:30px; height:20px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += C_tag_tdst('115px','20px');
                _HtmStr += '<DIV style=\'width:115px; height:20px;\ overflow:hidden; text-align:center;\'';
                _HtmStr += ' OnMouseOver=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseOut=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseUp=';
                _ClickEvent = '\';\'';
                _HtmStr += _ClickEvent;
                _HtmStr += '>　</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += _HtmStr2;
            
            _HtmStr += C_tag_tdst('115px','20px');
                _HtmStr += '<DIV style=\'width:115px; height:20px;\ overflow:hidden; text-align:center;\'';
                _HtmStr += ' OnMouseOver=';
                _HtmStr += _MouseOverEvent;
                _HtmStr += ' OnMouseOut=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseUp=';
                _ClickEvent = '\'GGmp_0000002_Sentaku = 1;\'';
                _HtmStr += _ClickEvent;
                _HtmStr += '>戻る</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += C_tag_tdst('30px','20px');
                _HtmStr += '<DIV style=\'width:30px; height:20px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += C_tag_tdst('115px','20px');
                _HtmStr += '<DIV style=\'width:115px; height:20px;\ overflow:hidden; text-align:center;\'';
                _HtmStr += ' OnMouseOver=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseOut=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseUp=';
                _ClickEvent = '\';\'';
                _HtmStr += _ClickEvent;
                _HtmStr += '>　</DIV>';
            _HtmStr += C_tag_tded;
    }else if(GGmp_0000002_Sentaku == 5){
            _HtmStr += C_tag_tdst('115px','20px');
                _HtmStr += '<DIV style=\'width:115px; height:20px;\ overflow:hidden; text-align:center;\'';
                _HtmStr += ' OnMouseOver=';
                _HtmStr += _MouseOverEvent;
                _HtmStr += ' OnMouseOut=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseUp=';
                _ClickEvent = '\'';
                _ClickEvent += 'GGmp_0000002_Sentaku = 40; ';
                _ClickEvent += 'GamePlayer_0000002_ClearButtonSet(); ';
                _ClickEvent += '\'';
                _HtmStr += _ClickEvent;
                _HtmStr += '>しかる</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += C_tag_tdst('30px','20px');
                _HtmStr += '<DIV style=\'width:30px; height:20px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += C_tag_tdst('115px','20px');
                _HtmStr += '<DIV style=\'width:115px; height:20px;\ overflow:hidden; text-align:center;\'';
                _HtmStr += ' OnMouseOver=';
                _HtmStr += _MouseOverEvent;
                _HtmStr += ' OnMouseOut=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseUp=';
                _ClickEvent = '\'';
                _ClickEvent += 'GGmp_0000002_Sentaku = 41; ';
                _ClickEvent += 'GamePlayer_0000002_ClearButtonSet(); ';
                _ClickEvent += '\'';
                _HtmStr += _ClickEvent;
                _HtmStr += '>抱き上げる</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += _HtmStr2;
            
            _HtmStr += C_tag_tdst('115px','20px');
                _HtmStr += '<DIV style=\'width:115px; height:20px;\ overflow:hidden; text-align:center;\'';
                _HtmStr += ' OnMouseOver=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseOut=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseUp=';
                _ClickEvent = '\';\'';
                _HtmStr += _ClickEvent;
                _HtmStr += '>　</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += C_tag_tdst('30px','20px');
                _HtmStr += '<DIV style=\'width:30px; height:20px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += C_tag_tdst('115px','20px');
                _HtmStr += '<DIV style=\'width:115px; height:20px;\ overflow:hidden; text-align:center;\'';
                _HtmStr += ' OnMouseOver=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseOut=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseUp=';
                _ClickEvent = '\';\'';
                _HtmStr += _ClickEvent;
                _HtmStr += '>　</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += _HtmStr2;
            
            _HtmStr += C_tag_tdst('115px','20px');
                _HtmStr += '<DIV style=\'width:115px; height:20px;\ overflow:hidden; text-align:center;\'';
                _HtmStr += ' OnMouseOver=';
                _HtmStr += _MouseOverEvent;
                _HtmStr += ' OnMouseOut=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseUp=';
                _ClickEvent = '\'GGmp_0000002_Sentaku = 1;\'';
                _HtmStr += _ClickEvent;
                _HtmStr += '>戻る</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += C_tag_tdst('30px','20px');
                _HtmStr += '<DIV style=\'width:30px; height:20px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += C_tag_tdst('115px','20px');
                _HtmStr += '<DIV style=\'width:115px; height:20px;\ overflow:hidden; text-align:center;\'';
                _HtmStr += ' OnMouseOver=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseOut=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseUp=';
                _ClickEvent = '\';\'';
                _HtmStr += _ClickEvent;
                _HtmStr += '>　</DIV>';
            _HtmStr += C_tag_tded;
    }else{
        
    }
    
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:20px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','10px','','5');
                _HtmStr += '<DIV style=\'width:100%; height:10px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
      _HtmStr += '</Table>';
    
    Main_SetH('CAV_000',_HtmStr);
    
    
    //メッセージウインドウ
    var _HtmStr2 = '';
    _HtmStr2 += 'クリック：選択';
    Main_SetH('CAV_MSG',_HtmStr2);
}


function GamePlayer_0000002_SetZukanButton(){
    var _Data = '';
    
    if(G_LoginUserId != ''){
        _Data += GamePlayer_0000002_LoadFile();
    }
    
    GGmp_Ctx001.clearRect(0,0,320,240);
    
    GGmp_Ctx002.clearRect(0,0,320,240);
    
    GGmp_Ctx003.clearRect(0,0,320,240);
    
    GGmp_Ctx004.clearRect(0,0,320,240);
    
    GGmp_Ctx005.clearRect(0,0,320,240);
    //GGmp_Ctx005.fillStyle = "#" + C_Color_LgtPink;
    //GGmp_Ctx005.globalAlpha = 0.5;
    //GGmp_Ctx005.fillRect(0,0,320,240);
    
    GGmp_Ctx006.clearRect(0,0,320,240);
    GGmp_Ctx006.fillStyle = "#" + C_Color_LgtPink;
    GGmp_Ctx006.globalAlpha = 0.5;
    GGmp_Ctx006.fillRect(0,0,320,240);
    
    
    GGmp_CtxSTR.clearRect(0,0,320,240);
    GamePlayer_0000002_ClearButton();
    
    
    GGmp_BG_Img = "BG_002.png";
    GamePlayer_BGChenge();
    
    
    GGmp_0000002_StatusSeicho = 2;
    
    var _HtmStr = '';
    
    var _MouseOverEvent = '\'style.cursor = "pointer";  style.backgroundColor = "';
    _MouseOverEvent += C_Color_LgtPink;
    _MouseOverEvent += '"\'';
    
    var _MouseOutEvent = '\'style.cursor = "auto"; style.backgroundColor = "Transparent"\'';
    
    var _ClickEvent = '';
    
    var _HtmStr2 = '';
    _HtmStr2 += C_tag_tdst('5px','21px');
        _HtmStr2 += '<DIV style=\'width:5px; height:21px;\ overflow:hidden;\'>　</DIV>';
    _HtmStr2 += C_tag_tded;
    
    var _HtmStr3 = '';
    _HtmStr3 += C_tag_tdst('5px','10px');
        _HtmStr3 += '<DIV style=\'width:5px; height:10px;\ overflow:hidden;\'>　</DIV>';
    _HtmStr3 += C_tag_tded;
    
    var _HtmStr4 = '';
    _HtmStr4 += C_tag_tdst('43px','20px');
         _HtmStr4 += '<DIV style=\'width:43px; height:20px;\ overflow:hidden; text-align:center;\'';
         _HtmStr4 += ' OnMouseOver=';
         _HtmStr4 += _MouseOverEvent;
         _HtmStr4 += ' OnMouseOut=';
         _HtmStr4 += _MouseOutEvent;
         _HtmStr4 += ' OnMouseUp=';
    
    var _HtmStr5 = '';
    _HtmStr5 += C_tag_tdst('43px','20px');
         _HtmStr5 += '<DIV style=\'width:43px; height:20px;\ overflow:hidden; text-align:center;\'';
         _HtmStr5 += ' OnMouseOver=';
         _HtmStr5 += _MouseOutEvent;
         _HtmStr5 += ' OnMouseOut=';
         _HtmStr5 += _MouseOutEvent;
         _HtmStr5 += ' OnMouseUp=';
    
    
    var _ChkData = 0;
    
    _HtmStr += '<Table border="0px" cellpadding="0px" cellspacing="0px" style=\'width:100%;\'>';
    
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','5px','','13');
                _HtmStr += '<DIV style=\'width:100%; height:5px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('5px','20px');
                _HtmStr += '<DIV style=\'width:5px; height:20px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
            
            
            _HtmStr += C_tag_tdst('100%','20px','','11');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\ overflow:hidden; text-align:center;\'>ず　か　ん</DIV>';
            _HtmStr += C_tag_tded;
            
            
            _HtmStr += C_tag_tdst('5px','20px');
                _HtmStr += '<DIV style=\'width:5px; height:20px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','5px','','13');
                _HtmStr += '<DIV style=\'width:100%; height:5px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        
        _HtmStr += C_tag_trst;
            _HtmStr += _HtmStr2;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('い');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_1_1; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>い</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr3;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('ろ');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_1_1; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>ろ</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr3;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('は');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_1_1; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>は</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr3;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('に');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_1_2; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>に</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr3;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('ほ');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_1_2; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>ほ</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr3;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('へ');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_1_2; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>へ</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr2;
        _HtmStr += C_tag_tred;
        
        
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','2px','','13');
                _HtmStr += '<DIV style=\'width:100%; height:2px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        
        _HtmStr += C_tag_trst;
            _HtmStr += _HtmStr2;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('と');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_1_3; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>と</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr3;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('ち');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_1_3; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>ち</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr3;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('り');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_1_3; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>り</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr3;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('ぬ');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_2_1; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>ぬ</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr3;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('る');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_2_1; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>る</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr3;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('を');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_2_1; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>を</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr2;
        _HtmStr += C_tag_tred;
        
        
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','2px','','13');
                _HtmStr += '<DIV style=\'width:100%; height:2px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        
        _HtmStr += C_tag_trst;
            _HtmStr += _HtmStr2;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('わ');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_2_2; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>わ</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr3;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('か');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_2_2; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>か</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr3;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('よ');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_2_2; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>よ</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr3;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('た');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_2_3; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>た</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr3;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('れ');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_2_3; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>れ</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr3;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('そ');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_2_3; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>そ</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr2;
        _HtmStr += C_tag_tred;
        
        
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','2px','','13');
                _HtmStr += '<DIV style=\'width:100%; height:2px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        
        _HtmStr += C_tag_trst;
            _HtmStr += _HtmStr2;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('つ');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_3_1; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>つ</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr3;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('ね');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_3_1; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>ね</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr3;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('な');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_3_1; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>な</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr3;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('ら');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_3_2; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>ら</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr3;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('む');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_3_2; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>む</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr3;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('う');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_3_2; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>う</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr2;
        _HtmStr += C_tag_tred;
        
        
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','2px','','13');
                _HtmStr += '<DIV style=\'width:100%; height:2px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        
        _HtmStr += C_tag_trst;
            _HtmStr += _HtmStr2;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('ゐ');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_3_3; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>ゐ</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr3;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('の');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_3_3; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>の</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr3;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('お');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_3_3; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>お</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr3;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('く');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_4_1; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>く</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr3;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('や');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_4_1; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>や</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr3;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('ま');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_4_1; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>ま</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr2;
        _HtmStr += C_tag_tred;
        
        
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','2px','','13');
                _HtmStr += '<DIV style=\'width:100%; height:2px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        
        _HtmStr += C_tag_trst;
            _HtmStr += _HtmStr2;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('け');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_4_2; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>け</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr3;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('ふ');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_4_2; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>ふ</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr3;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('こ');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_4_2; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>こ</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr3;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('え');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_4_3; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>え</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr3;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('て');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_4_3; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>て</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr3;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('あ');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_4_3; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>あ</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr2;
        _HtmStr += C_tag_tred;
        
        
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','2px','','13');
                _HtmStr += '<DIV style=\'width:100%; height:2px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        
        _HtmStr += C_tag_trst;
            _HtmStr += _HtmStr2;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('さ');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_5_1; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>さ</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr3;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('き');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_5_1; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>き</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr3;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('ゆ');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_5_1; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>ゆ</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr3;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('め');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_5_2; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>め</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr3;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('み');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_5_2; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>み</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr3;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('し');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_5_2; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>し</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr2;
        _HtmStr += C_tag_tred;
        
        
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','2px','','13');
                _HtmStr += '<DIV style=\'width:100%; height:2px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        
        _HtmStr += C_tag_trst;
            _HtmStr += _HtmStr2;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('ゑ');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_1_5_3; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>ゑ</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr3;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('ひ');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_2_5_3; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>ひ</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr3;
            
            if(_Data != ''){
                _ChkData = _Data.indexOf('も');
            }else{
                _ChkData = (-1);
            }
            
            if(_ChkData > (-1)){
                _HtmStr += _HtmStr4;
                    _ClickEvent = '\'GamePlayer_0000002_RabilielViewClear(); GGmp_0000002_StatusType = GGmp_0000002_Obj_Rabiliel_03_3_5_3; GamePlayer_0000002_RabilielView();\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>も</DIV>';
                _HtmStr += C_tag_tded;
            }else{
                _HtmStr += _HtmStr5;
                    _ClickEvent = '\'\'';
                    _HtmStr += _ClickEvent;
                    _HtmStr += '>　</DIV>';
                _HtmStr += C_tag_tded;
            }
            
            _HtmStr += _HtmStr3;
            
            _HtmStr += _HtmStr5;
                _ClickEvent = '\'\'';
                _HtmStr += _ClickEvent;
                _HtmStr += '>　</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += _HtmStr3;
            
            _HtmStr += _HtmStr5;
                _HtmStr += ' OnMouseUp=';
                _ClickEvent = '\'\'';
                _HtmStr += _ClickEvent;
                _HtmStr += '>　</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += _HtmStr3;
            
            _HtmStr += _HtmStr5;
                _ClickEvent = '\'\'';
                _HtmStr += _ClickEvent;
                _HtmStr += '>　</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += _HtmStr2;
        _HtmStr += C_tag_tred;
        
        
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','5px','','13');
                _HtmStr += '<DIV style=\'width:100%; height:5px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('5px','20px');
                _HtmStr += '<DIV style=\'width:5px; height:20px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += C_tag_tdst('100%','20px','','11');
                _HtmStr += '<DIV style=\'width:100%; height:20px;\ overflow:hidden; text-align:center;\'';
                _HtmStr += ' OnMouseOver=';
                _HtmStr += _MouseOverEvent;
                _HtmStr += ' OnMouseOut=';
                _HtmStr += _MouseOutEvent;
                _HtmStr += ' OnMouseUp=';
                _ClickEvent = '\'GGmp_Scene_Time = 0; GamePlayer_Reset();\'';
                _HtmStr += _ClickEvent;
                _HtmStr += '>戻る</DIV>';
            _HtmStr += C_tag_tded;
            
            _HtmStr += C_tag_tdst('5px','20px');
                _HtmStr += '<DIV style=\'width:5px; height:20px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','5px','','13');
                _HtmStr += '<DIV style=\'width:100%; height:5px;\ overflow:hidden;\'>　</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
    
    _HtmStr += '</Table>';
    
    Main_SetH('CAV_000',_HtmStr);
    
    //メッセージウインドウ
    var _HtmStr2 = '';
    if(G_LoginUserId != ''){
        _HtmStr2 += 'クリック：選択';
    }else{
        _HtmStr2 += '登録ユーザのみ記録されます';
    }
    Main_SetH('CAV_MSG',_HtmStr2);
    
    GGmp_Audio_BGM_NextNo = 4;
    
    //BGMループ
    GamePlayer_AudioChk();
}


function GamePlayer_0000002_ClearButton(){
    var _HtmStr = '';
    
    Main_SetH('CAV_000',_HtmStr);
}

function GamePlayer_0000002_ClearButtonSet(){
    GamePlayer_0000002_ClearButton();
    GGmp_Flg_KeyX = 0;
    GGmp_0000002_MsgCnt = 0;
    GGmp_0000002_MsgViewCnt = 0;
    GGmp_0000002_MsgViewSpdCnt = 0;
    //GGmp_0000002_SetStatus = 0;
    GGmp_Msg_Str[0] = '';
    GGmp_Msg_Str[1] = '';
    GGmp_Msg_Str[2] = '';
    //GamePlayer_0000002_MsgSet();
    
    GGmp_0000002_ActPtn = eval(-1);
}



function GamePlayer_0000002_LoadFile(){
    var _GetData = '';
    
    var _FileName = 'user/';
    _FileName += G_LoginUserId;
    _FileName += '/game0000002_save.txt';
    
    var _TextData = Main_GetTextFile(_FileName);
    if(_TextData != 'Error'){
        _GetData = _TextData;
    }
    
    return _GetData;
}

function GamePlayer_0000002_SaveFile(_Code){
    if(G_LoginUserId != ''){
        var _SetData = GamePlayer_0000002_LoadFile();
        
        _SetData += _Code;
        
        var _FileName = '../txt/user/';
        _FileName += G_LoginUserId;
        _FileName += '/game0000002_save.txt';
        
        var _FileData = '';
        _FileData += _SetData;
        
        var _RetMsg = 'AddSave_game0000002';
        
        Act_FileMakeStr(_FileName, _FileData, _RetMsg);
    }
}

//-----------------------
// キーイベント
//-----------------------
function GamePlayer_0000002_KeyEvent_None(){
    
    if(GGmp_GameScene == 10){
        
    }
}

function GamePlayer_0000002_KeyEvent_Mouse(){
    
    if(GGmp_GameScene == 0){
        //----- ロゴ表示 -----
        
        GGmp_Scene_Time = 999;
        
        GGmp_Flg_Mouse = 0;
    }else if(GGmp_GameScene == 1){
        //----- タイトル表示 -----
        
        GGmp_Flg_Mouse = 0;
    }else if(GGmp_GameScene == 2){
        //----- スコア表示 -----
        
    }else if(GGmp_GameScene == 3){
        //----- スタッフロール -----
        GGmp_Flg_KeyZ = 1;
        
        GGmp_Flg_Mouse = 0;
    }else if(GGmp_GameScene == 10){
        //----- メイン画面 -----
        GGmp_Flg_KeyZ = 1;
        
        GGmp_Flg_Mouse = 0;
    }else if(GGmp_GameScene == 17){
        //----- 日付表示 -----
        GGmp_Flg_KeyZ = 1;
        
        GGmp_Flg_Mouse = 0;
    }else if(GGmp_GameScene == 15){
        //----- OP -----
        GGmp_Flg_KeyZ = 1;
        
        GGmp_Flg_Mouse = 0;
    }else if(GGmp_GameScene == 16){
        //----- ED -----
        GGmp_Flg_KeyZ = 1;
        
        GGmp_Flg_Mouse = 0;
    }else if(GGmp_GameScene == 19){
        //----- スコア表示 -----
        
        GGmp_Flg_Mouse = 0;
    }
}

function GamePlayer_0000002_KeyEvent_Up(){
    
}

function GamePlayer_0000002_KeyEvent_Down(){
    
}

function GamePlayer_0000002_KeyEvent_Left(){
    
}

function GamePlayer_0000002_KeyEvent_Right(){
    
}

function GamePlayer_0000002_KeyEvent_Z(){
    if(GGmp_GameScene == 0){
        //----- ロゴ表示 -----
        
        GGmp_Scene_Time = 999;
        
        GGmp_Flg_KeyZ = 0;
    }else if(GGmp_GameScene == 1){
        //----- タイトル表示 -----
        GGmp_Scene_Time = 0;
        
        GGmp_GameScene = 15;
        
        GamePlayer_0000002_EventSetting(10);
        
        GGmp_Flg_KeyZ = 0;
    }else if(GGmp_GameScene == 3){
        //----- スタッフロール -----
        
        GGmp_Scene_Time = 0;
        GamePlayer_Reset();
        
        GGmp_Flg_KeyZ = 0;
    }else if(GGmp_GameScene == 10){
        //----- メイン画面 -----
        if((GGmp_0000002_Sentaku == 99) || ((GGmp_0000002_Sentaku > 0) && (GGmp_0000002_Sentaku < 6))){
            GGmp_Flg_KeyZ = 0;
        }else{
            
        }
    }else if(GGmp_GameScene == 17){
        //----- 日付表示 -----
        GGmp_Scene_Time = 0;
        
        GGmp_Flg_KeyZ = 0;
    //}else if(GGmp_GameScene == 15){
        //----- OP -----
        
        
    //}else if(GGmp_GameScene == 16){
        //----- ED -----
        
    }
}

function GamePlayer_0000002_KeyEvent_X(){
    if(GGmp_GameScene == 1){
        GGmp_Scene_Time = 0;
        
        GGmp_GameScene = 19;
        
        GamePlayer_SEStop();
        GamePlayer_0000002_SetZukanButton();
        
        GGmp_Flg_KeyX = 0;
    }
}

function GamePlayer_0000002_KeyEvent_C(){
    if(GGmp_GameScene == 1){
        
        GGmp_GameScene = 3;
        
        GamePlayer_SEStop();
        GamePlayer_0000002_Staff();
        
        GGmp_Flg_KeyC = 0;
    }
}

