var GI_PageNo = '0';

function Itm_Init (){
    var _setMouseOverEvent = 'Main_SetS(\'_SetId_\',\'cursor\',\'pointer\'); Main_SetS(\'_SetId_\',\'background-color\',C_Color_Pink);';
    var _setMouseOutEvent = 'Main_SetS(\'_SetId_\',\'cursor\',\'auto\'); Main_SetS(\'_SetId_\',\'background-color\',\'Transparent\');';
    var _setMouseClickEvent = 'G_NewLoad = 2; Itm_PageSet(\'_SetNo_\');';
    var _setDivIdBase = 'D_ItemTitle_SetNo__1';
    
    var _setNo = '';
    var _setDivId = '';
    
    for(var _i = 1, _lopi = 3; _i < _lopi; _i++){
        for(var _j = 2, _lopj = 8; _j < _lopj; _j++){
            _setNo = '0';
            _setNo += _i;
            _setNo += '_0';
            _setNo += _j;
            _setDivId = _setDivIdBase.replace(/_SetNo_/g,_setNo);
            
            Main_DelE(_setDivId,'OnMouseOver');
            Main_DelE(_setDivId,'OnMouseOut');
            Main_DelE(_setDivId,'OnClick');
            
            Main_SetE(_setDivId,'OnMouseOver',_setMouseOverEvent.replace(/_SetId_/g,_setDivId));
            Main_SetE(_setDivId,'OnMouseOut',_setMouseOutEvent.replace(/_SetId_/g,_setDivId));
            Main_SetE(_setDivId,'OnClick',_setMouseClickEvent.replace(/_SetNo_/g,_setNo));
        }
    }
    
    GI_PageNo = '0';
    Itm_PageSet('01_02');
}

function Itm_PageSet (_PageNo){
    if(GI_PageNo != _PageNo){
        var _setMouseOutEvent1 = 'Main_SetS(\'_SetId_\',\'cursor\',\'auto\'); Main_SetS(\'_SetId_\',\'background-color\',C_Color_Pink);';
        var _setMouseOutEvent2 = 'Main_SetS(\'_SetId_\',\'cursor\',\'auto\'); Main_SetS(\'_SetId_\',\'background-color\',\'Transparent\');';
        var _setDivIdBase = 'D_ItemTitle_SetNo__1';
        
        var _setNo = '';
        var _setDivId = '';
        
        for(var _i = 1, _lopi = 3; _i < _lopi; _i++){
            for(var _j = 2, _lopj = 8; _j < _lopj; _j++){
                _setNo = '0';
                _setNo += _i;
                _setNo += '_0';
                _setNo += _j;
                _setDivId = _setDivIdBase.replace(/_SetNo_/g,_setNo);
                
                //Main_DelE(_setDivId,'OnMouseOver');
                Main_DelE(_setDivId,'OnMouseOut');
                //Main_DelE(_setDivId,'OnClick');
                
                if(_PageNo == _setNo){
                    Main_SetS(_setDivId,'background-color',C_Color_Pink);
                    Main_SetE(_setDivId,'OnMouseOut',_setMouseOutEvent1.replace(/_SetId_/g,_setDivId));
                }else{
                    Main_SetS(_setDivId,'background-color','Transparent');
                    Main_SetE(_setDivId,'OnMouseOut',_setMouseOutEvent2.replace(/_SetId_/g,_setDivId));
                }
            }
        }
        
        
        //タイマーの初期化
        
        if(GI_C_SetTimer != ''){
            clearTimeout(GI_C_SetTimer);
        }
        
        
        if(_PageNo == '01_02'){
            //武器
            
            var _HtmStr = '　準備中';
            Main_SetS('D_Item_MainPage','display','block');
            Main_SetS('D_Item_MainPage','height','20px');
            Main_SetH('D_Item_MainPage',_HtmStr);
            Main_SetS('D_Item_DataPage','display','none');
        }else if(_PageNo == '01_03'){
            //兜
            
            var _HtmStr = '　準備中';
            Main_SetS('D_Item_MainPage','display','block');
            Main_SetS('D_Item_MainPage','height','20px');
            Main_SetH('D_Item_MainPage',_HtmStr);
            Main_SetS('D_Item_DataPage','display','none');
        }else if(_PageNo == '01_04'){
            //鎧
            
            var _HtmStr = '　準備中';
            Main_SetS('D_Item_MainPage','display','block');
            Main_SetS('D_Item_MainPage','height','20px');
            Main_SetH('D_Item_MainPage',_HtmStr);
            Main_SetS('D_Item_DataPage','display','none');
        }else if(_PageNo == '01_05'){
            //盾
            
            var _HtmStr = '　準備中';
            Main_SetS('D_Item_MainPage','display','block');
            Main_SetS('D_Item_MainPage','height','20px');
            Main_SetH('D_Item_MainPage',_HtmStr);
            Main_SetS('D_Item_DataPage','display','none');
        }else if(_PageNo == '01_06'){
            //肩にかけるもの
            
            var _HtmStr = '　準備中';
            Main_SetS('D_Item_MainPage','display','block');
            Main_SetS('D_Item_MainPage','height','20px');
            Main_SetH('D_Item_MainPage',_HtmStr);
            Main_SetS('D_Item_DataPage','display','none');
        }else if(_PageNo == '01_07'){
            //靴
            
            var _HtmStr = '　準備中';
            Main_SetS('D_Item_MainPage','display','block');
            Main_SetS('D_Item_MainPage','height','20px');
            Main_SetH('D_Item_MainPage',_HtmStr);
            Main_SetS('D_Item_DataPage','display','none');
        }else if(_PageNo == '02_02'){
            //アクセサリー
            
            var _HtmStr = '　準備中';
            Main_SetS('D_Item_MainPage','display','block');
            Main_SetS('D_Item_MainPage','height','20px');
            Main_SetH('D_Item_MainPage',_HtmStr);
            Main_SetS('D_Item_DataPage','display','none');
        }else if(_PageNo == '02_03'){
            //矢/弾/投擲
            
            var _HtmStr = '　準備中';
            Main_SetS('D_Item_MainPage','display','block');
            Main_SetS('D_Item_MainPage','height','20px');
            Main_SetH('D_Item_MainPage',_HtmStr);
            Main_SetS('D_Item_DataPage','display','none');
        }else if(_PageNo == '02_04'){
            //カード
            
            //JDB読み込み
            if(G_JDB_item_c.length == 0){
                G_JDB_item_c = Main_GetJsonFile('item_c.json');
            }
            
            Item_C_Init();
            
        }else if(_PageNo == '02_05'){
            //消耗品
            
            var _HtmStr = '　準備中';
            Main_SetS('D_Item_MainPage','display','block');
            Main_SetS('D_Item_MainPage','height','20px');
            Main_SetH('D_Item_MainPage',_HtmStr);
            Main_SetS('D_Item_DataPage','display','none');
        }else if(_PageNo == '02_06'){
            //回復/料理
            
            var _HtmStr = '　準備中';
            Main_SetS('D_Item_MainPage','display','block');
            Main_SetS('D_Item_MainPage','height','20px');
            Main_SetH('D_Item_MainPage',_HtmStr);
            Main_SetS('D_Item_DataPage','display','none');
        }else if(_PageNo == '02_07'){
            //材料/収集品
            
            var _HtmStr = '　準備中';
            Main_SetS('D_Item_MainPage','display','block');
            Main_SetS('D_Item_MainPage','height','20px');
            Main_SetH('D_Item_MainPage',_HtmStr);
            Main_SetS('D_Item_DataPage','display','none');
        }else{
            
        }
        
        //ログの設定
        //if (GB_PageNo != '0'){
        //    var _setLog = 'Act_ChangeMenu(C_TabNo_Data,C_PageNo_Item); Itm_PageSet(\'';
        //    _setLog += _PageNo;
        //    _setLog += '\');';
        //    
        //    Main_SH(_setLog);
        //}
        
        if(G_NewLoad == 2){
            var _retEve = 'Itm_PageSet (\'';
            _retEve += _PageNo;
            _retEve += '\');';
            Main_SH(_retEve);
        }
        
        GI_PageNo = _PageNo;
        
        //スクロールをリセット
        document.body.scrollTop=0;
    }else{
        //タイマーの初期化
        
        if(GI_C_SetTimer != ''){
            clearTimeout(GI_C_SetTimer);
        }
        
        
        if(_PageNo == '01_02'){
            //武器
            
        }else if(_PageNo == '01_03'){
            //兜
            
        }else if(_PageNo == '01_04'){
            //鎧
            
        }else if(_PageNo == '01_05'){
            //盾
            
        }else if(_PageNo == '01_06'){
            //肩にかけるもの
            
        }else if(_PageNo == '01_07'){
            //靴
            
        }else if(_PageNo == '02_02'){
            //アクセサリー
            
        }else if(_PageNo == '02_03'){
            //矢/弾/投擲
            
        }else if(_PageNo == '02_04'){
            //カード
            Item_C_DataClose();
        }else if(_PageNo == '02_05'){
            //消耗品
            
        }else if(_PageNo == '02_06'){
            //回復/料理
            
        }else if(_PageNo == '02_07'){
            //材料/収集品
            
        }else{
            
        }
    }
}

//-----------------------効果表示内容設定-----------------------------------
function Item_DataMainInSet(_Item_Set_Data){
    var _HtmStr = '';
    
    _HtmStr += '<Table border="0px" cellpadding="0px" cellspacing="0px" style=\'width:100%;\'>';
    
    var _RowCount = 0;
    
    var _getName = new Array();
    var _getLimit = new Array();
    
    var _ilen = GI_C_SelectCount;
    for(var _i = 0; _i<_ilen; _i++){
        var _chkDivName = 'I_Item_C_chkbox_';
        _chkDivName += _i;
        if(Main_GetChk(_chkDivName)){
            var _getValue = Main_GetV(_chkDivName);
            var _wrkValue = _getValue.split(":");
            
            _getName[_i] = _wrkValue[0];
            _getLimit[_i] = _wrkValue[1];
        }
    }
    
    var _SetMHP = 0;          var _StrMHP = '';
    var _SetMHPP = 0;         var _StrMHPP = '';
    var _SetHPRP = 0;         var _StrHPRP = '';
    
    var _SetMSP = 0;          var _StrMSP = '';
    var _SetMSPP = 0;         var _StrMSPP = '';
    var _SetSPRP = 0;         var _StrSPRP = '';
    
    var _SetSTR = 0;          var _StrSTR = '';
    var _SetAGI = 0;          var _StrAGI = '';
    var _SetVIT = 0;          var _StrVIT = '';
    var _SetINT = 0;          var _StrINT = '';
    var _SetDEX = 0;          var _StrDEX = '';
    var _SetLUK = 0;          var _StrLUK = '';
    
    var _SetHIT = 0;          var _StrHIT = '';
    var _SetFLEE = 0;         var _StrFLEE = '';
    var _SetFLEEP = 0;        var _StrFLEEP = '';
    var _SetASPD = 0;         var _StrASPD = '';
    var _SetASPDP = 0;        var _StrASPDP = '';
    var _SetCRI = 0;          var _StrCRI = '';
    
    var _SetATK = 0;          var _StrATK = '';
    var _SetATKP = 0;         var _StrATKP = '';
    var _SetMATK = 0;         var _StrMATK = '';
    var _SetMATKP = 0;        var _StrMATKP = '';
    var _SetDEF = 0;          var _StrDEF = '';
    var _SetMDEF = 0;         var _StrMDEF = '';
    
    var _SetErem_Yo_00 = 0;   var _StrErem_Yo_00 = ''; //無
    var _SetErem_Yo_01 = 0;   var _StrErem_Yo_01 = ''; //火
    var _SetErem_Yo_02 = 0;   var _StrErem_Yo_02 = ''; //水
    var _SetErem_Yo_03 = 0;   var _StrErem_Yo_03 = ''; //風
    var _SetErem_Yo_04 = 0;   var _StrErem_Yo_04 = ''; //地
    var _SetErem_Yo_05 = 0;   var _StrErem_Yo_05 = ''; //毒
    var _SetErem_Yo_06 = 0;   var _StrErem_Yo_06 = ''; //聖
    var _SetErem_Yo_07 = 0;   var _StrErem_Yo_07 = ''; //闇
    var _SetErem_Yo_08 = 0;   var _StrErem_Yo_08 = ''; //念
    var _SetErem_Yo_09 = 0;   var _StrErem_Yo_09 = ''; //不死
    
    var _SetErem_Hi_00 = 0;   var _StrErem_Hi_00 = ''; //無
    var _SetErem_Hi_01 = 0;   var _StrErem_Hi_01 = ''; //火
    var _SetErem_Hi_02 = 0;   var _StrErem_Hi_02 = ''; //水
    var _SetErem_Hi_03 = 0;   var _StrErem_Hi_03 = ''; //風
    var _SetErem_Hi_04 = 0;   var _StrErem_Hi_04 = ''; //地
    var _SetErem_Hi_05 = 0;   var _StrErem_Hi_05 = ''; //毒
    var _SetErem_Hi_06 = 0;   var _StrErem_Hi_06 = ''; //聖
    var _SetErem_Hi_07 = 0;   var _StrErem_Hi_07 = ''; //闇
    var _SetErem_Hi_08 = 0;   var _StrErem_Hi_08 = ''; //念
    var _SetErem_Hi_09 = 0;   var _StrErem_Hi_09 = ''; //不死
    
    var _SetErem2_Yo_00 = 0;   var _StrErem2_Yo_00 = ''; //無
    var _SetErem2_Yo_01 = 0;   var _StrErem2_Yo_01 = ''; //火
    var _SetErem2_Yo_02 = 0;   var _StrErem2_Yo_02 = ''; //水
    var _SetErem2_Yo_03 = 0;   var _StrErem2_Yo_03 = ''; //風
    var _SetErem2_Yo_04 = 0;   var _StrErem2_Yo_04 = ''; //地
    var _SetErem2_Yo_05 = 0;   var _StrErem2_Yo_05 = ''; //毒
    var _SetErem2_Yo_06 = 0;   var _StrErem2_Yo_06 = ''; //聖
    var _SetErem2_Yo_07 = 0;   var _StrErem2_Yo_07 = ''; //闇
    var _SetErem2_Yo_08 = 0;   var _StrErem2_Yo_08 = ''; //念
    var _SetErem2_Yo_09 = 0;   var _StrErem2_Yo_09 = ''; //不死
    
    var _SetErem2_Hi_00 = 0;   var _StrErem2_Hi_00 = ''; //無
    var _SetErem2_Hi_01 = 0;   var _StrErem2_Hi_01 = ''; //火
    var _SetErem2_Hi_02 = 0;   var _StrErem2_Hi_02 = ''; //水
    var _SetErem2_Hi_03 = 0;   var _StrErem2_Hi_03 = ''; //風
    var _SetErem2_Hi_04 = 0;   var _StrErem2_Hi_04 = ''; //地
    var _SetErem2_Hi_05 = 0;   var _StrErem2_Hi_05 = ''; //毒
    var _SetErem2_Hi_06 = 0;   var _StrErem2_Hi_06 = ''; //聖
    var _SetErem2_Hi_07 = 0;   var _StrErem2_Hi_07 = ''; //闇
    var _SetErem2_Hi_08 = 0;   var _StrErem2_Hi_08 = ''; //念
    var _SetErem2_Hi_09 = 0;   var _StrErem2_Hi_09 = ''; //不死
    
    var _SetErem_YoMa_00 = 0;   var _StrErem_YoMa_00 = ''; //無
    var _SetErem_YoMa_01 = 0;   var _StrErem_YoMa_01 = ''; //火
    var _SetErem_YoMa_02 = 0;   var _StrErem_YoMa_02 = ''; //水
    var _SetErem_YoMa_03 = 0;   var _StrErem_YoMa_03 = ''; //風
    var _SetErem_YoMa_04 = 0;   var _StrErem_YoMa_04 = ''; //地
    var _SetErem_YoMa_05 = 0;   var _StrErem_YoMa_05 = ''; //毒
    var _SetErem_YoMa_06 = 0;   var _StrErem_YoMa_06 = ''; //聖
    var _SetErem_YoMa_07 = 0;   var _StrErem_YoMa_07 = ''; //闇
    var _SetErem_YoMa_08 = 0;   var _StrErem_YoMa_08 = ''; //念
    var _SetErem_YoMa_09 = 0;   var _StrErem_YoMa_09 = ''; //不死
    
    var _SetErem_HiMa_00 = 0;   var _StrErem_HiMa_00 = ''; //無
    var _SetErem_HiMa_01 = 0;   var _StrErem_HiMa_01 = ''; //火
    var _SetErem_HiMa_02 = 0;   var _StrErem_HiMa_02 = ''; //水
    var _SetErem_HiMa_03 = 0;   var _StrErem_HiMa_03 = ''; //風
    var _SetErem_HiMa_04 = 0;   var _StrErem_HiMa_04 = ''; //地
    var _SetErem_HiMa_05 = 0;   var _StrErem_HiMa_05 = ''; //毒
    var _SetErem_HiMa_06 = 0;   var _StrErem_HiMa_06 = ''; //聖
    var _SetErem_HiMa_07 = 0;   var _StrErem_HiMa_07 = ''; //闇
    var _SetErem_HiMa_08 = 0;   var _StrErem_HiMa_08 = ''; //念
    var _SetErem_HiMa_09 = 0;   var _StrErem_HiMa_09 = ''; //不死
    
    var _SetErem2_YoMa_00 = 0;   var _StrErem2_YoMa_00 = ''; //無
    var _SetErem2_YoMa_01 = 0;   var _StrErem2_YoMa_01 = ''; //火
    var _SetErem2_YoMa_02 = 0;   var _StrErem2_YoMa_02 = ''; //水
    var _SetErem2_YoMa_03 = 0;   var _StrErem2_YoMa_03 = ''; //風
    var _SetErem2_YoMa_04 = 0;   var _StrErem2_YoMa_04 = ''; //地
    var _SetErem2_YoMa_05 = 0;   var _StrErem2_YoMa_05 = ''; //毒
    var _SetErem2_YoMa_06 = 0;   var _StrErem2_YoMa_06 = ''; //聖
    var _SetErem2_YoMa_07 = 0;   var _StrErem2_YoMa_07 = ''; //闇
    var _SetErem2_YoMa_08 = 0;   var _StrErem2_YoMa_08 = ''; //念
    var _SetErem2_YoMa_09 = 0;   var _StrErem2_YoMa_09 = ''; //不死
    
    var _SetErem2_HiMa_00 = 0;   var _StrErem2_HiMa_00 = ''; //無
    var _SetErem2_HiMa_01 = 0;   var _StrErem2_HiMa_01 = ''; //火
    var _SetErem2_HiMa_02 = 0;   var _StrErem2_HiMa_02 = ''; //水
    var _SetErem2_HiMa_03 = 0;   var _StrErem2_HiMa_03 = ''; //風
    var _SetErem2_HiMa_04 = 0;   var _StrErem2_HiMa_04 = ''; //地
    var _SetErem2_HiMa_05 = 0;   var _StrErem2_HiMa_05 = ''; //毒
    var _SetErem2_HiMa_06 = 0;   var _StrErem2_HiMa_06 = ''; //聖
    var _SetErem2_HiMa_07 = 0;   var _StrErem2_HiMa_07 = ''; //闇
    var _SetErem2_HiMa_08 = 0;   var _StrErem2_HiMa_08 = ''; //念
    var _SetErem2_HiMa_09 = 0;   var _StrErem2_HiMa_09 = ''; //不死
    
    var _SetType_Yo_00 = 0;   var _StrType_Yo_00 = ''; //無
    var _SetType_Yo_01 = 0;   var _StrType_Yo_01 = ''; //動物
    var _SetType_Yo_02 = 0;   var _StrType_Yo_02 = ''; //植物
    var _SetType_Yo_03 = 0;   var _StrType_Yo_03 = ''; //昆虫
    var _SetType_Yo_04 = 0;   var _StrType_Yo_04 = ''; //魚貝
    var _SetType_Yo_05 = 0;   var _StrType_Yo_05 = ''; //人間
    var _SetType_Yo_06 = 0;   var _StrType_Yo_06 = ''; //天使
    var _SetType_Yo_07 = 0;   var _StrType_Yo_07 = ''; //悪魔
    var _SetType_Yo_08 = 0;   var _StrType_Yo_08 = ''; //不死
    var _SetType_Yo_09 = 0;   var _StrType_Yo_09 = ''; //竜
    
    var _SetType_Hi_00 = 0;   var _StrType_Hi_00 = ''; //無
    var _SetType_Hi_01 = 0;   var _StrType_Hi_01 = ''; //動物
    var _SetType_Hi_02 = 0;   var _StrType_Hi_02 = ''; //植物
    var _SetType_Hi_03 = 0;   var _StrType_Hi_03 = ''; //昆虫
    var _SetType_Hi_04 = 0;   var _StrType_Hi_04 = ''; //魚貝
    var _SetType_Hi_05 = 0;   var _StrType_Hi_05 = ''; //人間
    var _SetType_Hi_06 = 0;   var _StrType_Hi_06 = ''; //天使
    var _SetType_Hi_07 = 0;   var _StrType_Hi_07 = ''; //悪魔
    var _SetType_Hi_08 = 0;   var _StrType_Hi_08 = ''; //不死
    var _SetType_Hi_09 = 0;   var _StrType_Hi_09 = ''; //竜
    
    var _SetType_YoMa_00 = 0;   var _StrType_YoMa_00 = ''; //無
    var _SetType_YoMa_01 = 0;   var _StrType_YoMa_01 = ''; //動物
    var _SetType_YoMa_02 = 0;   var _StrType_YoMa_02 = ''; //植物
    var _SetType_YoMa_03 = 0;   var _StrType_YoMa_03 = ''; //昆虫
    var _SetType_YoMa_04 = 0;   var _StrType_YoMa_04 = ''; //魚貝
    var _SetType_YoMa_05 = 0;   var _StrType_YoMa_05 = ''; //人間
    var _SetType_YoMa_06 = 0;   var _StrType_YoMa_06 = ''; //天使
    var _SetType_YoMa_07 = 0;   var _StrType_YoMa_07 = ''; //悪魔
    var _SetType_YoMa_08 = 0;   var _StrType_YoMa_08 = ''; //不死
    var _SetType_YoMa_09 = 0;   var _StrType_YoMa_09 = ''; //竜
    
    var _SetType_HiMa_00 = 0;   var _StrType_HiMa_00 = ''; //無
    var _SetType_HiMa_01 = 0;   var _StrType_HiMa_01 = ''; //動物
    var _SetType_HiMa_02 = 0;   var _StrType_HiMa_02 = ''; //植物
    var _SetType_HiMa_03 = 0;   var _StrType_HiMa_03 = ''; //昆虫
    var _SetType_HiMa_04 = 0;   var _StrType_HiMa_04 = ''; //魚貝
    var _SetType_HiMa_05 = 0;   var _StrType_HiMa_05 = ''; //人間
    var _SetType_HiMa_06 = 0;   var _StrType_HiMa_06 = ''; //天使
    var _SetType_HiMa_07 = 0;   var _StrType_HiMa_07 = ''; //悪魔
    var _SetType_HiMa_08 = 0;   var _StrType_HiMa_08 = ''; //不死
    var _SetType_HiMa_09 = 0;   var _StrType_HiMa_09 = ''; //竜
    
    var _SetSize_Yo_00 = 0;   var _StrSize_Yo_00 = ''; //小
    var _SetSize_Yo_01 = 0;   var _StrSize_Yo_01 = ''; //中
    var _SetSize_Yo_02 = 0;   var _StrSize_Yo_02 = ''; //大
    
    var _SetSize_Hi_00 = 0;   var _StrSize_Hi_00 = ''; //小
    var _SetSize_Hi_01 = 0;   var _StrSize_Hi_01 = ''; //中
    var _SetSize_Hi_02 = 0;   var _StrSize_Hi_02 = ''; //大
    
    var _SetErem_Exp_00 = 0;  var _StrErem_Exp_00 = ''; //無
    var _SetErem_Exp_01 = 0;  var _StrErem_Exp_01 = ''; //火
    var _SetErem_Exp_02 = 0;  var _StrErem_Exp_02 = ''; //水
    var _SetErem_Exp_03 = 0;  var _StrErem_Exp_03 = ''; //風
    var _SetErem_Exp_04 = 0;  var _StrErem_Exp_04 = ''; //地
    var _SetErem_Exp_05 = 0;  var _StrErem_Exp_05 = ''; //毒
    var _SetErem_Exp_06 = 0;  var _StrErem_Exp_06 = ''; //聖
    var _SetErem_Exp_07 = 0;  var _StrErem_Exp_07 = ''; //闇
    var _SetErem_Exp_08 = 0;  var _StrErem_Exp_08 = ''; //念
    var _SetErem_Exp_09 = 0;  var _StrErem_Exp_09 = ''; //不死
    
    var _SetType_Exp_00 = 0;  var _StrType_Exp_00 = ''; //無
    var _SetType_Exp_01 = 0;  var _StrType_Exp_01 = ''; //動物
    var _SetType_Exp_02 = 0;  var _StrType_Exp_02 = ''; //植物
    var _SetType_Exp_03 = 0;  var _StrType_Exp_03 = ''; //昆虫
    var _SetType_Exp_04 = 0;  var _StrType_Exp_04 = ''; //魚貝
    var _SetType_Exp_05 = 0;  var _StrType_Exp_05 = ''; //人間
    var _SetType_Exp_06 = 0;  var _StrType_Exp_06 = ''; //天使
    var _SetType_Exp_07 = 0;  var _StrType_Exp_07 = ''; //悪魔
    var _SetType_Exp_08 = 0;  var _StrType_Exp_08 = ''; //不死
    var _SetType_Exp_09 = 0;  var _StrType_Exp_09 = ''; //竜
    
    var _SetSize_Exp_00 = 0;   var _StrSize_Exp_00 = ''; //小
    var _SetSize_Exp_01 = 0;   var _StrSize_Exp_01 = ''; //中
    var _SetSize_Exp_02 = 0;   var _StrSize_Exp_02 = ''; //大
    
    var _SetErem_CRI_00 = 0;   var _StrErem_CRI_00 = ''; //無
    var _SetErem_CRI_01 = 0;   var _StrErem_CRI_01 = ''; //火
    var _SetErem_CRI_02 = 0;   var _StrErem_CRI_02 = ''; //水
    var _SetErem_CRI_03 = 0;   var _StrErem_CRI_03 = ''; //風
    var _SetErem_CRI_04 = 0;   var _StrErem_CRI_04 = ''; //地
    var _SetErem_CRI_05 = 0;   var _StrErem_CRI_05 = ''; //毒
    var _SetErem_CRI_06 = 0;   var _StrErem_CRI_06 = ''; //聖
    var _SetErem_CRI_07 = 0;   var _StrErem_CRI_07 = ''; //闇
    var _SetErem_CRI_08 = 0;   var _StrErem_CRI_08 = ''; //念
    var _SetErem_CRI_09 = 0;   var _StrErem_CRI_09 = ''; //不死
    
    var _SetType_CRI_00 = 0;   var _StrType_CRI_00 = ''; //無
    var _SetType_CRI_01 = 0;   var _StrType_CRI_01 = ''; //動物
    var _SetType_CRI_02 = 0;   var _StrType_CRI_02 = ''; //植物
    var _SetType_CRI_03 = 0;   var _StrType_CRI_03 = ''; //昆虫
    var _SetType_CRI_04 = 0;   var _StrType_CRI_04 = ''; //魚貝
    var _SetType_CRI_05 = 0;   var _StrType_CRI_05 = ''; //人間
    var _SetType_CRI_06 = 0;   var _StrType_CRI_06 = ''; //天使
    var _SetType_CRI_07 = 0;   var _StrType_CRI_07 = ''; //悪魔
    var _SetType_CRI_08 = 0;   var _StrType_CRI_08 = ''; //不死
    var _SetType_CRI_09 = 0;   var _StrType_CRI_09 = ''; //竜
    
    var _SetSize_CRI_00 = 0;   var _StrSize_CRI_00 = ''; //小
    var _SetSize_CRI_01 = 0;   var _StrSize_CRI_01 = ''; //中
    var _SetSize_CRI_02 = 0;   var _StrSize_CRI_02 = ''; //大
    
    var _SetOther_CRI_00 = 0;   var _StrOther_CRI_00 = ''; //遠距離攻撃
    
    var _SetOther_Yo_00 = 0;  var _StrOther_Yo_00 = ''; //遠距離攻撃
    var _SetOther_Yo_01 = 0;  var _StrOther_Yo_01 = ''; //ボス系
    var _SetOther_Yo_02 = 0;  var _StrOther_Yo_02 = ''; //一般
    var _SetOther_Yo_03 = 0;  var _StrOther_Yo_03 = ''; //クリティカル時
    
    var _SetOther_Hi_00 = 0;  var _StrOther_Hi_00 = ''; //遠距離攻撃
    var _SetOther_Hi_01 = 0;  var _StrOther_Hi_01 = ''; //ボス系
    var _SetOther_Hi_02 = 0;  var _StrOther_Hi_02 = ''; //一般
    var _SetOther_Hi_03 = 0;  var _StrOther_Hi_03 = ''; //クリティカル時
    
    var _SetOther_Ex_00 = 0;  var _StrOther_Ex_00 = ''; //SP消費%
    var _SetOther_Ex_01 = 0;  var _StrOther_Ex_01 = ''; //詠唱時間
    var _SetOther_Ex_02 = 0;  var _StrOther_Ex_02 = ''; //ディレイ
    var _SetOther_Ex_03 = 0;  var _StrOther_Ex_03 = ''; //固定詠唱時間
    
    
    //効果をチェックする
    
    var _wrkItem_C_Ex = _Item_Set_Data.Ex;
    var _wrkItem_C_Skill = _Item_Set_Data.Skill;
    
    var _wrkItem_C_ChkName = new Array();
    var _wrkItem_C_ChkLimit = new Array();
    
    var _wrkItem_C_ExCount = 0;
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    var _wrkOldName = '';
    var _wrkOldLimit = '';
    
    _ilen = _wrkItem_C_Ex.length;
    if(_ilen > 0){
        for(var _i = 0; _i < _ilen; _i++){
            var _wrkNowName = _wrkItem_C_Ex[_i].Name;
            var _wrkNowLimit = _wrkItem_C_Ex[_i].Limit;
            var _wrkNowCount = _wrkItem_C_Ex[_i].Count;
            var _wrkNowType = _wrkItem_C_Ex[_i].Type;
            
            if((_wrkNowName != '常時') && (_wrkOldName == '') && (_wrkOldLimit == '')){
                _wrkOldName = _wrkNowName;
                _wrkOldLimit = _wrkNowLimit;
                
                var _wrkSetCount = _wrkItem_C_ChkName.length;
                if(_wrkSetCount < 1){
                    _wrkItem_C_ChkName[0] = _wrkNowName;
                }else{
                    _wrkItem_C_ChkName[_wrkSetCount] = _wrkNowName;
                }
                
                _wrkSetCount = _wrkItem_C_ChkLimit.length;
                if(_wrkSetCount < 1){
                    _wrkItem_C_ChkLimit[0] = _wrkNowLimit;
                }else{
                    _wrkItem_C_ChkLimit[_wrkSetCount] = _wrkNowLimit;
                }
            }
            
            if((_wrkNowName != '常時') && ((_wrkOldName != _wrkNowName) || (_wrkOldLimit != _wrkNowLimit))){
                _wrkItem_C_ExCount += 1;
                
                _wrkOldName = _wrkNowName;
                _wrkOldLimit = _wrkNowLimit;
                
                var _wrkSetCount = _wrkItem_C_ChkName.length;
                if(_wrkSetCount < 1){
                    _wrkItem_C_ChkName[0] = _wrkNowName;
                }else{
                    _wrkItem_C_ChkName[_wrkSetCount] = _wrkNowName;
                }
                
                _wrkSetCount = _wrkItem_C_ChkLimit.length;
                if(_wrkSetCount < 1){
                    _wrkItem_C_ChkLimit[0] = _wrkNowLimit;
                }else{
                    _wrkItem_C_ChkLimit[_wrkSetCount] = _wrkNowLimit;
                }
            }
            
            if(_wrkNowName != '-'){
                var _wrkItem_C_NameNo = Calc_Dsearch(_getName,_wrkNowName);
                if(_wrkItem_C_NameNo > (-1)){
                    var _wrkItem_C_LimitNo = Calc_Dsearch(_getLimit,_wrkNowLimit);
                    if(_wrkItem_C_LimitNo > (-1)){
                        if(_wrkNowType == 'STR増加'){
                            _SetSTR += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrSTR += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrSTR += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrSTR += ';\'>';
                                _StrSTR += '(+';
                                _StrSTR += _wrkNowCount;
                                _StrSTR += ')</DIV>';
                            }
                        }else if(_wrkNowType == 'AGI増加'){
                            _SetAGI += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrAGI += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrAGI += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrAGI += ';\'>';
                                _StrAGI += '(+';
                                _StrAGI += _wrkNowCount;
                                _StrAGI += ')</DIV>';
                            }
                        }else if(_wrkNowType == 'VIT増加'){
                            _SetVIT += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrVIT += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrVIT += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrVIT += ';\'>';
                                _StrVIT += '(+';
                                _StrVIT += _wrkNowCount;
                                _StrVIT += ')</DIV>';
                            }
                        }else if(_wrkNowType == 'INT増加'){
                            _SetINT += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrINT += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrINT += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrINT += ';\'>';
                                _StrINT += '(+';
                                _StrINT += _wrkNowCount;
                                _StrINT += ')</DIV>';
                            }
                        }else if(_wrkNowType == 'DEX増加'){
                            _SetDEX += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrDEX += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrDEX += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrDEX += ';\'>';
                                _StrDEX += '(+';
                                _StrDEX += _wrkNowCount;
                                _StrDEX += ')</DIV>';
                            }
                        }else if(_wrkNowType == 'LUK増加'){
                            _SetLUK += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrLUK += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrLUK += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrLUK += ';\'>';
                                _StrLUK += '(+';
                                _StrLUK += _wrkNowCount;
                                _StrLUK += ')</DIV>';
                            }
                        }else if(_wrkNowType == 'STR減少'){
                            _SetSTR -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrSTR += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrSTR += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrSTR += ';\'>';
                                _StrSTR += '(-';
                                _StrSTR += _wrkNowCount;
                                _StrSTR += ')</DIV>';
                            }
                        }else if(_wrkNowType == 'AGI減少'){
                            _SetAGI -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrAGI += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrAGI += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrAGI += ';\'>';
                                _StrAGI += '(-';
                                _StrAGI += _wrkNowCount;
                                _StrAGI += ')</DIV>';
                            }
                        }else if(_wrkNowType == 'VIT減少'){
                            _SetVIT -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrVIT += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrVIT += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrVIT += ';\'>';
                                _StrVIT += '(-';
                                _StrVIT += _wrkNowCount;
                                _StrVIT += ')</DIV>';
                            }
                        }else if(_wrkNowType == 'INT減少'){
                            _SetINT -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrINT += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrINT += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrINT += ';\'>';
                                _StrINT += '(-';
                                _StrINT += _wrkNowCount;
                                _StrINT += ')</DIV>';
                            }
                        }else if(_wrkNowType == 'DEX減少'){
                            _SetDEX -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrDEX += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrDEX += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrDEX += ';\'>';
                                _StrDEX += '(-';
                                _StrDEX += _wrkNowCount;
                                _StrDEX += ')</DIV>';
                            }
                        }else if(_wrkNowType == 'LUK減少'){
                            _SetLUK -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrLUK += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrLUK += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrLUK += ';\'>';
                                _StrLUK += '(-';
                                _StrLUK += _wrkNowCount;
                                _StrLUK += ')</DIV>';
                            }
                        }else if(_wrkNowType == 'MHP増加'){
                            _SetMHP += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrMHP += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrMHP += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrMHP += ';\'>';
                                _StrMHP += '(+';
                                _StrMHP += _wrkNowCount;
                                _StrMHP += ')</DIV>';
                            }
                        }else if(_wrkNowType == 'MHP減少'){
                            _SetMHP -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrMHP += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrMHP += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrMHP += ';\'>';
                                _StrMHP += '(-';
                                _StrMHP += _wrkNowCount;
                                _StrMHP += ')</DIV>';
                            }
                        }else if(_wrkNowType == 'MHP%増加'){
                            _SetMHPP += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrMHPP += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrMHPP += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrMHPP += ';\'>';
                                _StrMHPP += '(+';
                                _StrMHPP += _wrkNowCount;
                                _StrMHPP += '%)</DIV>';
                            }
                        }else if(_wrkNowType == 'MHP%減少'){
                            _SetMHPP -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrMHPP += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrMHPP += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrMHPP += ';\'>';
                                _StrMHPP += '(-';
                                _StrMHPP += _wrkNowCount;
                                _StrMHPP += '%)</DIV>';
                            }
                        }else if(_wrkNowType == 'HP回復増加'){
                            _SetHPRP += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrHPRP += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrHPRP += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrHPRP += ';\'>';
                                _StrHPRP += '(+';
                                _StrHPRP += _wrkNowCount;
                                _StrHPRP += '%)</DIV>';
                            }
                        }else if(_wrkNowType == 'HP回復減少'){
                            _SetHPRP -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrHPRP += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrHPRP += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrHPRP += ';\'>';
                                _StrHPRP += '(-';
                                _StrHPRP += _wrkNowCount;
                                _StrHPRP += '%)</DIV>';
                            }
                        }else if(_wrkNowType == 'MSP増加'){
                            _SetMSP += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrMSP += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrMSP += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrMSP += ';\'>';
                                _StrMSP += '(+';
                                _StrMSP += _wrkNowCount;
                                _StrMSP += ')</DIV>';
                            }
                        }else if(_wrkNowType == 'MSP減少'){
                            _SetMSP -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrMSP += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrMSP += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrMSP += ';\'>';
                                _StrMSP += '(-';
                                _StrMSP += _wrkNowCount;
                                _StrMSP += ')</DIV>';
                            }
                        }else if(_wrkNowType == 'MSP%増加'){
                            _SetMSPP += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrMSPP += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrMSPP += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrMSPP += ';\'>';
                                _StrMSPP += '(+';
                                _StrMSPP += _wrkNowCount;
                                _StrMSPP += '%)</DIV>';
                            }
                        }else if(_wrkNowType == 'MSP%減少'){
                            _SetMSPP -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrMSPP += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrMSPP += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrMSPP += ';\'>';
                                _StrMSPP += '(-';
                                _StrMSPP += _wrkNowCount;
                                _StrMSPP += '%)</DIV>';
                            }
                        }else if(_wrkNowType == 'SP回復増加'){
                            _SetSPRP += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrSPRP += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrSPRP += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrSPRP += ';\'>';
                                _StrSPRP += '(+';
                                _StrSPRP += _wrkNowCount;
                                _StrSPRP += '%)</DIV>';
                            }
                        }else if(_wrkNowType == 'SP回復減少'){
                            _SetSPRP -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrSPRP += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrSPRP += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrSPRP += ';\'>';
                                _StrSPRP += '(-';
                                _StrSPRP += _wrkNowCount;
                                _StrSPRP += '%)</DIV>';
                            }
                        }else if(_wrkNowType == 'HIT増加'){
                            _SetHIT += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrHIT += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrHIT += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrHIT += ';\'>';
                                _StrHIT += '(+';
                                _StrHIT += _wrkNowCount;
                                _StrHIT += ')</DIV>';
                            }
                        }else if(_wrkNowType == 'HIT減少'){
                            _SetHIT -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrHIT += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrHIT += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrHIT += ';\'>';
                                _StrHIT += '(-';
                                _StrHIT += _wrkNowCount;
                                _StrHIT += ')</DIV>';
                            }
                        }else if(_wrkNowType == 'FLEE増加'){
                            _SetFLEE += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrFLEE += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrFLEE += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrFLEE += ';\'>';
                                _StrFLEE += '(+';
                                _StrFLEE += _wrkNowCount;
                                _StrFLEE += ')</DIV>';
                            }
                        }else if(_wrkNowType == 'FLEE減少'){
                            _SetFLEE -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrFLEE += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrFLEE += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrFLEE += ';\'>';
                                _StrFLEE += '(-';
                                _StrFLEE += _wrkNowCount;
                                _StrFLEE += ')</DIV>';
                            }
                        }else if(_wrkNowType == '完全回避増加'){
                            _SetFLEEP += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrFLEEP += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrFLEEP += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrFLEEP += ';\'>';
                                _StrFLEEP += '(+';
                                _StrFLEEP += _wrkNowCount;
                                _StrFLEEP += ')</DIV>';
                            }
                        }else if(_wrkNowType == '完全回避減少'){
                            _SetFLEEP -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrFLEEP += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrFLEEP += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrFLEEP += ';\'>';
                                _StrFLEEP += '(-';
                                _StrFLEEP += _wrkNowCount;
                                _StrFLEEP += ')</DIV>';
                            }
                        }else if(_wrkNowType == 'ASPD増加'){
                            _SetASPD += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrASPD += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrASPD += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrASPD += ';\'>';
                                _StrASPD += '(+';
                                _StrASPD += _wrkNowCount;
                                _StrASPD += ')</DIV>';
                            }
                        }else if(_wrkNowType == 'ASPD減少'){
                            _SetASPD -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrASPD += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrASPD += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrASPD += ';\'>';
                                _StrASPD += '(-';
                                _StrASPD += _wrkNowCount;
                                _StrASPD += ')</DIV>';
                            }
                        }else if(_wrkNowType == 'ASPD%増加'){
                            _SetASPDP += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrASPDP += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrASPDP += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrASPDP += ';\'>';
                                _StrASPDP += '(+';
                                _StrASPDP += _wrkNowCount;
                                _StrASPDP += '%)</DIV>';
                            }
                        }else if(_wrkNowType == 'ASPD%減少'){
                            _SetASPDP -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrASPDP += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrASPDP += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrASPDP += ';\'>';
                                _StrASPDP += '(-';
                                _StrASPDP += _wrkNowCount;
                                _StrASPDP += '%)</DIV>';
                            }
                        }else if(_wrkNowType == 'CRI増加'){
                            _SetCRI += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrCRI += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrCRI += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrCRI += ';\'>';
                                _StrCRI += '(+';
                                _StrCRI += _wrkNowCount;
                                _StrCRI += ')</DIV>';
                            }
                        }else if(_wrkNowType == 'CRI減少'){
                            _SetCRI -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrCRI += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrCRI += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrCRI += ';\'>';
                                _StrCRI += '(-';
                                _StrCRI += _wrkNowCount;
                                _StrCRI += ')</DIV>';
                            }
                        }else if(_wrkNowType == 'ATK増加'){
                            _SetATK += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrATK += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrATK += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrATK += ';\'>';
                                _StrATK += '(+';
                                _StrATK += _wrkNowCount;
                                _StrATK += ')</DIV>';
                            }
                        }else if(_wrkNowType == 'ATK減少'){
                            _SetATK -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrATK += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrATK += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrATK += ';\'>';
                                _StrATK += '(-';
                                _StrATK += _wrkNowCount;
                                _StrATK += ')</DIV>';
                            }
                        }else if(_wrkNowType == 'ATK%増加'){
                            _SetATKP += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrATKP += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrATKP += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrATKP += ';\'>';
                                _StrATKP += '(+';
                                _StrATKP += _wrkNowCount;
                                _StrATKP += '%)</DIV>';
                            }
                        }else if(_wrkNowType == 'ATK%減少'){
                            _SetATKP -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrATKP += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrATKP += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrATKP += ';\'>';
                                _StrATKP += '(-';
                                _StrATKP += _wrkNowCount;
                                _StrATKP += '%)</DIV>';
                            }
                        }else if(_wrkNowType == 'MATK増加'){
                            _SetMATK += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrMATK += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrMATK += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrMATK += ';\'>';
                                _StrMATK += '(+';
                                _StrMATK += _wrkNowCount;
                                _StrMATK += ')</DIV>';
                            }
                        }else if(_wrkNowType == 'MATK減少'){
                            _SetMATK -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrMATK += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrMATK += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrMATK += ';\'>';
                                _StrMATK += '(-';
                                _StrMATK += _wrkNowCount;
                                _StrMATK += ')</DIV>';
                            }
                        }else if(_wrkNowType == 'MATK%増加'){
                            _SetMATKP += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrMATKP += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrMATKP += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrMATKP += ';\'>';
                                _StrMATKP += '(+';
                                _StrMATKP += _wrkNowCount;
                                _StrMATKP += '%)</DIV>';
                            }
                        }else if(_wrkNowType == 'MATK%減少'){
                            _SetMATKP -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrMATKP += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrMATKP += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrMATKP += ';\'>';
                                _StrMATKP += '(-';
                                _StrMATKP += _wrkNowCount;
                                _StrMATKP += '%)</DIV>';
                            }
                        }else if(_wrkNowType == 'DEF増加'){
                            _SetDEF += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrDEF += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrDEF += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrDEF += ';\'>';
                                _StrDEF += '(+';
                                _StrDEF += _wrkNowCount;
                                _StrDEF += ')</DIV>';
                            }
                        }else if(_wrkNowType == 'DEF減少'){
                            _SetDEF -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrDEF += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrDEF += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrDEF += ';\'>';
                                _StrDEF += '(-';
                                _StrDEF += _wrkNowCount;
                                _StrDEF += ')</DIV>';
                            }
                        }else if(_wrkNowType == 'MDEF増加'){
                            _SetMDEF += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrMDEF += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrMDEF += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrMDEF += ';\'>';
                                _StrMDEF += '(+';
                                _StrMDEF += _wrkNowCount;
                                _StrMDEF += ')</DIV>';
                            }
                        }else if(_wrkNowType == 'MDEF減少'){
                            _SetMDEF -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrMDEF += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrMDEF += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrMDEF += ';\'>';
                                _StrMDEF += '(-';
                                _StrMDEF += _wrkNowCount;
                                _StrMDEF += ')</DIV>';
                            }
                        }else if(_wrkNowType == '無属性与ダメ増加'){
                            _SetErem_Yo_00 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Yo_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Yo_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Yo_00 += ';\'>';
                                _StrErem_Yo_00 += '(+';
                                _StrErem_Yo_00 += _wrkNowCount;
                                _StrErem_Yo_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '火属性与ダメ増加'){
                            _SetErem_Yo_01 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Yo_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Yo_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Yo_01 += ';\'>';
                                _StrErem_Yo_01 += '(+';
                                _StrErem_Yo_01 += _wrkNowCount;
                                _StrErem_Yo_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '水属性与ダメ増加'){
                            _SetErem_Yo_02 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Yo_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Yo_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Yo_02 += ';\'>';
                                _StrErem_Yo_02 += '(+';
                                _StrErem_Yo_02 += _wrkNowCount;
                                _StrErem_Yo_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '風属性与ダメ増加'){
                            _SetErem_Yo_03 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Yo_03 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Yo_03 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Yo_03 += ';\'>';
                                _StrErem_Yo_03 += '(+';
                                _StrErem_Yo_03 += _wrkNowCount;
                                _StrErem_Yo_03 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '地属性与ダメ増加'){
                            _SetErem_Yo_04 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Yo_04 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Yo_04 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Yo_04 += ';\'>';
                                _StrErem_Yo_04 += '(+';
                                _StrErem_Yo_04 += _wrkNowCount;
                                _StrErem_Yo_04 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '毒属性与ダメ増加'){
                            _SetErem_Yo_05 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Yo_05 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Yo_05 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Yo_05 += ';\'>';
                                _StrErem_Yo_05 += '(+';
                                _StrErem_Yo_05 += _wrkNowCount;
                                _StrErem_Yo_05 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '聖属性与ダメ増加'){
                            _SetErem_Yo_06 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Yo_06 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Yo_06 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Yo_06 += ';\'>';
                                _StrErem_Yo_06 += '(+';
                                _StrErem_Yo_06 += _wrkNowCount;
                                _StrErem_Yo_06 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '闇属性与ダメ増加'){
                            _SetErem_Yo_07 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Yo_07 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Yo_07 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Yo_07 += ';\'>';
                                _StrErem_Yo_07 += '(+';
                                _StrErem_Yo_07 += _wrkNowCount;
                                _StrErem_Yo_07 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '念属性与ダメ増加'){
                            _SetErem_Yo_08 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Yo_08 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Yo_08 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Yo_08 += ';\'>';
                                _StrErem_Yo_08 += '(+';
                                _StrErem_Yo_08 += _wrkNowCount;
                                _StrErem_Yo_08 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '不死属性与ダメ増加'){
                            _SetErem_Yo_09 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Yo_09 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Yo_09 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Yo_09 += ';\'>';
                                _StrErem_Yo_09 += '(+';
                                _StrErem_Yo_09 += _wrkNowCount;
                                _StrErem_Yo_09 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '無属性与ダメ減少'){
                            _SetErem_Yo_00 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Yo_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Yo_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Yo_00 += ';\'>';
                                _StrErem_Yo_00 += '(-';
                                _StrErem_Yo_00 += _wrkNowCount;
                                _StrErem_Yo_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '火属性与ダメ減少'){
                            _SetErem_Yo_01 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Yo_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Yo_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Yo_01 += ';\'>';
                                _StrErem_Yo_01 += '(-';
                                _StrErem_Yo_01 += _wrkNowCount;
                                _StrErem_Yo_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '水属性与ダメ減少'){
                            _SetErem_Yo_02 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Yo_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Yo_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Yo_02 += ';\'>';
                                _StrErem_Yo_02 += '(-';
                                _StrErem_Yo_02 += _wrkNowCount;
                                _StrErem_Yo_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '風属性与ダメ減少'){
                            _SetErem_Yo_03 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Yo_03 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Yo_03 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Yo_03 += ';\'>';
                                _StrErem_Yo_03 += '(-';
                                _StrErem_Yo_03 += _wrkNowCount;
                                _StrErem_Yo_03 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '地属性与ダメ減少'){
                            _SetErem_Yo_04 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Yo_04 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Yo_04 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Yo_04 += ';\'>';
                                _StrErem_Yo_04 += '(-';
                                _StrErem_Yo_04 += _wrkNowCount;
                                _StrErem_Yo_04 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '毒属性与ダメ減少'){
                            _SetErem_Yo_05 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Yo_05 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Yo_05 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Yo_05 += ';\'>';
                                _StrErem_Yo_05 += '(-';
                                _StrErem_Yo_05 += _wrkNowCount;
                                _StrErem_Yo_05 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '聖属性与ダメ減少'){
                            _SetErem_Yo_06 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Yo_06 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Yo_06 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Yo_06 += ';\'>';
                                _StrErem_Yo_06 += '(-';
                                _StrErem_Yo_06 += _wrkNowCount;
                                _StrErem_Yo_06 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '闇属性与ダメ減少'){
                            _SetErem_Yo_07 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Yo_07 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Yo_07 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Yo_07 += ';\'>';
                                _StrErem_Yo_07 += '(-';
                                _StrErem_Yo_07 += _wrkNowCount;
                                _StrErem_Yo_07 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '念属性与ダメ減少'){
                            _SetErem_Yo_08 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Yo_08 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Yo_08 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Yo_08 += ';\'>';
                                _StrErem_Yo_08 += '(-';
                                _StrErem_Yo_08 += _wrkNowCount;
                                _StrErem_Yo_08 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '不死属性与ダメ減少'){
                            _SetErem_Yo_09 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Yo_09 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Yo_09 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Yo_09 += ';\'>';
                                _StrErem_Yo_09 += '(-';
                                _StrErem_Yo_09 += _wrkNowCount;
                                _StrErem_Yo_09 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '無属性被ダメ増加'){
                            _SetErem_Hi_00 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Hi_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Hi_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Hi_00 += ';\'>';
                                _StrErem_Hi_00 += '(+';
                                _StrErem_Hi_00 += _wrkNowCount;
                                _StrErem_Hi_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '火属性被ダメ増加'){
                            _SetErem_Hi_01 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Hi_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Hi_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Hi_01 += ';\'>';
                                _StrErem_Hi_01 += '(+';
                                _StrErem_Hi_01 += _wrkNowCount;
                                _StrErem_Hi_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '水属性被ダメ増加'){
                            _SetErem_Hi_02 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Hi_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Hi_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Hi_02 += ';\'>';
                                _StrErem_Hi_02 += '(+';
                                _StrErem_Hi_02 += _wrkNowCount;
                                _StrErem_Hi_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '風属性被ダメ増加'){
                            _SetErem_Hi_03 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Hi_03 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Hi_03 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Hi_03 += ';\'>';
                                _StrErem_Hi_03 += '(+';
                                _StrErem_Hi_03 += _wrkNowCount;
                                _StrErem_Hi_03 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '地属性被ダメ増加'){
                            _SetErem_Hi_04 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Hi_04 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Hi_04 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Hi_04 += ';\'>';
                                _StrErem_Hi_04 += '(+';
                                _StrErem_Hi_04 += _wrkNowCount;
                                _StrErem_Hi_04 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '毒属性被ダメ増加'){
                            _SetErem_Hi_05 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Hi_05 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Hi_05 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Hi_05 += ';\'>';
                                _StrErem_Hi_05 += '(+';
                                _StrErem_Hi_05 += _wrkNowCount;
                                _StrErem_Hi_05 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '聖属性被ダメ増加'){
                            _SetErem_Hi_06 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Hi_06 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Hi_06 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Hi_06 += ';\'>';
                                _StrErem_Hi_06 += '(+';
                                _StrErem_Hi_06 += _wrkNowCount;
                                _StrErem_Hi_06 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '闇属性被ダメ増加'){
                            _SetErem_Hi_07 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Hi_07 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Hi_07 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Hi_07 += ';\'>';
                                _StrErem_Hi_07 += '(+';
                                _StrErem_Hi_07 += _wrkNowCount;
                                _StrErem_Hi_07 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '念属性被ダメ増加'){
                            _SetErem_Hi_08 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Hi_08 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Hi_08 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Hi_08 += ';\'>';
                                _StrErem_Hi_08 += '(+';
                                _StrErem_Hi_08 += _wrkNowCount;
                                _StrErem_Hi_08 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '不死属性被ダメ増加'){
                            _SetErem_Hi_09 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Hi_09 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Hi_09 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Hi_09 += ';\'>';
                                _StrErem_Hi_09 += '(+';
                                _StrErem_Hi_09 += _wrkNowCount;
                                _StrErem_Hi_09 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '無属性被ダメ減少'){
                            _SetErem_Hi_00 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Hi_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Hi_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Hi_00 += ';\'>';
                                _StrErem_Hi_00 += '(-';
                                _StrErem_Hi_00 += _wrkNowCount;
                                _StrErem_Hi_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '火属性被ダメ減少'){
                            _SetErem_Hi_01 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Hi_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Hi_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Hi_01 += ';\'>';
                                _StrErem_Hi_01 += '(-';
                                _StrErem_Hi_01 += _wrkNowCount;
                                _StrErem_Hi_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '水属性被ダメ減少'){
                            _SetErem_Hi_02 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Hi_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Hi_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Hi_02 += ';\'>';
                                _StrErem_Hi_02 += '(-';
                                _StrErem_Hi_02 += _wrkNowCount;
                                _StrErem_Hi_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '風属性被ダメ減少'){
                            _SetErem_Hi_03 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Hi_03 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Hi_03 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Hi_03 += ';\'>';
                                _StrErem_Hi_03 += '(-';
                                _StrErem_Hi_03 += _wrkNowCount;
                                _StrErem_Hi_03 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '地属性被ダメ減少'){
                            _SetErem_Hi_04 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Hi_04 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Hi_04 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Hi_04 += ';\'>';
                                _StrErem_Hi_04 += '(-';
                                _StrErem_Hi_04 += _wrkNowCount;
                                _StrErem_Hi_04 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '毒属性被ダメ減少'){
                            _SetErem_Hi_05 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Hi_05 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Hi_05 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Hi_05 += ';\'>';
                                _StrErem_Hi_05 += '(-';
                                _StrErem_Hi_05 += _wrkNowCount;
                                _StrErem_Hi_05 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '聖属性被ダメ減少'){
                            _SetErem_Hi_06 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Hi_06 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Hi_06 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Hi_06 += ';\'>';
                                _StrErem_Hi_06 += '(-';
                                _StrErem_Hi_06 += _wrkNowCount;
                                _StrErem_Hi_06 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '闇属性被ダメ減少'){
                            _SetErem_Hi_07 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Hi_07 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Hi_07 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Hi_07 += ';\'>';
                                _StrErem_Hi_07 += '(-';
                                _StrErem_Hi_07 += _wrkNowCount;
                                _StrErem_Hi_07 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '念属性被ダメ減少'){
                            _SetErem_Hi_08 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Hi_08 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Hi_08 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Hi_08 += ';\'>';
                                _StrErem_Hi_08 += '(-';
                                _StrErem_Hi_08 += _wrkNowCount;
                                _StrErem_Hi_08 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '不死属性被ダメ減少'){
                            _SetErem_Hi_09 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Hi_09 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Hi_09 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Hi_09 += ';\'>';
                                _StrErem_Hi_09 += '(-';
                                _StrErem_Hi_09 += _wrkNowCount;
                                _StrErem_Hi_09 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '無属性敵与ダメ増加'){
                            _SetErem2_Yo_00 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_Yo_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_Yo_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_Yo_00 += ';\'>';
                                _StrErem2_Yo_00 += '(+';
                                _StrErem2_Yo_00 += _wrkNowCount;
                                _StrErem2_Yo_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '火属性敵与ダメ増加'){
                            _SetErem2_Yo_01 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_Yo_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_Yo_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_Yo_01 += ';\'>';
                                _StrErem2_Yo_01 += '(+';
                                _StrErem2_Yo_01 += _wrkNowCount;
                                _StrErem2_Yo_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '水属性敵与ダメ増加'){
                            _SetErem2_Yo_02 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_Yo_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_Yo_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_Yo_02 += ';\'>';
                                _StrErem2_Yo_02 += '(+';
                                _StrErem2_Yo_02 += _wrkNowCount;
                                _StrErem2_Yo_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '風属性敵与ダメ増加'){
                            _SetErem2_Yo_03 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_Yo_03 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_Yo_03 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_Yo_03 += ';\'>';
                                _StrErem2_Yo_03 += '(+';
                                _StrErem2_Yo_03 += _wrkNowCount;
                                _StrErem2_Yo_03 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '地属性敵与ダメ増加'){
                            _SetErem2_Yo_04 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_Yo_04 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_Yo_04 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_Yo_04 += ';\'>';
                                _StrErem2_Yo_04 += '(+';
                                _StrErem2_Yo_04 += _wrkNowCount;
                                _StrErem2_Yo_04 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '毒属性敵与ダメ増加'){
                            _SetErem2_Yo_05 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_Yo_05 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_Yo_05 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_Yo_05 += ';\'>';
                                _StrErem2_Yo_05 += '(+';
                                _StrErem2_Yo_05 += _wrkNowCount;
                                _StrErem2_Yo_05 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '聖属性敵与ダメ増加'){
                            _SetErem2_Yo_06 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_Yo_06 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_Yo_06 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_Yo_06 += ';\'>';
                                _StrErem2_Yo_06 += '(+';
                                _StrErem2_Yo_06 += _wrkNowCount;
                                _StrErem2_Yo_06 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '闇属性敵与ダメ増加'){
                            _SetErem2_Yo_07 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_Yo_07 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_Yo_07 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_Yo_07 += ';\'>';
                                _StrErem2_Yo_07 += '(+';
                                _StrErem2_Yo_07 += _wrkNowCount;
                                _StrErem2_Yo_07 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '念属性敵与ダメ増加'){
                            _SetErem2_Yo_08 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_Yo_08 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_Yo_08 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_Yo_08 += ';\'>';
                                _StrErem2_Yo_08 += '(+';
                                _StrErem2_Yo_08 += _wrkNowCount;
                                _StrErem2_Yo_08 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '不死属性敵与ダメ増加'){
                            _SetErem2_Yo_09 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_Yo_09 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_Yo_09 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_Yo_09 += ';\'>';
                                _StrErem2_Yo_09 += '(+';
                                _StrErem2_Yo_09 += _wrkNowCount;
                                _StrErem2_Yo_09 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '無属性敵与ダメ減少'){
                            _SetErem2_Yo_00 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_Yo_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_Yo_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_Yo_00 += ';\'>';
                                _StrErem2_Yo_00 += '(-';
                                _StrErem2_Yo_00 += _wrkNowCount;
                                _StrErem2_Yo_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '火属性敵与ダメ減少'){
                            _SetErem2_Yo_01 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_Yo_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_Yo_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_Yo_01 += ';\'>';
                                _StrErem2_Yo_01 += '(-';
                                _StrErem2_Yo_01 += _wrkNowCount;
                                _StrErem2_Yo_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '水属性敵与ダメ減少'){
                            _SetErem2_Yo_02 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_Yo_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_Yo_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_Yo_02 += ';\'>';
                                _StrErem2_Yo_02 += '(-';
                                _StrErem2_Yo_02 += _wrkNowCount;
                                _StrErem2_Yo_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '風属性敵与ダメ減少'){
                            _SetErem2_Yo_03 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_Yo_03 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_Yo_03 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_Yo_03 += ';\'>';
                                _StrErem2_Yo_03 += '(-';
                                _StrErem2_Yo_03 += _wrkNowCount;
                                _StrErem2_Yo_03 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '地属性敵与ダメ減少'){
                            _SetErem2_Yo_04 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_Yo_04 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_Yo_04 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_Yo_04 += ';\'>';
                                _StrErem2_Yo_04 += '(-';
                                _StrErem2_Yo_04 += _wrkNowCount;
                                _StrErem2_Yo_04 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '毒属性敵与ダメ減少'){
                            _SetErem2_Yo_05 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_Yo_05 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_Yo_05 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_Yo_05 += ';\'>';
                                _StrErem2_Yo_05 += '(-';
                                _StrErem2_Yo_05 += _wrkNowCount;
                                _StrErem2_Yo_05 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '聖属性敵与ダメ減少'){
                            _SetErem2_Yo_06 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_Yo_06 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_Yo_06 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_Yo_06 += ';\'>';
                                _StrErem2_Yo_06 += '(-';
                                _StrErem2_Yo_06 += _wrkNowCount;
                                _StrErem2_Yo_06 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '闇属性敵与ダメ減少'){
                            _SetErem2_Yo_07 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_Yo_07 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_Yo_07 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_Yo_07 += ';\'>';
                                _StrErem2_Yo_07 += '(-';
                                _StrErem2_Yo_07 += _wrkNowCount;
                                _StrErem2_Yo_07 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '念属性敵与ダメ減少'){
                            _SetErem2_Yo_08 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_Yo_08 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_Yo_08 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_Yo_08 += ';\'>';
                                _StrErem2_Yo_08 += '(-';
                                _StrErem2_Yo_08 += _wrkNowCount;
                                _StrErem2_Yo_08 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '不死属性敵与ダメ減少'){
                            _SetErem2_Yo_09 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_Yo_09 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_Yo_09 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_Yo_09 += ';\'>';
                                _StrErem2_Yo_09 += '(-';
                                _StrErem2_Yo_09 += _wrkNowCount;
                                _StrErem2_Yo_09 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '無属性敵被ダメ増加'){
                            _SetErem2_Hi_00 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_Hi_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_Hi_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_Hi_00 += ';\'>';
                                _StrErem2_Hi_00 += '(+';
                                _StrErem2_Hi_00 += _wrkNowCount;
                                _StrErem2_Hi_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '火属性敵被ダメ増加'){
                            _SetErem2_Hi_01 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_Hi_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_Hi_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_Hi_01 += ';\'>';
                                _StrErem2_Hi_01 += '(+';
                                _StrErem2_Hi_01 += _wrkNowCount;
                                _StrErem2_Hi_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '水属性敵被ダメ増加'){
                            _SetErem2_Hi_02 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_Hi_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_Hi_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_Hi_02 += ';\'>';
                                _StrErem2_Hi_02 += '(+';
                                _StrErem2_Hi_02 += _wrkNowCount;
                                _StrErem2_Hi_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '風属性敵被ダメ増加'){
                            _SetErem2_Hi_03 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_Hi_03 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_Hi_03 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_Hi_03 += ';\'>';
                                _StrErem2_Hi_03 += '(+';
                                _StrErem2_Hi_03 += _wrkNowCount;
                                _StrErem2_Hi_03 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '地属性敵被ダメ増加'){
                            _SetErem2_Hi_04 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_Hi_04 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_Hi_04 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_Hi_04 += ';\'>';
                                _StrErem2_Hi_04 += '(+';
                                _StrErem2_Hi_04 += _wrkNowCount;
                                _StrErem2_Hi_04 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '毒属性敵被ダメ増加'){
                            _SetErem2_Hi_05 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_Hi_05 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_Hi_05 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_Hi_05 += ';\'>';
                                _StrErem2_Hi_05 += '(+';
                                _StrErem2_Hi_05 += _wrkNowCount;
                                _StrErem2_Hi_05 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '聖属性敵被ダメ増加'){
                            _SetErem2_Hi_06 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_Hi_06 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_Hi_06 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_Hi_06 += ';\'>';
                                _StrErem2_Hi_06 += '(+';
                                _StrErem2_Hi_06 += _wrkNowCount;
                                _StrErem2_Hi_06 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '闇属性敵被ダメ増加'){
                            _SetErem2_Hi_07 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_Hi_07 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_Hi_07 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_Hi_07 += ';\'>';
                                _StrErem2_Hi_07 += '(+';
                                _StrErem2_Hi_07 += _wrkNowCount;
                                _StrErem2_Hi_07 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '念属性敵被ダメ増加'){
                            _SetErem2_Hi_08 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_Hi_08 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_Hi_08 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_Hi_08 += ';\'>';
                                _StrErem2_Hi_08 += '(+';
                                _StrErem2_Hi_08 += _wrkNowCount;
                                _StrErem2_Hi_08 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '不死属性敵被ダメ増加'){
                            _SetErem2_Hi_09 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_Hi_09 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_Hi_09 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_Hi_09 += ';\'>';
                                _StrErem2_Hi_09 += '(+';
                                _StrErem2_Hi_09 += _wrkNowCount;
                                _StrErem2_Hi_09 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '無属性敵被ダメ減少'){
                            _SetErem2_Hi_00 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_Hi_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_Hi_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_Hi_00 += ';\'>';
                                _StrErem2_Hi_00 += '(-';
                                _StrErem2_Hi_00 += _wrkNowCount;
                                _StrErem2_Hi_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '火属性敵被ダメ減少'){
                            _SetErem2_Hi_01 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_Hi_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_Hi_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_Hi_01 += ';\'>';
                                _StrErem2_Hi_01 += '(-';
                                _StrErem2_Hi_01 += _wrkNowCount;
                                _StrErem2_Hi_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '水属性敵被ダメ減少'){
                            _SetErem2_Hi_02 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_Hi_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_Hi_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_Hi_02 += ';\'>';
                                _StrErem2_Hi_02 += '(-';
                                _StrErem2_Hi_02 += _wrkNowCount;
                                _StrErem2_Hi_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '風属性敵被ダメ減少'){
                            _SetErem2_Hi_03 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_Hi_03 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_Hi_03 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_Hi_03 += ';\'>';
                                _StrErem2_Hi_03 += '(-';
                                _StrErem2_Hi_03 += _wrkNowCount;
                                _StrErem2_Hi_03 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '地属性敵被ダメ減少'){
                            _SetErem2_Hi_04 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_Hi_04 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_Hi_04 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_Hi_04 += ';\'>';
                                _StrErem2_Hi_04 += '(-';
                                _StrErem2_Hi_04 += _wrkNowCount;
                                _StrErem2_Hi_04 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '毒属性敵被ダメ減少'){
                            _SetErem2_Hi_05 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_Hi_05 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_Hi_05 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_Hi_05 += ';\'>';
                                _StrErem2_Hi_05 += '(-';
                                _StrErem2_Hi_05 += _wrkNowCount;
                                _StrErem2_Hi_05 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '聖属性敵被ダメ減少'){
                            _SetErem2_Hi_06 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_Hi_06 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_Hi_06 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_Hi_06 += ';\'>';
                                _StrErem2_Hi_06 += '(-';
                                _StrErem2_Hi_06 += _wrkNowCount;
                                _StrErem2_Hi_06 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '闇属性敵被ダメ減少'){
                            _SetErem2_Hi_07 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_Hi_07 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_Hi_07 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_Hi_07 += ';\'>';
                                _StrErem2_Hi_07 += '(-';
                                _StrErem2_Hi_07 += _wrkNowCount;
                                _StrErem2_Hi_07 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '念属性敵被ダメ減少'){
                            _SetErem2_Hi_08 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_Hi_08 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_Hi_08 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_Hi_08 += ';\'>';
                                _StrErem2_Hi_08 += '(-';
                                _StrErem2_Hi_08 += _wrkNowCount;
                                _StrErem2_Hi_08 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '不死属性敵被ダメ減少'){
                            _SetErem2_Hi_09 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_Hi_09 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_Hi_09 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_Hi_09 += ';\'>';
                                _StrErem2_Hi_09 += '(-';
                                _StrErem2_Hi_09 += _wrkNowCount;
                                _StrErem2_Hi_09 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '無属性与魔法ダメ増加'){
                            _SetErem_YoMa_00 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_YoMa_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_YoMa_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_YoMa_00 += ';\'>';
                                _StrErem_YoMa_00 += '(+';
                                _StrErem_YoMa_00 += _wrkNowCount;
                                _StrErem_YoMa_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '火属性与魔法ダメ増加'){
                            _SetErem_YoMa_01 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_YoMa_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_YoMa_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_YoMa_01 += ';\'>';
                                _StrErem_YoMa_01 += '(+';
                                _StrErem_YoMa_01 += _wrkNowCount;
                                _StrErem_YoMa_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '水属性与魔法ダメ増加'){
                            _SetErem_YoMa_02 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_YoMa_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_YoMa_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_YoMa_02 += ';\'>';
                                _StrErem_YoMa_02 += '(+';
                                _StrErem_YoMa_02 += _wrkNowCount;
                                _StrErem_YoMa_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '風属性与魔法ダメ増加'){
                            _SetErem_YoMa_03 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_YoMa_03 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_YoMa_03 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_YoMa_03 += ';\'>';
                                _StrErem_YoMa_03 += '(+';
                                _StrErem_YoMa_03 += _wrkNowCount;
                                _StrErem_YoMa_03 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '地属性与魔法ダメ増加'){
                            _SetErem_YoMa_04 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_YoMa_04 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_YoMa_04 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_YoMa_04 += ';\'>';
                                _StrErem_YoMa_04 += '(+';
                                _StrErem_YoMa_04 += _wrkNowCount;
                                _StrErem_YoMa_04 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '毒属性与魔法ダメ増加'){
                            _SetErem_YoMa_05 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_YoMa_05 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_YoMa_05 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_YoMa_05 += ';\'>';
                                _StrErem_YoMa_05 += '(+';
                                _StrErem_YoMa_05 += _wrkNowCount;
                                _StrErem_YoMa_05 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '聖属性与魔法ダメ増加'){
                            _SetErem_YoMa_06 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_YoMa_06 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_YoMa_06 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_YoMa_06 += ';\'>';
                                _StrErem_YoMa_06 += '(+';
                                _StrErem_YoMa_06 += _wrkNowCount;
                                _StrErem_YoMa_06 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '闇属性与魔法ダメ増加'){
                            _SetErem_YoMa_07 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_YoMa_07 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_YoMa_07 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_YoMa_07 += ';\'>';
                                _StrErem_YoMa_07 += '(+';
                                _StrErem_YoMa_07 += _wrkNowCount;
                                _StrErem_YoMa_07 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '念属性与魔法ダメ増加'){
                            _SetErem_YoMa_08 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_YoMa_08 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_YoMa_08 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_YoMa_08 += ';\'>';
                                _StrErem_YoMa_08 += '(+';
                                _StrErem_YoMa_08 += _wrkNowCount;
                                _StrErem_YoMa_08 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '不死属性与魔法ダメ増加'){
                            _SetErem_YoMa_09 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_YoMa_09 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_YoMa_09 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_YoMa_09 += ';\'>';
                                _StrErem_YoMa_09 += '(+';
                                _StrErem_YoMa_09 += _wrkNowCount;
                                _StrErem_YoMa_09 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '無属性与魔法ダメ減少'){
                            _SetErem_YoMa_00 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_YoMa_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_YoMa_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_YoMa_00 += ';\'>';
                                _StrErem_YoMa_00 += '(-';
                                _StrErem_YoMa_00 += _wrkNowCount;
                                _StrErem_YoMa_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '火属性与魔法ダメ減少'){
                            _SetErem_YoMa_01 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_YoMa_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_YoMa_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_YoMa_01 += ';\'>';
                                _StrErem_YoMa_01 += '(-';
                                _StrErem_YoMa_01 += _wrkNowCount;
                                _StrErem_YoMa_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '水属性与魔法ダメ減少'){
                            _SetErem_YoMa_02 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_YoMa_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_YoMa_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_YoMa_02 += ';\'>';
                                _StrErem_YoMa_02 += '(-';
                                _StrErem_YoMa_02 += _wrkNowCount;
                                _StrErem_YoMa_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '風属性与魔法ダメ減少'){
                            _SetErem_YoMa_03 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_YoMa_03 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_YoMa_03 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_YoMa_03 += ';\'>';
                                _StrErem_YoMa_03 += '(-';
                                _StrErem_YoMa_03 += _wrkNowCount;
                                _StrErem_YoMa_03 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '地属性与魔法ダメ減少'){
                            _SetErem_YoMa_04 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_YoMa_04 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_YoMa_04 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_YoMa_04 += ';\'>';
                                _StrErem_YoMa_04 += '(-';
                                _StrErem_YoMa_04 += _wrkNowCount;
                                _StrErem_YoMa_04 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '毒属性与魔法ダメ減少'){
                            _SetErem_YoMa_05 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_YoMa_05 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_YoMa_05 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_YoMa_05 += ';\'>';
                                _StrErem_YoMa_05 += '(-';
                                _StrErem_YoMa_05 += _wrkNowCount;
                                _StrErem_YoMa_05 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '聖属性与魔法ダメ減少'){
                            _SetErem_YoMa_06 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_YoMa_06 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_YoMa_06 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_YoMa_06 += ';\'>';
                                _StrErem_YoMa_06 += '(-';
                                _StrErem_YoMa_06 += _wrkNowCount;
                                _StrErem_YoMa_06 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '闇属性与魔法ダメ減少'){
                            _SetErem_YoMa_07 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_YoMa_07 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_YoMa_07 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_YoMa_07 += ';\'>';
                                _StrErem_YoMa_07 += '(-';
                                _StrErem_YoMa_07 += _wrkNowCount;
                                _StrErem_YoMa_07 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '念属性与魔法ダメ減少'){
                            _SetErem_YoMa_08 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_YoMa_08 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_YoMa_08 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_YoMa_08 += ';\'>';
                                _StrErem_YoMa_08 += '(-';
                                _StrErem_YoMa_08 += _wrkNowCount;
                                _StrErem_YoMa_08 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '不死属性与魔法ダメ減少'){
                            _SetErem_YoMa_09 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_YoMa_09 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_YoMa_09 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_YoMa_09 += ';\'>';
                                _StrErem_YoMa_09 += '(-';
                                _StrErem_YoMa_09 += _wrkNowCount;
                                _StrErem_YoMa_09 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '無属性被魔法ダメ増加'){
                            _SetErem_HiMa_00 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_HiMa_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_HiMa_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_HiMa_00 += ';\'>';
                                _StrErem_HiMa_00 += '(+';
                                _StrErem_HiMa_00 += _wrkNowCount;
                                _StrErem_HiMa_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '火属性被魔法ダメ増加'){
                            _SetErem_HiMa_01 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_HiMa_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_HiMa_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_HiMa_01 += ';\'>';
                                _StrErem_HiMa_01 += '(+';
                                _StrErem_HiMa_01 += _wrkNowCount;
                                _StrErem_HiMa_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '水属性被魔法ダメ増加'){
                            _SetErem_HiMa_02 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_HiMa_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_HiMa_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_HiMa_02 += ';\'>';
                                _StrErem_HiMa_02 += '(+';
                                _StrErem_HiMa_02 += _wrkNowCount;
                                _StrErem_HiMa_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '風属性被魔法ダメ増加'){
                            _SetErem_HiMa_03 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_HiMa_03 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_HiMa_03 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_HiMa_03 += ';\'>';
                                _StrErem_HiMa_03 += '(+';
                                _StrErem_HiMa_03 += _wrkNowCount;
                                _StrErem_HiMa_03 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '地属性被魔法ダメ増加'){
                            _SetErem_HiMa_04 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_HiMa_04 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_HiMa_04 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_HiMa_04 += ';\'>';
                                _StrErem_HiMa_04 += '(+';
                                _StrErem_HiMa_04 += _wrkNowCount;
                                _StrErem_HiMa_04 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '毒属性被魔法ダメ増加'){
                            _SetErem_HiMa_05 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_HiMa_05 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_HiMa_05 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_HiMa_05 += ';\'>';
                                _StrErem_HiMa_05 += '(+';
                                _StrErem_HiMa_05 += _wrkNowCount;
                                _StrErem_HiMa_05 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '聖属性被魔法ダメ増加'){
                            _SetErem_HiMa_06 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_HiMa_06 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_HiMa_06 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_HiMa_06 += ';\'>';
                                _StrErem_HiMa_06 += '(+';
                                _StrErem_HiMa_06 += _wrkNowCount;
                                _StrErem_HiMa_06 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '闇属性被魔法ダメ増加'){
                            _SetErem_HiMa_07 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_HiMa_07 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_HiMa_07 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_HiMa_07 += ';\'>';
                                _StrErem_HiMa_07 += '(+';
                                _StrErem_HiMa_07 += _wrkNowCount;
                                _StrErem_HiMa_07 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '念属性被魔法ダメ増加'){
                            _SetErem_HiMa_08 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_HiMa_08 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_HiMa_08 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_HiMa_08 += ';\'>';
                                _StrErem_HiMa_08 += '(+';
                                _StrErem_HiMa_08 += _wrkNowCount;
                                _StrErem_HiMa_08 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '不死属性被魔法ダメ増加'){
                            _SetErem_HiMa_09 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_HiMa_09 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_HiMa_09 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_HiMa_09 += ';\'>';
                                _StrErem_HiMa_09 += '(+';
                                _StrErem_HiMa_09 += _wrkNowCount;
                                _StrErem_HiMa_09 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '無属性被魔法ダメ減少'){
                            _SetErem_HiMa_00 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_HiMa_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_HiMa_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_HiMa_00 += ';\'>';
                                _StrErem_HiMa_00 += '(-';
                                _StrErem_HiMa_00 += _wrkNowCount;
                                _StrErem_HiMa_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '火属性被魔法ダメ減少'){
                            _SetErem_HiMa_01 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_HiMa_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_HiMa_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_HiMa_01 += ';\'>';
                                _StrErem_HiMa_01 += '(-';
                                _StrErem_HiMa_01 += _wrkNowCount;
                                _StrErem_HiMa_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '水属性被魔法ダメ減少'){
                            _SetErem_HiMa_02 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_HiMa_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_HiMa_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_HiMa_02 += ';\'>';
                                _StrErem_HiMa_02 += '(-';
                                _StrErem_HiMa_02 += _wrkNowCount;
                                _StrErem_HiMa_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '風属性被魔法ダメ減少'){
                            _SetErem_HiMa_03 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_HiMa_03 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_HiMa_03 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_HiMa_03 += ';\'>';
                                _StrErem_HiMa_03 += '(-';
                                _StrErem_HiMa_03 += _wrkNowCount;
                                _StrErem_HiMa_03 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '地属性被魔法ダメ減少'){
                            _SetErem_HiMa_04 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_HiMa_04 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_HiMa_04 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_HiMa_04 += ';\'>';
                                _StrErem_HiMa_04 += '(-';
                                _StrErem_HiMa_04 += _wrkNowCount;
                                _StrErem_HiMa_04 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '毒属性被魔法ダメ減少'){
                            _SetErem_HiMa_05 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_HiMa_05 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_HiMa_05 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_HiMa_05 += ';\'>';
                                _StrErem_HiMa_05 += '(-';
                                _StrErem_HiMa_05 += _wrkNowCount;
                                _StrErem_HiMa_05 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '聖属性被魔法ダメ減少'){
                            _SetErem_HiMa_06 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_HiMa_06 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_HiMa_06 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_HiMa_06 += ';\'>';
                                _StrErem_HiMa_06 += '(-';
                                _StrErem_HiMa_06 += _wrkNowCount;
                                _StrErem_HiMa_06 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '闇属性被魔法ダメ減少'){
                            _SetErem_HiMa_07 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_HiMa_07 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_HiMa_07 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_HiMa_07 += ';\'>';
                                _StrErem_HiMa_07 += '(-';
                                _StrErem_HiMa_07 += _wrkNowCount;
                                _StrErem_HiMa_07 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '念属性被魔法ダメ減少'){
                            _SetErem_HiMa_08 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_HiMa_08 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_HiMa_08 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_HiMa_08 += ';\'>';
                                _StrErem_HiMa_08 += '(-';
                                _StrErem_HiMa_08 += _wrkNowCount;
                                _StrErem_HiMa_08 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '不死属性被魔法ダメ減少'){
                            _SetErem_HiMa_09 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_HiMa_09 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_HiMa_09 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_HiMa_09 += ';\'>';
                                _StrErem_HiMa_09 += '(-';
                                _StrErem_HiMa_09 += _wrkNowCount;
                                _StrErem_HiMa_09 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '無属性敵与魔法ダメ増加'){
                            _SetErem2_YoMa_00 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_YoMa_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_YoMa_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_YoMa_00 += ';\'>';
                                _StrErem2_YoMa_00 += '(+';
                                _StrErem2_YoMa_00 += _wrkNowCount;
                                _StrErem2_YoMa_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '火属性敵与魔法ダメ増加'){
                            _SetErem2_YoMa_01 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_YoMa_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_YoMa_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_YoMa_01 += ';\'>';
                                _StrErem2_YoMa_01 += '(+';
                                _StrErem2_YoMa_01 += _wrkNowCount;
                                _StrErem2_YoMa_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '水属性敵与魔法ダメ増加'){
                            _SetErem2_YoMa_02 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_YoMa_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_YoMa_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_YoMa_02 += ';\'>';
                                _StrErem2_YoMa_02 += '(+';
                                _StrErem2_YoMa_02 += _wrkNowCount;
                                _StrErem2_YoMa_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '風属性敵与魔法ダメ増加'){
                            _SetErem2_YoMa_03 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_YoMa_03 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_YoMa_03 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_YoMa_03 += ';\'>';
                                _StrErem2_YoMa_03 += '(+';
                                _StrErem2_YoMa_03 += _wrkNowCount;
                                _StrErem2_YoMa_03 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '地属性敵与魔法ダメ増加'){
                            _SetErem2_YoMa_04 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_YoMa_04 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_YoMa_04 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_YoMa_04 += ';\'>';
                                _StrErem2_YoMa_04 += '(+';
                                _StrErem2_YoMa_04 += _wrkNowCount;
                                _StrErem2_YoMa_04 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '毒属性敵与魔法ダメ増加'){
                            _SetErem2_YoMa_05 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_YoMa_05 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_YoMa_05 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_YoMa_05 += ';\'>';
                                _StrErem2_YoMa_05 += '(+';
                                _StrErem2_YoMa_05 += _wrkNowCount;
                                _StrErem2_YoMa_05 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '聖属性敵与魔法ダメ増加'){
                            _SetErem2_YoMa_06 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_YoMa_06 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_YoMa_06 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_YoMa_06 += ';\'>';
                                _StrErem2_YoMa_06 += '(+';
                                _StrErem2_YoMa_06 += _wrkNowCount;
                                _StrErem2_YoMa_06 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '闇属性敵与魔法ダメ増加'){
                            _SetErem2_YoMa_07 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_YoMa_07 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_YoMa_07 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_YoMa_07 += ';\'>';
                                _StrErem2_YoMa_07 += '(+';
                                _StrErem2_YoMa_07 += _wrkNowCount;
                                _StrErem2_YoMa_07 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '念属性敵与魔法ダメ増加'){
                            _SetErem2_YoMa_08 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_YoMa_08 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_YoMa_08 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_YoMa_08 += ';\'>';
                                _StrErem2_YoMa_08 += '(+';
                                _StrErem2_YoMa_08 += _wrkNowCount;
                                _StrErem2_YoMa_08 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '不死属性敵与魔法ダメ増加'){
                            _SetErem2_YoMa_09 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_YoMa_09 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_YoMa_09 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_YoMa_09 += ';\'>';
                                _StrErem2_YoMa_09 += '(+';
                                _StrErem2_YoMa_09 += _wrkNowCount;
                                _StrErem2_YoMa_09 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '無属性敵与魔法ダメ減少'){
                            _SetErem2_YoMa_00 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_YoMa_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_YoMa_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_YoMa_00 += ';\'>';
                                _StrErem2_YoMa_00 += '(-';
                                _StrErem2_YoMa_00 += _wrkNowCount;
                                _StrErem2_YoMa_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '火属性敵与魔法ダメ減少'){
                            _SetErem2_YoMa_01 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_YoMa_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_YoMa_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_YoMa_01 += ';\'>';
                                _StrErem2_YoMa_01 += '(-';
                                _StrErem2_YoMa_01 += _wrkNowCount;
                                _StrErem2_YoMa_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '水属性敵与魔法ダメ減少'){
                            _SetErem2_YoMa_02 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_YoMa_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_YoMa_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_YoMa_02 += ';\'>';
                                _StrErem2_YoMa_02 += '(-';
                                _StrErem2_YoMa_02 += _wrkNowCount;
                                _StrErem2_YoMa_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '風属性敵与魔法ダメ減少'){
                            _SetErem2_YoMa_03 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_YoMa_03 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_YoMa_03 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_YoMa_03 += ';\'>';
                                _StrErem2_YoMa_03 += '(-';
                                _StrErem2_YoMa_03 += _wrkNowCount;
                                _StrErem2_YoMa_03 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '地属性敵与魔法ダメ減少'){
                            _SetErem2_YoMa_04 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_YoMa_04 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_YoMa_04 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_YoMa_04 += ';\'>';
                                _StrErem2_YoMa_04 += '(-';
                                _StrErem2_YoMa_04 += _wrkNowCount;
                                _StrErem2_YoMa_04 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '毒属性敵与魔法ダメ減少'){
                            _SetErem2_YoMa_05 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_YoMa_05 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_YoMa_05 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_YoMa_05 += ';\'>';
                                _StrErem2_YoMa_05 += '(-';
                                _StrErem2_YoMa_05 += _wrkNowCount;
                                _StrErem2_YoMa_05 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '聖属性敵与魔法ダメ減少'){
                            _SetErem2_YoMa_06 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_YoMa_06 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_YoMa_06 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_YoMa_06 += ';\'>';
                                _StrErem2_YoMa_06 += '(-';
                                _StrErem2_YoMa_06 += _wrkNowCount;
                                _StrErem2_YoMa_06 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '闇属性敵与魔法ダメ減少'){
                            _SetErem2_YoMa_07 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_YoMa_07 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_YoMa_07 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_YoMa_07 += ';\'>';
                                _StrErem2_YoMa_07 += '(-';
                                _StrErem2_YoMa_07 += _wrkNowCount;
                                _StrErem2_YoMa_07 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '念属性敵与魔法ダメ減少'){
                            _SetErem2_YoMa_08 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_YoMa_08 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_YoMa_08 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_YoMa_08 += ';\'>';
                                _StrErem2_YoMa_08 += '(-';
                                _StrErem2_YoMa_08 += _wrkNowCount;
                                _StrErem2_YoMa_08 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '不死属性敵与魔法ダメ減少'){
                            _SetErem2_YoMa_09 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_YoMa_09 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_YoMa_09 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_YoMa_09 += ';\'>';
                                _StrErem2_YoMa_09 += '(-';
                                _StrErem2_YoMa_09 += _wrkNowCount;
                                _StrErem2_YoMa_09 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '無属性敵被魔法ダメ増加'){
                            _SetErem2_HiMa_00 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_HiMa_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_HiMa_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_HiMa_00 += ';\'>';
                                _StrErem2_HiMa_00 += '(+';
                                _StrErem2_HiMa_00 += _wrkNowCount;
                                _StrErem2_HiMa_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '火属性敵被魔法ダメ増加'){
                            _SetErem2_HiMa_01 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_HiMa_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_HiMa_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_HiMa_01 += ';\'>';
                                _StrErem2_HiMa_01 += '(+';
                                _StrErem2_HiMa_01 += _wrkNowCount;
                                _StrErem2_HiMa_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '水属性敵被魔法ダメ増加'){
                            _SetErem2_HiMa_02 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_HiMa_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_HiMa_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_HiMa_02 += ';\'>';
                                _StrErem2_HiMa_02 += '(+';
                                _StrErem2_HiMa_02 += _wrkNowCount;
                                _StrErem2_HiMa_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '風属性敵被魔法ダメ増加'){
                            _SetErem2_HiMa_03 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_HiMa_03 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_HiMa_03 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_HiMa_03 += ';\'>';
                                _StrErem2_HiMa_03 += '(+';
                                _StrErem2_HiMa_03 += _wrkNowCount;
                                _StrErem2_HiMa_03 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '地属性敵被魔法ダメ増加'){
                            _SetErem2_HiMa_04 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_HiMa_04 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_HiMa_04 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_HiMa_04 += ';\'>';
                                _StrErem2_HiMa_04 += '(+';
                                _StrErem2_HiMa_04 += _wrkNowCount;
                                _StrErem2_HiMa_04 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '毒属性敵被魔法ダメ増加'){
                            _SetErem2_HiMa_05 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_HiMa_05 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_HiMa_05 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_HiMa_05 += ';\'>';
                                _StrErem2_HiMa_05 += '(+';
                                _StrErem2_HiMa_05 += _wrkNowCount;
                                _StrErem2_HiMa_05 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '聖属性敵被魔法ダメ増加'){
                            _SetErem2_HiMa_06 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_HiMa_06 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_HiMa_06 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_HiMa_06 += ';\'>';
                                _StrErem2_HiMa_06 += '(+';
                                _StrErem2_HiMa_06 += _wrkNowCount;
                                _StrErem2_HiMa_06 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '闇属性敵被魔法ダメ増加'){
                            _SetErem2_HiMa_07 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_HiMa_07 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_HiMa_07 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_HiMa_07 += ';\'>';
                                _StrErem2_HiMa_07 += '(+';
                                _StrErem2_HiMa_07 += _wrkNowCount;
                                _StrErem2_HiMa_07 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '念属性敵被魔法ダメ増加'){
                            _SetErem2_HiMa_08 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_HiMa_08 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_HiMa_08 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_HiMa_08 += ';\'>';
                                _StrErem2_HiMa_08 += '(+';
                                _StrErem2_HiMa_08 += _wrkNowCount;
                                _StrErem2_HiMa_08 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '不死属性敵被魔法ダメ増加'){
                            _SetErem2_HiMa_09 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_HiMa_09 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_HiMa_09 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_HiMa_09 += ';\'>';
                                _StrErem2_HiMa_09 += '(+';
                                _StrErem2_HiMa_09 += _wrkNowCount;
                                _StrErem2_HiMa_09 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '無属性敵被魔法ダメ減少'){
                            _SetErem2_HiMa_00 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_HiMa_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_HiMa_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_HiMa_00 += ';\'>';
                                _StrErem2_HiMa_00 += '(-';
                                _StrErem2_HiMa_00 += _wrkNowCount;
                                _StrErem2_HiMa_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '火属性敵被魔法ダメ減少'){
                            _SetErem2_HiMa_01 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_HiMa_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_HiMa_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_HiMa_01 += ';\'>';
                                _StrErem2_HiMa_01 += '(-';
                                _StrErem2_HiMa_01 += _wrkNowCount;
                                _StrErem2_HiMa_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '水属性敵被魔法ダメ減少'){
                            _SetErem2_HiMa_02 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_HiMa_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_HiMa_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_HiMa_02 += ';\'>';
                                _StrErem2_HiMa_02 += '(-';
                                _StrErem2_HiMa_02 += _wrkNowCount;
                                _StrErem2_HiMa_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '風属性敵被魔法ダメ減少'){
                            _SetErem2_HiMa_03 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_HiMa_03 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_HiMa_03 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_HiMa_03 += ';\'>';
                                _StrErem2_HiMa_03 += '(-';
                                _StrErem2_HiMa_03 += _wrkNowCount;
                                _StrErem2_HiMa_03 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '地属性敵被魔法ダメ減少'){
                            _SetErem2_HiMa_04 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_HiMa_04 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_HiMa_04 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_HiMa_04 += ';\'>';
                                _StrErem2_HiMa_04 += '(-';
                                _StrErem2_HiMa_04 += _wrkNowCount;
                                _StrErem2_HiMa_04 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '毒属性敵被魔法ダメ減少'){
                            _SetErem2_HiMa_05 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_HiMa_05 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_HiMa_05 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_HiMa_05 += ';\'>';
                                _StrErem2_HiMa_05 += '(-';
                                _StrErem2_HiMa_05 += _wrkNowCount;
                                _StrErem2_HiMa_05 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '聖属性敵被魔法ダメ減少'){
                            _SetErem2_HiMa_06 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_HiMa_06 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_HiMa_06 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_HiMa_06 += ';\'>';
                                _StrErem2_HiMa_06 += '(-';
                                _StrErem2_HiMa_06 += _wrkNowCount;
                                _StrErem2_HiMa_06 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '闇属性敵被魔法ダメ減少'){
                            _SetErem2_HiMa_07 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_HiMa_07 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_HiMa_07 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_HiMa_07 += ';\'>';
                                _StrErem2_HiMa_07 += '(-';
                                _StrErem2_HiMa_07 += _wrkNowCount;
                                _StrErem2_HiMa_07 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '念属性敵被魔法ダメ減少'){
                            _SetErem2_HiMa_08 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_HiMa_08 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_HiMa_08 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_HiMa_08 += ';\'>';
                                _StrErem2_HiMa_08 += '(-';
                                _StrErem2_HiMa_08 += _wrkNowCount;
                                _StrErem2_HiMa_08 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '不死属性敵被魔法ダメ減少'){
                            _SetErem2_HiMa_09 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem2_HiMa_09 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem2_HiMa_09 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem2_HiMa_09 += ';\'>';
                                _StrErem2_HiMa_09 += '(-';
                                _StrErem2_HiMa_09 += _wrkNowCount;
                                _StrErem2_HiMa_09 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '無形与ダメ増加'){
                            _SetType_Yo_00 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Yo_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Yo_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Yo_00 += ';\'>';
                                _StrType_Yo_00 += '(+';
                                _StrType_Yo_00 += _wrkNowCount;
                                _StrType_Yo_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '動物与ダメ増加'){
                            _SetType_Yo_01 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Yo_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Yo_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Yo_01 += ';\'>';
                                _StrType_Yo_01 += '(+';
                                _StrType_Yo_01 += _wrkNowCount;
                                _StrType_Yo_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '植物与ダメ増加'){
                            _SetType_Yo_02 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Yo_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Yo_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Yo_02 += ';\'>';
                                _StrType_Yo_02 += '(+';
                                _StrType_Yo_02 += _wrkNowCount;
                                _StrType_Yo_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '昆虫与ダメ増加'){
                            _SetType_Yo_03 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Yo_03 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Yo_03 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Yo_03 += ';\'>';
                                _StrType_Yo_03 += '(+';
                                _StrType_Yo_03 += _wrkNowCount;
                                _StrType_Yo_03 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '魚貝与ダメ増加'){
                            _SetType_Yo_04 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Yo_04 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Yo_04 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Yo_04 += ';\'>';
                                _StrType_Yo_04 += '(+';
                                _StrType_Yo_04 += _wrkNowCount;
                                _StrType_Yo_04 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '人間与ダメ増加'){
                            _SetType_Yo_05 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Yo_05 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Yo_05 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Yo_05 += ';\'>';
                                _StrType_Yo_05 += '(+';
                                _StrType_Yo_05 += _wrkNowCount;
                                _StrType_Yo_05 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '天使与ダメ増加'){
                            _SetType_Yo_06 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Yo_06 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Yo_06 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Yo_06 += ';\'>';
                                _StrType_Yo_06 += '(+';
                                _StrType_Yo_06 += _wrkNowCount;
                                _StrType_Yo_06 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '悪魔与ダメ増加'){
                            _SetType_Yo_07 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Yo_07 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Yo_07 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Yo_07 += ';\'>';
                                _StrType_Yo_07 += '(+';
                                _StrType_Yo_07 += _wrkNowCount;
                                _StrType_Yo_07 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '不死形与ダメ増加'){
                            _SetType_Yo_08 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Yo_08 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Yo_08 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Yo_08 += ';\'>';
                                _StrType_Yo_08 += '(+';
                                _StrType_Yo_08 += _wrkNowCount;
                                _StrType_Yo_08 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '竜与ダメ増加'){
                            _SetType_Yo_09 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Yo_09 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Yo_09 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Yo_09 += ';\'>';
                                _StrType_Yo_09 += '(+';
                                _StrType_Yo_09 += _wrkNowCount;
                                _StrType_Yo_09 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '無形与ダメ減少'){
                            _SetType_Yo_00 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Yo_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Yo_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Yo_00 += ';\'>';
                                _StrType_Yo_00 += '(-';
                                _StrType_Yo_00 += _wrkNowCount;
                                _StrType_Yo_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '動物与ダメ減少'){
                            _SetType_Yo_01 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Yo_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Yo_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Yo_01 += ';\'>';
                                _StrType_Yo_01 += '(-';
                                _StrType_Yo_01 += _wrkNowCount;
                                _StrType_Yo_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '植物与ダメ減少'){
                            _SetType_Yo_02 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Yo_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Yo_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Yo_02 += ';\'>';
                                _StrType_Yo_02 += '(-';
                                _StrType_Yo_02 += _wrkNowCount;
                                _StrType_Yo_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '昆虫与ダメ減少'){
                            _SetType_Yo_03 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Yo_03 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Yo_03 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Yo_03 += ';\'>';
                                _StrType_Yo_03 += '(-';
                                _StrType_Yo_03 += _wrkNowCount;
                                _StrType_Yo_03 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '魚貝与ダメ減少'){
                            _SetType_Yo_04 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Yo_04 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Yo_04 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Yo_04 += ';\'>';
                                _StrType_Yo_04 += '(-';
                                _StrType_Yo_04 += _wrkNowCount;
                                _StrType_Yo_04 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '人間与ダメ減少'){
                            _SetType_Yo_05 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Yo_05 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Yo_05 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Yo_05 += ';\'>';
                                _StrType_Yo_05 += '(-';
                                _StrType_Yo_05 += _wrkNowCount;
                                _StrType_Yo_05 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '天使与ダメ減少'){
                            _SetType_Yo_06 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Yo_06 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Yo_06 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Yo_06 += ';\'>';
                                _StrType_Yo_06 += '(-';
                                _StrType_Yo_06 += _wrkNowCount;
                                _StrType_Yo_06 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '悪魔与ダメ減少'){
                            _SetType_Yo_07 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Yo_07 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Yo_07 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Yo_07 += ';\'>';
                                _StrType_Yo_07 += '(-';
                                _StrType_Yo_07 += _wrkNowCount;
                                _StrType_Yo_07 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '不死形与ダメ減少'){
                            _SetType_Yo_08 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Yo_08 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Yo_08 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Yo_08 += ';\'>';
                                _StrType_Yo_08 += '(-';
                                _StrType_Yo_08 += _wrkNowCount;
                                _StrType_Yo_08 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '竜与ダメ減少'){
                            _SetType_Yo_09 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Yo_09 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Yo_09 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Yo_09 += ';\'>';
                                _StrType_Yo_09 += '(-';
                                _StrType_Yo_09 += _wrkNowCount;
                                _StrType_Yo_09 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '無形被ダメ増加'){
                            _SetType_Hi_00 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Hi_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Hi_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Hi_00 += ';\'>';
                                _StrType_Hi_00 += '(+';
                                _StrType_Hi_00 += _wrkNowCount;
                                _StrType_Hi_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '動物被ダメ増加'){
                            _SetType_Hi_01 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Hi_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Hi_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Hi_01 += ';\'>';
                                _StrType_Hi_01 += '(+';
                                _StrType_Hi_01 += _wrkNowCount;
                                _StrType_Hi_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '植物被ダメ増加'){
                            _SetType_Hi_02 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Hi_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Hi_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Hi_02 += ';\'>';
                                _StrType_Hi_02 += '(+';
                                _StrType_Hi_02 += _wrkNowCount;
                                _StrType_Hi_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '昆虫被ダメ増加'){
                            _SetType_Hi_03 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Hi_03 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Hi_03 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Hi_03 += ';\'>';
                                _StrType_Hi_03 += '(+';
                                _StrType_Hi_03 += _wrkNowCount;
                                _StrType_Hi_03 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '魚貝被ダメ増加'){
                            _SetType_Hi_04 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Hi_04 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Hi_04 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Hi_04 += ';\'>';
                                _StrType_Hi_04 += '(+';
                                _StrType_Hi_04 += _wrkNowCount;
                                _StrType_Hi_04 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '人間被ダメ増加'){
                            _SetType_Hi_05 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Hi_05 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Hi_05 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Hi_05 += ';\'>';
                                _StrType_Hi_05 += '(+';
                                _StrType_Hi_05 += _wrkNowCount;
                                _StrType_Hi_05 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '天使被ダメ増加'){
                            _SetType_Hi_06 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Hi_06 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Hi_06 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Hi_06 += ';\'>';
                                _StrType_Hi_06 += '(+';
                                _StrType_Hi_06 += _wrkNowCount;
                                _StrType_Hi_06 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '悪魔被ダメ増加'){
                            _SetType_Hi_07 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Hi_07 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Hi_07 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Hi_07 += ';\'>';
                                _StrType_Hi_07 += '(+';
                                _StrType_Hi_07 += _wrkNowCount;
                                _StrType_Hi_07 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '不死形被ダメ増加'){
                            _SetType_Hi_08 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Hi_08 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Hi_08 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Hi_08 += ';\'>';
                                _StrType_Hi_08 += '(+';
                                _StrType_Hi_08 += _wrkNowCount;
                                _StrType_Hi_08 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '竜被ダメ増加'){
                            _SetType_Hi_09 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Hi_09 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Hi_09 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Hi_09 += ';\'>';
                                _StrType_Hi_09 += '(+';
                                _StrType_Hi_09 += _wrkNowCount;
                                _StrType_Hi_09 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '無形被ダメ減少'){
                            _SetType_Hi_00 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Hi_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Hi_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Hi_00 += ';\'>';
                                _StrType_Hi_00 += '(-';
                                _StrType_Hi_00 += _wrkNowCount;
                                _StrType_Hi_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '動物被ダメ減少'){
                            _SetType_Hi_01 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Hi_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Hi_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Hi_01 += ';\'>';
                                _StrType_Hi_01 += '(-';
                                _StrType_Hi_01 += _wrkNowCount;
                                _StrType_Hi_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '植物被ダメ減少'){
                            _SetType_Hi_02 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Hi_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Hi_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Hi_02 += ';\'>';
                                _StrType_Hi_02 += '(-';
                                _StrType_Hi_02 += _wrkNowCount;
                                _StrType_Hi_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '昆虫被ダメ減少'){
                            _SetType_Hi_03 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Hi_03 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Hi_03 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Hi_03 += ';\'>';
                                _StrType_Hi_03 += '(-';
                                _StrType_Hi_03 += _wrkNowCount;
                                _StrType_Hi_03 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '魚貝被ダメ減少'){
                            _SetType_Hi_04 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Hi_04 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Hi_04 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Hi_04 += ';\'>';
                                _StrType_Hi_04 += '(-';
                                _StrType_Hi_04 += _wrkNowCount;
                                _StrType_Hi_04 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '人間被ダメ減少'){
                            _SetType_Hi_05 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Hi_05 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Hi_05 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Hi_05 += ';\'>';
                                _StrType_Hi_05 += '(-';
                                _StrType_Hi_05 += _wrkNowCount;
                                _StrType_Hi_05 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '天使被ダメ減少'){
                            _SetType_Hi_06 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Hi_06 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Hi_06 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Hi_06 += ';\'>';
                                _StrType_Hi_06 += '(-';
                                _StrType_Hi_06 += _wrkNowCount;
                                _StrType_Hi_06 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '悪魔被ダメ減少'){
                            _SetType_Hi_07 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Hi_07 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Hi_07 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Hi_07 += ';\'>';
                                _StrType_Hi_07 += '(-';
                                _StrType_Hi_07 += _wrkNowCount;
                                _StrType_Hi_07 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '不死形被ダメ減少'){
                            _SetType_Hi_08 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Hi_08 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Hi_08 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Hi_08 += ';\'>';
                                _StrType_Hi_08 += '(-';
                                _StrType_Hi_08 += _wrkNowCount;
                                _StrType_Hi_08 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '竜被ダメ減少'){
                            _SetType_Hi_09 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Hi_09 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Hi_09 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Hi_09 += ';\'>';
                                _StrType_Hi_09 += '(-';
                                _StrType_Hi_09 += _wrkNowCount;
                                _StrType_Hi_09 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '無形与魔法ダメ増加'){
                            _SetType_YoMa_00 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_YoMa_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_YoMa_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_YoMa_00 += ';\'>';
                                _StrType_YoMa_00 += '(+';
                                _StrType_YoMa_00 += _wrkNowCount;
                                _StrType_YoMa_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '動物与魔法ダメ増加'){
                            _SetType_YoMa_01 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_YoMa_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_YoMa_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_YoMa_01 += ';\'>';
                                _StrType_YoMa_01 += '(+';
                                _StrType_YoMa_01 += _wrkNowCount;
                                _StrType_YoMa_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '植物与魔法ダメ増加'){
                            _SetType_YoMa_02 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_YoMa_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_YoMa_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_YoMa_02 += ';\'>';
                                _StrType_YoMa_02 += '(+';
                                _StrType_YoMa_02 += _wrkNowCount;
                                _StrType_YoMa_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '昆虫与魔法ダメ増加'){
                            _SetType_YoMa_03 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_YoMa_03 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_YoMa_03 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_YoMa_03 += ';\'>';
                                _StrType_YoMa_03 += '(+';
                                _StrType_YoMa_03 += _wrkNowCount;
                                _StrType_YoMa_03 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '魚貝与魔法ダメ増加'){
                            _SetType_YoMa_04 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_YoMa_04 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_YoMa_04 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_YoMa_04 += ';\'>';
                                _StrType_YoMa_04 += '(+';
                                _StrType_YoMa_04 += _wrkNowCount;
                                _StrType_YoMa_04 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '人間与魔法ダメ増加'){
                            _SetType_YoMa_05 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_YoMa_05 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_YoMa_05 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_YoMa_05 += ';\'>';
                                _StrType_YoMa_05 += '(+';
                                _StrType_YoMa_05 += _wrkNowCount;
                                _StrType_YoMa_05 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '天使与魔法ダメ増加'){
                            _SetType_YoMa_06 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_YoMa_06 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_YoMa_06 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_YoMa_06 += ';\'>';
                                _StrType_YoMa_06 += '(+';
                                _StrType_YoMa_06 += _wrkNowCount;
                                _StrType_YoMa_06 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '悪魔与魔法ダメ増加'){
                            _SetType_YoMa_07 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_YoMa_07 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_YoMa_07 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_YoMa_07 += ';\'>';
                                _StrType_YoMa_07 += '(+';
                                _StrType_YoMa_07 += _wrkNowCount;
                                _StrType_YoMa_07 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '不死形与魔法ダメ増加'){
                            _SetType_YoMa_08 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_YoMa_08 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_YoMa_08 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_YoMa_08 += ';\'>';
                                _StrType_YoMa_08 += '(+';
                                _StrType_YoMa_08 += _wrkNowCount;
                                _StrType_YoMa_08 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '竜与魔法ダメ増加'){
                            _SetType_YoMa_09 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_YoMa_09 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_YoMa_09 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_YoMa_09 += ';\'>';
                                _StrType_YoMa_09 += '(+';
                                _StrType_YoMa_09 += _wrkNowCount;
                                _StrType_YoMa_09 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '無形与魔法ダメ減少'){
                            _SetType_YoMa_00 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_YoMa_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_YoMa_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_YoMa_00 += ';\'>';
                                _StrType_YoMa_00 += '(-';
                                _StrType_YoMa_00 += _wrkNowCount;
                                _StrType_YoMa_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '動物与魔法ダメ減少'){
                            _SetType_YoMa_01 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_YoMa_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_YoMa_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_YoMa_01 += ';\'>';
                                _StrType_YoMa_01 += '(-';
                                _StrType_YoMa_01 += _wrkNowCount;
                                _StrType_YoMa_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '植物与魔法ダメ減少'){
                            _SetType_YoMa_02 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_YoMa_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_YoMa_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_YoMa_02 += ';\'>';
                                _StrType_YoMa_02 += '(-';
                                _StrType_YoMa_02 += _wrkNowCount;
                                _StrType_YoMa_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '昆虫与魔法ダメ減少'){
                            _SetType_YoMa_03 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_YoMa_03 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_YoMa_03 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_YoMa_03 += ';\'>';
                                _StrType_YoMa_03 += '(-';
                                _StrType_YoMa_03 += _wrkNowCount;
                                _StrType_YoMa_03 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '魚貝与魔法ダメ減少'){
                            _SetType_YoMa_04 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_YoMa_04 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_YoMa_04 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_YoMa_04 += ';\'>';
                                _StrType_YoMa_04 += '(-';
                                _StrType_YoMa_04 += _wrkNowCount;
                                _StrType_YoMa_04 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '人間与魔法ダメ減少'){
                            _SetType_YoMa_05 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_YoMa_05 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_YoMa_05 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_YoMa_05 += ';\'>';
                                _StrType_YoMa_05 += '(-';
                                _StrType_YoMa_05 += _wrkNowCount;
                                _StrType_YoMa_05 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '天使与魔法ダメ減少'){
                            _SetType_YoMa_06 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_YoMa_06 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_YoMa_06 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_YoMa_06 += ';\'>';
                                _StrType_YoMa_06 += '(-';
                                _StrType_YoMa_06 += _wrkNowCount;
                                _StrType_YoMa_06 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '悪魔与魔法ダメ減少'){
                            _SetType_YoMa_07 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_YoMa_07 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_YoMa_07 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_YoMa_07 += ';\'>';
                                _StrType_YoMa_07 += '(-';
                                _StrType_YoMa_07 += _wrkNowCount;
                                _StrType_YoMa_07 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '不死形与魔法ダメ減少'){
                            _SetType_YoMa_08 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_YoMa_08 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_YoMa_08 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_YoMa_08 += ';\'>';
                                _StrType_YoMa_08 += '(-';
                                _StrType_YoMa_08 += _wrkNowCount;
                                _StrType_YoMa_08 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '竜与魔法ダメ減少'){
                            _SetType_YoMa_09 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_YoMa_09 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_YoMa_09 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_YoMa_09 += ';\'>';
                                _StrType_YoMa_09 += '(-';
                                _StrType_YoMa_09 += _wrkNowCount;
                                _StrType_YoMa_09 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '無形被魔法ダメ増加'){
                            _SetType_HiMa_00 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_HiMa_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_HiMa_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_HiMa_00 += ';\'>';
                                _StrType_HiMa_00 += '(+';
                                _StrType_HiMa_00 += _wrkNowCount;
                                _StrType_HiMa_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '動物被魔法ダメ増加'){
                            _SetType_HiMa_01 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_HiMa_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_HiMa_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_HiMa_01 += ';\'>';
                                _StrType_HiMa_01 += '(+';
                                _StrType_HiMa_01 += _wrkNowCount;
                                _StrType_HiMa_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '植物被魔法ダメ増加'){
                            _SetType_HiMa_02 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_HiMa_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_HiMa_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_HiMa_02 += ';\'>';
                                _StrType_HiMa_02 += '(+';
                                _StrType_HiMa_02 += _wrkNowCount;
                                _StrType_HiMa_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '昆虫被魔法ダメ増加'){
                            _SetType_HiMa_03 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_HiMa_03 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_HiMa_03 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_HiMa_03 += ';\'>';
                                _StrType_HiMa_03 += '(+';
                                _StrType_HiMa_03 += _wrkNowCount;
                                _StrType_HiMa_03 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '魚貝被魔法ダメ増加'){
                            _SetType_HiMa_04 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_HiMa_04 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_HiMa_04 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_HiMa_04 += ';\'>';
                                _StrType_HiMa_04 += '(+';
                                _StrType_HiMa_04 += _wrkNowCount;
                                _StrType_HiMa_04 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '人間被魔法ダメ増加'){
                            _SetType_HiMa_05 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_HiMa_05 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_HiMa_05 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_HiMa_05 += ';\'>';
                                _StrType_HiMa_05 += '(+';
                                _StrType_HiMa_05 += _wrkNowCount;
                                _StrType_HiMa_05 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '天使被魔法ダメ増加'){
                            _SetType_HiMa_06 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_HiMa_06 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_HiMa_06 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_HiMa_06 += ';\'>';
                                _StrType_HiMa_06 += '(+';
                                _StrType_HiMa_06 += _wrkNowCount;
                                _StrType_HiMa_06 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '悪魔被魔法ダメ増加'){
                            _SetType_HiMa_07 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_HiMa_07 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_HiMa_07 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_HiMa_07 += ';\'>';
                                _StrType_HiMa_07 += '(+';
                                _StrType_HiMa_07 += _wrkNowCount;
                                _StrType_HiMa_07 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '不死形被魔法ダメ増加'){
                            _SetType_HiMa_08 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_HiMa_08 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_HiMa_08 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_HiMa_08 += ';\'>';
                                _StrType_HiMa_08 += '(+';
                                _StrType_HiMa_08 += _wrkNowCount;
                                _StrType_HiMa_08 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '竜被魔法ダメ増加'){
                            _SetType_HiMa_09 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_HiMa_09 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_HiMa_09 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_HiMa_09 += ';\'>';
                                _StrType_HiMa_09 += '(+';
                                _StrType_HiMa_09 += _wrkNowCount;
                                _StrType_HiMa_09 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '無形被魔法ダメ減少'){
                            _SetType_HiMa_00 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_HiMa_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_HiMa_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_HiMa_00 += ';\'>';
                                _StrType_HiMa_00 += '(-';
                                _StrType_HiMa_00 += _wrkNowCount;
                                _StrType_HiMa_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '動物被魔法ダメ減少'){
                            _SetType_HiMa_01 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_HiMa_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_HiMa_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_HiMa_01 += ';\'>';
                                _StrType_HiMa_01 += '(-';
                                _StrType_HiMa_01 += _wrkNowCount;
                                _StrType_HiMa_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '植物被魔法ダメ減少'){
                            _SetType_HiMa_02 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_HiMa_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_HiMa_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_HiMa_02 += ';\'>';
                                _StrType_HiMa_02 += '(-';
                                _StrType_HiMa_02 += _wrkNowCount;
                                _StrType_HiMa_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '昆虫被魔法ダメ減少'){
                            _SetType_HiMa_03 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_HiMa_03 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_HiMa_03 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_HiMa_03 += ';\'>';
                                _StrType_HiMa_03 += '(-';
                                _StrType_HiMa_03 += _wrkNowCount;
                                _StrType_HiMa_03 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '魚貝被魔法ダメ減少'){
                            _SetType_HiMa_04 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_HiMa_04 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_HiMa_04 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_HiMa_04 += ';\'>';
                                _StrType_HiMa_04 += '(-';
                                _StrType_HiMa_04 += _wrkNowCount;
                                _StrType_HiMa_04 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '人間被魔法ダメ減少'){
                            _SetType_HiMa_05 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_HiMa_05 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_HiMa_05 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_HiMa_05 += ';\'>';
                                _StrType_HiMa_05 += '(-';
                                _StrType_HiMa_05 += _wrkNowCount;
                                _StrType_HiMa_05 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '天使被魔法ダメ減少'){
                            _SetType_HiMa_06 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_HiMa_06 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_HiMa_06 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_HiMa_06 += ';\'>';
                                _StrType_HiMa_06 += '(-';
                                _StrType_HiMa_06 += _wrkNowCount;
                                _StrType_HiMa_06 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '悪魔被魔法ダメ減少'){
                            _SetType_HiMa_07 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_HiMa_07 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_HiMa_07 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_HiMa_07 += ';\'>';
                                _StrType_HiMa_07 += '(-';
                                _StrType_HiMa_07 += _wrkNowCount;
                                _StrType_HiMa_07 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '不死形被魔法ダメ減少'){
                            _SetType_HiMa_08 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_HiMa_08 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_HiMa_08 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_HiMa_08 += ';\'>';
                                _StrType_HiMa_08 += '(-';
                                _StrType_HiMa_08 += _wrkNowCount;
                                _StrType_HiMa_08 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '竜被魔法ダメ減少'){
                            _SetType_HiMa_09 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_HiMa_09 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_HiMa_09 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_HiMa_09 += ';\'>';
                                _StrType_HiMa_09 += '(-';
                                _StrType_HiMa_09 += _wrkNowCount;
                                _StrType_HiMa_09 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '小型与ダメ増加'){
                            _SetSize_Yo_00 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrSize_Yo_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrSize_Yo_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrSize_Yo_00 += ';\'>';
                                _StrSize_Yo_00 += '(+';
                                _StrSize_Yo_00 += _wrkNowCount;
                                _StrSize_Yo_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '小型与ダメ減少'){
                            _SetSize_Yo_00 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrSize_Yo_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrSize_Yo_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrSize_Yo_00 += ';\'>';
                                _StrSize_Yo_00 += '(-';
                                _StrSize_Yo_00 += _wrkNowCount;
                                _StrSize_Yo_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '中型与ダメ増加'){
                            _SetSize_Yo_01 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrSize_Yo_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrSize_Yo_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrSize_Yo_01 += ';\'>';
                                _StrSize_Yo_01 += '(+';
                                _StrSize_Yo_01 += _wrkNowCount;
                                _StrSize_Yo_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '中型与ダメ減少'){
                            _SetSize_Yo_01 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrSize_Yo_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrSize_Yo_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrSize_Yo_01 += ';\'>';
                                _StrSize_Yo_01 += '(-';
                                _StrSize_Yo_01 += _wrkNowCount;
                                _StrSize_Yo_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '大型与ダメ増加'){
                            _SetSize_Yo_02 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrSize_Yo_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrSize_Yo_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrSize_Yo_02 += ';\'>';
                                _StrSize_Yo_02 += '(+';
                                _StrSize_Yo_02 += _wrkNowCount;
                                _StrSize_Yo_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '大型与ダメ減少'){
                            _SetSize_Yo_02 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrSize_Yo_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrSize_Yo_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrSize_Yo_02 += ';\'>';
                                _StrSize_Yo_02 += '(-';
                                _StrSize_Yo_02 += _wrkNowCount;
                                _StrSize_Yo_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '小型被ダメ増加'){
                            _SetSize_Hi_00 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrSize_Hi_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrSize_Hi_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrSize_Hi_00 += ';\'>';
                                _StrSize_Hi_00 += '(+';
                                _StrSize_Hi_00 += _wrkNowCount;
                                _StrSize_Hi_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '小型被ダメ減少'){
                            _SetSize_Hi_00 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrSize_Hi_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrSize_Hi_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrSize_Hi_00 += ';\'>';
                                _StrSize_Hi_00 += '(-';
                                _StrSize_Hi_00 += _wrkNowCount;
                                _StrSize_Hi_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '中型被ダメ増加'){
                            _SetSize_Hi_01 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrSize_Hi_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrSize_Hi_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrSize_Hi_01 += ';\'>';
                                _StrSize_Hi_01 += '(+';
                                _StrSize_Hi_01 += _wrkNowCount;
                                _StrSize_Hi_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '中型被ダメ減少'){
                            _SetSize_Hi_01 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrSize_Hi_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrSize_Hi_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrSize_Hi_01 += ';\'>';
                                _StrSize_Hi_01 += '(-';
                                _StrSize_Hi_01 += _wrkNowCount;
                                _StrSize_Hi_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '大型被ダメ増加'){
                            _SetSize_Hi_02 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrSize_Hi_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrSize_Hi_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrSize_Hi_02 += ';\'>';
                                _StrSize_Hi_02 += '(+';
                                _StrSize_Hi_02 += _wrkNowCount;
                                _StrSize_Hi_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '大型被ダメ減少'){
                            _SetSize_Hi_02 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrSize_Hi_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrSize_Hi_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrSize_Hi_02 += ';\'>';
                                _StrSize_Hi_02 += '(-';
                                _StrSize_Hi_02 += _wrkNowCount;
                                _StrSize_Hi_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '無属性経験値増加'){
                            _SetErem_Exp_00 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Exp_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Exp_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Exp_00 += ';\'>';
                                _StrErem_Exp_00 += '(+';
                                _StrErem_Exp_00 += _wrkNowCount;
                                _StrErem_Exp_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '火属性経験値増加'){
                            _SetErem_Exp_01 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Exp_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Exp_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Exp_01 += ';\'>';
                                _StrErem_Exp_01 += '(+';
                                _StrErem_Exp_01 += _wrkNowCount;
                                _StrErem_Exp_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '水属性経験値増加'){
                            _SetErem_Exp_02 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Exp_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Exp_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Exp_02 += ';\'>';
                                _StrErem_Exp_02 += '(+';
                                _StrErem_Exp_02 += _wrkNowCount;
                                _StrErem_Exp_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '風属性経験値増加'){
                            _SetErem_Exp_03 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Exp_03 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Exp_03 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Exp_03 += ';\'>';
                                _StrErem_Exp_03 += '(+';
                                _StrErem_Exp_03 += _wrkNowCount;
                                _StrErem_Exp_03 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '地属性経験値増加'){
                            _SetErem_Exp_04 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Exp_04 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Exp_04 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Exp_04 += ';\'>';
                                _StrErem_Exp_04 += '(+';
                                _StrErem_Exp_04 += _wrkNowCount;
                                _StrErem_Exp_04 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '毒属性経験値増加'){
                            _SetErem_Exp_05 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Exp_05 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Exp_05 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Exp_05 += ';\'>';
                                _StrErem_Exp_05 += '(+';
                                _StrErem_Exp_05 += _wrkNowCount;
                                _StrErem_Exp_05 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '聖属性経験値増加'){
                            _SetErem_Exp_06 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Exp_06 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Exp_06 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Exp_06 += ';\'>';
                                _StrErem_Exp_06 += '(+';
                                _StrErem_Exp_06 += _wrkNowCount;
                                _StrErem_Exp_06 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '闇属性経験値増加'){
                            _SetErem_Exp_07 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Exp_07 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Exp_07 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Exp_07 += ';\'>';
                                _StrErem_Exp_07 += '(+';
                                _StrErem_Exp_07 += _wrkNowCount;
                                _StrErem_Exp_07 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '念属性経験値増加'){
                            _SetErem_Exp_08 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Exp_08 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Exp_08 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Exp_08 += ';\'>';
                                _StrErem_Exp_08 += '(+';
                                _StrErem_Exp_08 += _wrkNowCount;
                                _StrErem_Exp_08 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '不死属性経験値増加'){
                            _SetErem_Exp_09 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Exp_09 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Exp_09 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Exp_09 += ';\'>';
                                _StrErem_Exp_09 += '(+';
                                _StrErem_Exp_09 += _wrkNowCount;
                                _StrErem_Exp_09 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '無属性経験値減少'){
                            _SetErem_Exp_00 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Exp_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Exp_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Exp_00 += ';\'>';
                                _StrErem_Exp_00 += '(-';
                                _StrErem_Exp_00 += _wrkNowCount;
                                _StrErem_Exp_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '火属性経験値減少'){
                            _SetErem_Exp_01 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Exp_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Exp_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Exp_01 += ';\'>';
                                _StrErem_Exp_01 += '(-';
                                _StrErem_Exp_01 += _wrkNowCount;
                                _StrErem_Exp_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '水属性経験値減少'){
                            _SetErem_Exp_02 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Exp_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Exp_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Exp_02 += ';\'>';
                                _StrErem_Exp_02 += '(-';
                                _StrErem_Exp_02 += _wrkNowCount;
                                _StrErem_Exp_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '風属性経験値減少'){
                            _SetErem_Exp_03 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Exp_03 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Exp_03 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Exp_03 += ';\'>';
                                _StrErem_Exp_03 += '(-';
                                _StrErem_Exp_03 += _wrkNowCount;
                                _StrErem_Exp_03 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '地属性経験値減少'){
                            _SetErem_Exp_04 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Exp_04 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Exp_04 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Exp_04 += ';\'>';
                                _StrErem_Exp_04 += '(-';
                                _StrErem_Exp_04 += _wrkNowCount;
                                _StrErem_Exp_04 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '毒属性経験値減少'){
                            _SetErem_Exp_05 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Exp_05 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Exp_05 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Exp_05 += ';\'>';
                                _StrErem_Exp_05 += '(-';
                                _StrErem_Exp_05 += _wrkNowCount;
                                _StrErem_Exp_05 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '聖属性経験値減少'){
                            _SetErem_Exp_06 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Exp_06 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Exp_06 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Exp_06 += ';\'>';
                                _StrErem_Exp_06 += '(-';
                                _StrErem_Exp_06 += _wrkNowCount;
                                _StrErem_Exp_06 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '闇属性経験値減少'){
                            _SetErem_Exp_07 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Exp_07 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Exp_07 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Exp_07 += ';\'>';
                                _StrErem_Exp_07 += '(-';
                                _StrErem_Exp_07 += _wrkNowCount;
                                _StrErem_Exp_07 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '念属性経験値減少'){
                            _SetErem_Exp_08 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Exp_08 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Exp_08 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Exp_08 += ';\'>';
                                _StrErem_Exp_08 += '(-';
                                _StrErem_Exp_08 += _wrkNowCount;
                                _StrErem_Exp_08 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '不死属性経験値減少'){
                            _SetErem_Exp_09 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_Exp_09 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_Exp_09 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_Exp_09 += ';\'>';
                                _StrErem_Exp_09 += '(-';
                                _StrErem_Exp_09 += _wrkNowCount;
                                _StrErem_Exp_09 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '無形経験値増加'){
                            _SetType_Exp_00 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Exp_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Exp_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Exp_00 += ';\'>';
                                _StrType_Exp_00 += '(+';
                                _StrType_Exp_00 += _wrkNowCount;
                                _StrType_Exp_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '動物経験値増加'){
                            _SetType_Exp_01 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Exp_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Exp_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Exp_01 += ';\'>';
                                _StrType_Exp_01 += '(+';
                                _StrType_Exp_01 += _wrkNowCount;
                                _StrType_Exp_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '植物経験値増加'){
                            _SetType_Exp_02 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Exp_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Exp_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Exp_02 += ';\'>';
                                _StrType_Exp_02 += '(+';
                                _StrType_Exp_02 += _wrkNowCount;
                                _StrType_Exp_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '昆虫経験値増加'){
                            _SetType_Exp_03 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Exp_03 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Exp_03 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Exp_03 += ';\'>';
                                _StrType_Exp_03 += '(+';
                                _StrType_Exp_03 += _wrkNowCount;
                                _StrType_Exp_03 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '魚貝経験値増加'){
                            _SetType_Exp_04 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Exp_04 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Exp_04 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Exp_04 += ';\'>';
                                _StrType_Exp_04 += '(+';
                                _StrType_Exp_04 += _wrkNowCount;
                                _StrType_Exp_04 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '人間経験値増加'){
                            _SetType_Exp_05 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Exp_05 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Exp_05 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Exp_05 += ';\'>';
                                _StrType_Exp_05 += '(+';
                                _StrType_Exp_05 += _wrkNowCount;
                                _StrType_Exp_05 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '天使経験値増加'){
                            _SetType_Exp_06 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Exp_06 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Exp_06 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Exp_06 += ';\'>';
                                _StrType_Exp_06 += '(+';
                                _StrType_Exp_06 += _wrkNowCount;
                                _StrType_Exp_06 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '悪魔経験値増加'){
                            _SetType_Exp_07 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Exp_07 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Exp_07 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Exp_07 += ';\'>';
                                _StrType_Exp_07 += '(+';
                                _StrType_Exp_07 += _wrkNowCount;
                                _StrType_Exp_07 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '不死形経験値増加'){
                            _SetType_Exp_08 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Exp_08 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Exp_08 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Exp_08 += ';\'>';
                                _StrType_Exp_08 += '(+';
                                _StrType_Exp_08 += _wrkNowCount;
                                _StrType_Exp_08 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '竜経験値増加'){
                            _SetType_Exp_09 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Exp_09 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Exp_09 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Exp_09 += ';\'>';
                                _StrType_Exp_09 += '(+';
                                _StrType_Exp_09 += _wrkNowCount;
                                _StrType_Exp_09 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '小型経験値増加'){
                            _SetSize_Exp_00 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrSize_Exp_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrSize_Exp_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrSize_Exp_00 += ';\'>';
                                _StrSize_Exp_00 += '(+';
                                _StrSize_Exp_00 += _wrkNowCount;
                                _StrSize_Exp_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '中型経験値増加'){
                            _SetSize_Exp_01 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrSize_Exp_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrSize_Exp_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrSize_Exp_01 += ';\'>';
                                _StrSize_Exp_01 += '(+';
                                _StrSize_Exp_01 += _wrkNowCount;
                                _StrSize_Exp_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '大型経験値増加'){
                            _SetSize_Exp_02 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrSize_Exp_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrSize_Exp_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrSize_Exp_02 += ';\'>';
                                _StrSize_Exp_02 += '(+';
                                _StrSize_Exp_02 += _wrkNowCount;
                                _StrSize_Exp_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '無形経験値減少'){
                            _SetType_Exp_00 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Exp_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Exp_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Exp_00 += ';\'>';
                                _StrType_Exp_00 += '(-';
                                _StrType_Exp_00 += _wrkNowCount;
                                _StrType_Exp_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '動物経験値減少'){
                            _SetType_Exp_01 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Exp_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Exp_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Exp_01 += ';\'>';
                                _StrType_Exp_01 += '(-';
                                _StrType_Exp_01 += _wrkNowCount;
                                _StrType_Exp_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '植物経験値減少'){
                            _SetType_Exp_02 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Exp_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Exp_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Exp_02 += ';\'>';
                                _StrType_Exp_02 += '(-';
                                _StrType_Exp_02 += _wrkNowCount;
                                _StrType_Exp_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '昆虫経験値減少'){
                            _SetType_Exp_03 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Exp_03 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Exp_03 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Exp_03 += ';\'>';
                                _StrType_Exp_03 += '(-';
                                _StrType_Exp_03 += _wrkNowCount;
                                _StrType_Exp_03 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '魚貝経験値減少'){
                            _SetType_Exp_04 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Exp_04 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Exp_04 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Exp_04 += ';\'>';
                                _StrType_Exp_04 += '(-';
                                _StrType_Exp_04 += _wrkNowCount;
                                _StrType_Exp_04 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '人間経験値減少'){
                            _SetType_Exp_05 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Exp_05 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Exp_05 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Exp_05 += ';\'>';
                                _StrType_Exp_05 += '(-';
                                _StrType_Exp_05 += _wrkNowCount;
                                _StrType_Exp_05 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '天使経験値減少'){
                            _SetType_Exp_06 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Exp_06 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Exp_06 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Exp_06 += ';\'>';
                                _StrType_Exp_06 += '(-';
                                _StrType_Exp_06 += _wrkNowCount;
                                _StrType_Exp_06 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '悪魔経験値減少'){
                            _SetType_Exp_07 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Exp_07 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Exp_07 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Exp_07 += ';\'>';
                                _StrType_Exp_07 += '(-';
                                _StrType_Exp_07 += _wrkNowCount;
                                _StrType_Exp_07 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '不死形経験値減少'){
                            _SetType_Exp_08 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Exp_08 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Exp_08 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Exp_08 += ';\'>';
                                _StrType_Exp_08 += '(-';
                                _StrType_Exp_08 += _wrkNowCount;
                                _StrType_Exp_08 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '竜経験値減少'){
                            _SetType_Exp_09 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_Exp_09 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_Exp_09 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_Exp_09 += ';\'>';
                                _StrType_Exp_09 += '(-';
                                _StrType_Exp_09 += _wrkNowCount;
                                _StrType_Exp_09 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '小型経験値減少'){
                            _SetSize_Exp_00 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrSize_Exp_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrSize_Exp_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrSize_Exp_00 += ';\'>';
                                _StrSize_Exp_00 += '(-';
                                _StrSize_Exp_00 += _wrkNowCount;
                                _StrSize_Exp_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '中型経験値減少'){
                            _SetSize_Exp_01 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrSize_Exp_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrSize_Exp_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrSize_Exp_01 += ';\'>';
                                _StrSize_Exp_01 += '(-';
                                _StrSize_Exp_01 += _wrkNowCount;
                                _StrSize_Exp_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '大型経験値減少'){
                            _SetSize_Exp_02 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrSize_Exp_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrSize_Exp_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrSize_Exp_02 += ';\'>';
                                _StrSize_Exp_02 += '(-';
                                _StrSize_Exp_02 += _wrkNowCount;
                                _StrSize_Exp_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '無属性CRI増加'){
                            _SetErem_CRI_00 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_CRI_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_CRI_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_CRI_00 += ';\'>';
                                _StrErem_CRI_00 += '(+';
                                _StrErem_CRI_00 += _wrkNowCount;
                                _StrErem_CRI_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '火属性CRI増加'){
                            _SetErem_CRI_01 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_CRI_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_CRI_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_CRI_01 += ';\'>';
                                _StrErem_CRI_01 += '(+';
                                _StrErem_CRI_01 += _wrkNowCount;
                                _StrErem_CRI_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '水属性CRI増加'){
                            _SetErem_CRI_02 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_CRI_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_CRI_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_CRI_02 += ';\'>';
                                _StrErem_CRI_02 += '(+';
                                _StrErem_CRI_02 += _wrkNowCount;
                                _StrErem_CRI_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '風属性CRI増加'){
                            _SetErem_CRI_03 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_CRI_03 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_CRI_03 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_CRI_03 += ';\'>';
                                _StrErem_CRI_03 += '(+';
                                _StrErem_CRI_03 += _wrkNowCount;
                                _StrErem_CRI_03 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '地属性CRI増加'){
                            _SetErem_CRI_04 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_CRI_04 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_CRI_04 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_CRI_04 += ';\'>';
                                _StrErem_CRI_04 += '(+';
                                _StrErem_CRI_04 += _wrkNowCount;
                                _StrErem_CRI_04 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '毒属性CRI増加'){
                            _SetErem_CRI_05 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_CRI_05 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_CRI_05 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_CRI_05 += ';\'>';
                                _StrErem_CRI_05 += '(+';
                                _StrErem_CRI_05 += _wrkNowCount;
                                _StrErem_CRI_05 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '聖属性CRI増加'){
                            _SetErem_CRI_06 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_CRI_06 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_CRI_06 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_CRI_06 += ';\'>';
                                _StrErem_CRI_06 += '(+';
                                _StrErem_CRI_06 += _wrkNowCount;
                                _StrErem_CRI_06 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '闇属性CRI増加'){
                            _SetErem_CRI_07 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_CRI_07 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_CRI_07 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_CRI_07 += ';\'>';
                                _StrErem_CRI_07 += '(+';
                                _StrErem_CRI_07 += _wrkNowCount;
                                _StrErem_CRI_07 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '念属性CRI増加'){
                            _SetErem_CRI_08 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_CRI_08 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_CRI_08 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_CRI_08 += ';\'>';
                                _StrErem_CRI_08 += '(+';
                                _StrErem_CRI_08 += _wrkNowCount;
                                _StrErem_CRI_08 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '不死属性CRI増加'){
                            _SetErem_CRI_09 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_CRI_09 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_CRI_09 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_CRI_09 += ';\'>';
                                _StrErem_CRI_09 += '(+';
                                _StrErem_CRI_09 += _wrkNowCount;
                                _StrErem_CRI_09 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '無属性CRI減少'){
                            _SetErem_CRI_00 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_CRI_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_CRI_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_CRI_00 += ';\'>';
                                _StrErem_CRI_00 += '(-';
                                _StrErem_CRI_00 += _wrkNowCount;
                                _StrErem_CRI_00 += ')</DIV>';
                            }
                        }else if(_wrkNowType == '火属性CRI減少'){
                            _SetErem_CRI_01 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_CRI_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_CRI_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_CRI_01 += ';\'>';
                                _StrErem_CRI_01 += '(-';
                                _StrErem_CRI_01 += _wrkNowCount;
                                _StrErem_CRI_01 += ')</DIV>';
                            }
                        }else if(_wrkNowType == '水属性CRI減少'){
                            _SetErem_CRI_02 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_CRI_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_CRI_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_CRI_02 += ';\'>';
                                _StrErem_CRI_02 += '(-';
                                _StrErem_CRI_02 += _wrkNowCount;
                                _StrErem_CRI_02 += ')</DIV>';
                            }
                        }else if(_wrkNowType == '風属性CRI減少'){
                            _SetErem_CRI_03 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_CRI_03 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_CRI_03 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_CRI_03 += ';\'>';
                                _StrErem_CRI_03 += '(-';
                                _StrErem_CRI_03 += _wrkNowCount;
                                _StrErem_CRI_03 += ')</DIV>';
                            }
                        }else if(_wrkNowType == '地属性CRI減少'){
                            _SetErem_CRI_04 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_CRI_04 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_CRI_04 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_CRI_04 += ';\'>';
                                _StrErem_CRI_04 += '(-';
                                _StrErem_CRI_04 += _wrkNowCount;
                                _StrErem_CRI_04 += ')</DIV>';
                            }
                        }else if(_wrkNowType == '毒属性CRI減少'){
                            _SetErem_CRI_05 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_CRI_05 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_CRI_05 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_CRI_05 += ';\'>';
                                _StrErem_CRI_05 += '(-';
                                _StrErem_CRI_05 += _wrkNowCount;
                                _StrErem_CRI_05 += ')</DIV>';
                            }
                        }else if(_wrkNowType == '聖属性CRI減少'){
                            _SetErem_CRI_06 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_CRI_06 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_CRI_06 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_CRI_06 += ';\'>';
                                _StrErem_CRI_06 += '(-';
                                _StrErem_CRI_06 += _wrkNowCount;
                                _StrErem_CRI_06 += ')</DIV>';
                            }
                        }else if(_wrkNowType == '闇属性CRI減少'){
                            _SetErem_CRI_07 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_CRI_07 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_CRI_07 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_CRI_07 += ';\'>';
                                _StrErem_CRI_07 += '(-';
                                _StrErem_CRI_07 += _wrkNowCount;
                                _StrErem_CRI_07 += ')</DIV>';
                            }
                        }else if(_wrkNowType == '念属性CRI減少'){
                            _SetErem_CRI_08 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_CRI_08 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_CRI_08 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_CRI_08 += ';\'>';
                                _StrErem_CRI_08 += '(-';
                                _StrErem_CRI_08 += _wrkNowCount;
                                _StrErem_CRI_08 += ')</DIV>';
                            }
                        }else if(_wrkNowType == '不死属性CRI減少'){
                            _SetErem_CRI_09 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrErem_CRI_09 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrErem_CRI_09 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrErem_CRI_09 += ';\'>';
                                _StrErem_CRI_09 += '(-';
                                _StrErem_CRI_09 += _wrkNowCount;
                                _StrErem_CRI_09 += ')</DIV>';
                            }
                        }else if(_wrkNowType == '無形CRI増加'){
                            _SetType_CRI_00 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_CRI_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_CRI_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_CRI_00 += ';\'>';
                                _StrType_CRI_00 += '(+';
                                _StrType_CRI_00 += _wrkNowCount;
                                _StrType_CRI_00 += ')</DIV>';
                            }
                        }else if(_wrkNowType == '動物CRI増加'){
                            _SetType_CRI_01 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_CRI_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_CRI_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_CRI_01 += ';\'>';
                                _StrType_CRI_01 += '(+';
                                _StrType_CRI_01 += _wrkNowCount;
                                _StrType_CRI_01 += ')</DIV>';
                            }
                        }else if(_wrkNowType == '植物CRI増加'){
                            _SetType_CRI_02 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_CRI_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_CRI_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_CRI_02 += ';\'>';
                                _StrType_CRI_02 += '(+';
                                _StrType_CRI_02 += _wrkNowCount;
                                _StrType_CRI_02 += ')</DIV>';
                            }
                        }else if(_wrkNowType == '昆虫CRI増加'){
                            _SetType_CRI_03 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_CRI_03 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_CRI_03 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_CRI_03 += ';\'>';
                                _StrType_CRI_03 += '(+';
                                _StrType_CRI_03 += _wrkNowCount;
                                _StrType_CRI_03 += ')</DIV>';
                            }
                        }else if(_wrkNowType == '魚貝CRI増加'){
                            _SetType_CRI_04 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_CRI_04 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_CRI_04 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_CRI_04 += ';\'>';
                                _StrType_CRI_04 += '(+';
                                _StrType_CRI_04 += _wrkNowCount;
                                _StrType_CRI_04 += ')</DIV>';
                            }
                        }else if(_wrkNowType == '人間CRI増加'){
                            _SetType_CRI_05 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_CRI_05 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_CRI_05 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_CRI_05 += ';\'>';
                                _StrType_CRI_05 += '(+';
                                _StrType_CRI_05 += _wrkNowCount;
                                _StrType_CRI_05 += ')</DIV>';
                            }
                        }else if(_wrkNowType == '天使CRI増加'){
                            _SetType_CRI_06 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_CRI_06 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_CRI_06 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_CRI_06 += ';\'>';
                                _StrType_CRI_06 += '(+';
                                _StrType_CRI_06 += _wrkNowCount;
                                _StrType_CRI_06 += ')</DIV>';
                            }
                        }else if(_wrkNowType == '悪魔CRI増加'){
                            _SetType_CRI_07 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_CRI_07 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_CRI_07 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_CRI_07 += ';\'>';
                                _StrType_CRI_07 += '(+';
                                _StrType_CRI_07 += _wrkNowCount;
                                _StrType_CRI_07 += ')</DIV>';
                            }
                        }else if(_wrkNowType == '不死形CRI増加'){
                            _SetType_CRI_08 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_CRI_08 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_CRI_08 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_CRI_08 += ';\'>';
                                _StrType_CRI_08 += '(+';
                                _StrType_CRI_08 += _wrkNowCount;
                                _StrType_CRI_08 += ')</DIV>';
                            }
                        }else if(_wrkNowType == '竜CRI増加'){
                            _SetType_CRI_09 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_CRI_09 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_CRI_09 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_CRI_09 += ';\'>';
                                _StrType_CRI_09 += '(+';
                                _StrType_CRI_09 += _wrkNowCount;
                                _StrType_CRI_09 += ')</DIV>';
                            }
                        }else if(_wrkNowType == '小型CRI増加'){
                            _SetSize_CRI_00 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrSize_CRI_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrSize_CRI_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrSize_CRI_00 += ';\'>';
                                _StrSize_CRI_00 += '(+';
                                _StrSize_CRI_00 += _wrkNowCount;
                                _StrSize_CRI_00 += ')</DIV>';
                            }
                        }else if(_wrkNowType == '中型CRI増加'){
                            _SetSize_CRI_01 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrSize_CRI_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrSize_CRI_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrSize_CRI_01 += ';\'>';
                                _StrSize_CRI_01 += '(+';
                                _StrSize_CRI_01 += _wrkNowCount;
                                _StrSize_CRI_01 += ')</DIV>';
                            }
                        }else if(_wrkNowType == '大型CRI増加'){
                            _SetSize_CRI_02 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrSize_CRI_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrSize_CRI_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrSize_CRI_02 += ';\'>';
                                _StrSize_CRI_02 += '(+';
                                _StrSize_CRI_02 += _wrkNowCount;
                                _StrSize_CRI_02 += ')</DIV>';
                            }
                        }else if(_wrkNowType == '遠距離CRI増加'){
                            _SetOther_CRI_00 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrOther_CRI_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrOther_CRI_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrOther_CRI_00 += ';\'>';
                                _StrOther_CRI_00 += '(+';
                                _StrOther_CRI_00 += _wrkNowCount;
                                _StrOther_CRI_00 += ')</DIV>';
                            }
                        }else if(_wrkNowType == '無形CRI減少'){
                            _SetType_CRI_00 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_CRI_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_CRI_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_CRI_00 += ';\'>';
                                _StrType_CRI_00 += '(-';
                                _StrType_CRI_00 += _wrkNowCount;
                                _StrType_CRI_00 += ')</DIV>';
                            }
                        }else if(_wrkNowType == '動物CRI減少'){
                            _SetType_CRI_01 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_CRI_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_CRI_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_CRI_01 += ';\'>';
                                _StrType_CRI_01 += '(-';
                                _StrType_CRI_01 += _wrkNowCount;
                                _StrType_CRI_01 += ')</DIV>';
                            }
                        }else if(_wrkNowType == '植物CRI減少'){
                            _SetType_CRI_02 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_CRI_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_CRI_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_CRI_02 += ';\'>';
                                _StrType_CRI_02 += '(-';
                                _StrType_CRI_02 += _wrkNowCount;
                                _StrType_CRI_02 += ')</DIV>';
                            }
                        }else if(_wrkNowType == '昆虫CRI減少'){
                            _SetType_CRI_03 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_CRI_03 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_CRI_03 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_CRI_03 += ';\'>';
                                _StrType_CRI_03 += '(-';
                                _StrType_CRI_03 += _wrkNowCount;
                                _StrType_CRI_03 += ')</DIV>';
                            }
                        }else if(_wrkNowType == '魚貝CRI減少'){
                            _SetType_CRI_04 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_CRI_04 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_CRI_04 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_CRI_04 += ';\'>';
                                _StrType_CRI_04 += '(-';
                                _StrType_CRI_04 += _wrkNowCount;
                                _StrType_CRI_04 += ')</DIV>';
                            }
                        }else if(_wrkNowType == '人間CRI減少'){
                            _SetType_CRI_05 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_CRI_05 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_CRI_05 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_CRI_05 += ';\'>';
                                _StrType_CRI_05 += '(-';
                                _StrType_CRI_05 += _wrkNowCount;
                                _StrType_CRI_05 += ')</DIV>';
                            }
                        }else if(_wrkNowType == '天使CRI減少'){
                            _SetType_CRI_06 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_CRI_06 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_CRI_06 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_CRI_06 += ';\'>';
                                _StrType_CRI_06 += '(-';
                                _StrType_CRI_06 += _wrkNowCount;
                                _StrType_CRI_06 += ')</DIV>';
                            }
                        }else if(_wrkNowType == '悪魔CRI減少'){
                            _SetType_CRI_07 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_CRI_07 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_CRI_07 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_CRI_07 += ';\'>';
                                _StrType_CRI_07 += '(-';
                                _StrType_CRI_07 += _wrkNowCount;
                                _StrType_CRI_07 += ')</DIV>';
                            }
                        }else if(_wrkNowType == '不死形CRI減少'){
                            _SetType_CRI_08 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_CRI_08 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_CRI_08 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_CRI_08 += ';\'>';
                                _StrType_CRI_08 += '(-';
                                _StrType_CRI_08 += _wrkNowCount;
                                _StrType_CRI_08 += ')</DIV>';
                            }
                        }else if(_wrkNowType == '竜CRI減少'){
                            _SetType_CRI_09 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrType_CRI_09 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrType_CRI_09 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrType_CRI_09 += ';\'>';
                                _StrType_CRI_09 += '(-';
                                _StrType_CRI_09 += _wrkNowCount;
                                _StrType_CRI_09 += ')</DIV>';
                            }
                        }else if(_wrkNowType == '小型CRI減少'){
                            _SetSize_CRI_00 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrSize_CRI_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrSize_CRI_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrSize_CRI_00 += ';\'>';
                                _StrSize_CRI_00 += '(-';
                                _StrSize_CRI_00 += _wrkNowCount;
                                _StrSize_CRI_00 += ')</DIV>';
                            }
                        }else if(_wrkNowType == '中型CRI減少'){
                            _SetSize_CRI_01 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrSize_CRI_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrSize_CRI_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrSize_CRI_01 += ';\'>';
                                _StrSize_CRI_01 += '(-';
                                _StrSize_CRI_01 += _wrkNowCount;
                                _StrSize_CRI_01 += ')</DIV>';
                            }
                        }else if(_wrkNowType == '大型CRI減少'){
                            _SetSize_CRI_02 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrSize_CRI_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrSize_CRI_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrSize_CRI_02 += ';\'>';
                                _StrSize_CRI_02 += '(-';
                                _StrSize_CRI_02 += _wrkNowCount;
                                _StrSize_CRI_02 += ')</DIV>';
                            }
                        }else if(_wrkNowType == '遠距離CRI減少'){
                            _SetOther_CRI_00 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrOther_CRI_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrOther_CRI_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrOther_CRI_00 += ';\'>';
                                _StrOther_CRI_00 += '(-';
                                _StrOther_CRI_00 += _wrkNowCount;
                                _StrOther_CRI_00 += ')</DIV>';
                            }
                        }else if(_wrkNowType == '遠距離与ダメ増加'){
                            _SetOther_Yo_00 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrOther_Yo_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrOther_Yo_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrOther_Yo_00 += ';\'>';
                                _StrOther_Yo_00 += '(+';
                                _StrOther_Yo_00 += _wrkNowCount;
                                _StrOther_Yo_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == 'ボス与ダメ増加'){
                            _SetOther_Yo_01 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrOther_Yo_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrOther_Yo_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrOther_Yo_01 += ';\'>';
                                _StrOther_Yo_01 += '(+';
                                _StrOther_Yo_01 += _wrkNowCount;
                                _StrOther_Yo_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '一般与ダメ増加'){
                            _SetOther_Yo_02 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrOther_Yo_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrOther_Yo_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrOther_Yo_02 += ';\'>';
                                _StrOther_Yo_02 += '(+';
                                _StrOther_Yo_02 += _wrkNowCount;
                                _StrOther_Yo_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == 'CRI与ダメ増加'){
                            _SetOther_Yo_03 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrOther_Yo_03 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrOther_Yo_03 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrOther_Yo_03 += ';\'>';
                                _StrOther_Yo_03 += '(+';
                                _StrOther_Yo_03 += _wrkNowCount;
                                _StrOther_Yo_03 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '遠距離与ダメ減少'){
                            _SetOther_Yo_00 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrOther_Yo_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrOther_Yo_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrOther_Yo_00 += ';\'>';
                                _StrOther_Yo_00 += '(-';
                                _StrOther_Yo_00 += _wrkNowCount;
                                _StrOther_Yo_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == 'ボス与ダメ減少'){
                            _SetOther_Yo_01 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrOther_Yo_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrOther_Yo_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrOther_Yo_01 += ';\'>';
                                _StrOther_Yo_01 += '(-';
                                _StrOther_Yo_01 += _wrkNowCount;
                                _StrOther_Yo_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '一般与ダメ減少'){
                            _SetOther_Yo_02 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrOther_Yo_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrOther_Yo_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrOther_Yo_02 += ';\'>';
                                _StrOther_Yo_02 += '(-';
                                _StrOther_Yo_02 += _wrkNowCount;
                                _StrOther_Yo_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == 'CRI与ダメ減少'){
                            _SetOther_Yo_03 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrOther_Yo_03 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrOther_Yo_03 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrOther_Yo_03 += ';\'>';
                                _StrOther_Yo_03 += '(-';
                                _StrOther_Yo_03 += _wrkNowCount;
                                _StrOther_Yo_03 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '遠距離被ダメ減少'){
                            _SetOther_Hi_00 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrOther_Hi_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrOther_Hi_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrOther_Hi_00 += ';\'>';
                                _StrOther_Hi_00 += '(-';
                                _StrOther_Hi_00 += _wrkNowCount;
                                _StrOther_Hi_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == 'ボス被ダメ減少'){
                            _SetOther_Hi_01 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrOther_Hi_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrOther_Hi_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrOther_Hi_01 += ';\'>';
                                _StrOther_Hi_01 += '(-';
                                _StrOther_Hi_01 += _wrkNowCount;
                                _StrOther_Hi_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '一般被ダメ減少'){
                            _SetOther_Hi_02 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrOther_Hi_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrOther_Hi_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrOther_Hi_02 += ';\'>';
                                _StrOther_Hi_02 += '(-';
                                _StrOther_Hi_02 += _wrkNowCount;
                                _StrOther_Hi_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == 'CRI被ダメ減少'){
                            _SetOther_Hi_03 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrOther_Hi_03 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrOther_Hi_03 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrOther_Hi_03 += ';\'>';
                                _StrOther_Hi_03 += '(-';
                                _StrOther_Hi_03 += _wrkNowCount;
                                _StrOther_Hi_03 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '遠距離被ダメ増加'){
                            _SetOther_Hi_00 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrOther_Hi_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrOther_Hi_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrOther_Hi_00 += ';\'>';
                                _StrOther_Hi_00 += '(+';
                                _StrOther_Hi_00 += _wrkNowCount;
                                _StrOther_Hi_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == 'ボス被ダメ増加'){
                            _SetOther_Hi_01 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrOther_Hi_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrOther_Hi_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrOther_Hi_01 += ';\'>';
                                _StrOther_Hi_01 += '(+';
                                _StrOther_Hi_01 += _wrkNowCount;
                                _StrOther_Hi_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '一般被ダメ増加'){
                            _SetOther_Hi_02 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrOther_Hi_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrOther_Hi_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrOther_Hi_02 += ';\'>';
                                _StrOther_Hi_02 += '(+';
                                _StrOther_Hi_02 += _wrkNowCount;
                                _StrOther_Hi_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == 'CRI被ダメ増加'){
                            _SetOther_Hi_03 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrOther_Hi_03 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrOther_Hi_03 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrOther_Hi_03 += ';\'>';
                                _StrOther_Hi_03 += '(+';
                                _StrOther_Hi_03 += _wrkNowCount;
                                _StrOther_Hi_03 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == 'SP消費%増加'){
                            _SetOther_Ex_00 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrOther_Ex_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrOther_Ex_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrOther_Ex_00 += ';\'>';
                                _StrOther_Ex_00 += '(+';
                                _StrOther_Ex_00 += _wrkNowCount;
                                _StrOther_Ex_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == 'SP消費%減少'){
                            _SetOther_Ex_00 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrOther_Ex_00 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrOther_Ex_00 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrOther_Ex_00 += ';\'>';
                                _StrOther_Ex_00 += '(-';
                                _StrOther_Ex_00 += _wrkNowCount;
                                _StrOther_Ex_00 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '詠唱時間増加'){
                            _SetOther_Ex_01 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrOther_Ex_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrOther_Ex_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrOther_Ex_01 += ';\'>';
                                _StrOther_Ex_01 += '(+';
                                _StrOther_Ex_01 += _wrkNowCount;
                                _StrOther_Ex_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '詠唱時間減少'){
                            _SetOther_Ex_01 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrOther_Ex_01 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrOther_Ex_01 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrOther_Ex_01 += ';\'>';
                                _StrOther_Ex_01 += '(-';
                                _StrOther_Ex_01 += _wrkNowCount;
                                _StrOther_Ex_01 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == 'ディレイ増加'){
                            _SetOther_Ex_02 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrOther_Ex_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrOther_Ex_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrOther_Ex_02 += ';\'>';
                                _StrOther_Ex_02 += '(+';
                                _StrOther_Ex_02 += _wrkNowCount;
                                _StrOther_Ex_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == 'ディレイ減少'){
                            _SetOther_Ex_02 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrOther_Ex_02 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrOther_Ex_02 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrOther_Ex_02 += ';\'>';
                                _StrOther_Ex_02 += '(-';
                                _StrOther_Ex_02 += _wrkNowCount;
                                _StrOther_Ex_02 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '固定詠唱時間増加'){
                            _SetOther_Ex_03 += eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrOther_Ex_03 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrOther_Ex_03 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrOther_Ex_03 += ';\'>';
                                _StrOther_Ex_03 += '(+';
                                _StrOther_Ex_03 += _wrkNowCount;
                                _StrOther_Ex_03 += '%)</DIV>';
                            }
                        }else if(_wrkNowType == '固定詠唱時間減少'){
                            _SetOther_Ex_03 -= eval(_wrkNowCount);
                            if(_wrkNowName != '常時'){
                                _StrOther_Ex_03 += '&nbsp;<DIV style=\'display:inline; color:';
                                _StrOther_Ex_03 += GI_C_Item_C_ExColorList[_wrkItem_C_ExCount];
                                _StrOther_Ex_03 += ';\'>';
                                _StrOther_Ex_03 += '(-';
                                _StrOther_Ex_03 += _wrkNowCount;
                                _StrOther_Ex_03 += '%)</DIV>';
                            }
                        }else{
                            
                        }
                    }else{
                        
                    }
                }else{
                    
                }
            }
        }
    }
    
    
    
    // 表示内容に反映する
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetSTR > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'STR + ';
                    _HtmStr += _SetSTR;
                    _HtmStr += _StrSTR;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetSTR < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'STR - ';
                    _HtmStr += (_SetSTR * (-1));
                    _HtmStr += _StrSTR;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetAGI > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'AGI + ';
                    _HtmStr += _SetAGI;
                    _HtmStr += _StrAGI;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetAGI < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'AGI - ';
                    _HtmStr += (_SetAGI * (-1));
                    _HtmStr += _StrAGI;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetVIT > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'VIT + ';
                    _HtmStr += _SetVIT;
                    _HtmStr += _StrVIT;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetVIT < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'VIT - ';
                    _HtmStr += (_SetVIT * (-1));
                    _HtmStr += _StrVIT;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetINT > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'INT + ';
                    _HtmStr += _SetINT;
                    _HtmStr += _StrINT;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetINT < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'INT - ';
                    _HtmStr += (_SetINT * (-1));
                    _HtmStr += _StrINT;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetDEX > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'DEX + ';
                    _HtmStr += _SetDEX;
                    _HtmStr += _StrDEX;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetDEX < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'DEX - ';
                    _HtmStr += (_SetDEX * (-1));
                    _HtmStr += _StrDEX;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetLUK > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'LUK + ';
                    _HtmStr += _SetLUK;
                    _HtmStr += _StrLUK;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetLUK < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'LUK - ';
                    _HtmStr += (_SetLUK * (-1));
                    _HtmStr += _StrLUK;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetMHP > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'MHP + ';
                    _HtmStr += _SetMHP;
                    _HtmStr += _StrMHP;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetMHP < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'MHP - ';
                    _HtmStr += (_SetMHP * (-1));
                    _HtmStr += _StrMHP;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetMHPP > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'MHP + ';
                    _HtmStr += _SetMHPP;
                    _HtmStr += ' %';
                    _HtmStr += _StrMHPP;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetMHPP < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'MHP - ';
                    _HtmStr += (_SetMHPP * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrMHPP;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetHPRP > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'HP回復力 + ';
                    _HtmStr += _SetHPRP;
                    _HtmStr += ' %';
                    _HtmStr += _StrHPRP;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetHPRP < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'HP回復力 - ';
                    _HtmStr += (_SetHPRP * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrHPRP;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetMSP > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'MSP + ';
                    _HtmStr += _SetMSP;
                    _HtmStr += _StrMSP;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetMSP < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'MSP - ';
                    _HtmStr += (_SetMSP * (-1));
                    _HtmStr += _StrMSP;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetMSPP > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'MSP + ';
                    _HtmStr += _SetMSPP;
                    _HtmStr += ' %';
                    _HtmStr += _StrMSPP;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetMSPP < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'MSP - ';
                    _HtmStr += (_SetMSPP * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrMSPP;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetSPRP > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'SP回復力 + ';
                    _HtmStr += _SetSPRP;
                    _HtmStr += ' %';
                    _HtmStr += _StrSPRP;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetSPRP < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'SP回復力 - ';
                    _HtmStr += (_SetSPRP * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrSPRP;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetHIT > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'HIT + ';
                    _HtmStr += _SetHIT;
                    _HtmStr += _StrHIT;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetHIT < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'HIT - ';
                    _HtmStr += (_SetHIT * (-1));
                    _HtmStr += _StrHIT;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetFLEE > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'FLEE + ';
                    _HtmStr += _SetFLEE;
                    _HtmStr += _StrFLEE;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetFLEE < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'FLEE - ';
                    _HtmStr += (_SetFLEE * (-1));
                    _HtmStr += _StrFLEE;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetFLEEP > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '完全回避 + ';
                    _HtmStr += _SetFLEEP;
                    _HtmStr += _StrFLEEP;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetFLEEP < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '完全回避 - ';
                    _HtmStr += (_SetFLEEP * (-1));
                    _HtmStr += _StrFLEEP;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetASPD > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'ASPD + ';
                    _HtmStr += _SetASPD;
                    _HtmStr += _StrASPD;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetASPD < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'ASPD - ';
                    _HtmStr += (_SetASPD * (-1));
                    _HtmStr += _StrASPD;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetASPDP > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'ASPD + ';
                    _HtmStr += _SetASPDP;
                    _HtmStr += ' %';
                    _HtmStr += _StrASPDP;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetASPDP < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'ASPD - ';
                    _HtmStr += (_SetASPDP * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrASPDP;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetCRI > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'CRI + ';
                    _HtmStr += _SetCRI;
                    _HtmStr += _StrCRI;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetCRI < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'CRI - ';
                    _HtmStr += (_SetCRI * (-1));
                    _HtmStr += _StrCRI;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetATK > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'ATK + ';
                    _HtmStr += _SetATK;
                    _HtmStr += _StrATK;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetATK < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'ATK - ';
                    _HtmStr += (_SetATK * (-1));
                    _HtmStr += _StrATK;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetATKP > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'ATK + ';
                    _HtmStr += _SetATKP;
                    _HtmStr += ' %';
                    _HtmStr += _StrATKP;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetATKP < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'ATK - ';
                    _HtmStr += (_SetATKP * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrATK;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetMATK > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'MATK + ';
                    _HtmStr += _SetMATK;
                    _HtmStr += _StrMATK;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetMATK < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'MATK - ';
                    _HtmStr += (_SetMATK * (-1));
                    _HtmStr += _StrMATK;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetMATKP > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'MATK + ';
                    _HtmStr += _SetMATKP;
                    _HtmStr += ' %';
                    _HtmStr += _StrMATKP;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetMATKP < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'MATK - ';
                    _HtmStr += (_SetMATKP * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrMATKP;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetDEF > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'DEF + ';
                    _HtmStr += _SetDEF;
                    _HtmStr += _StrDEF;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetDEF < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'DEF - ';
                    _HtmStr += (_SetDEF * (-1));
                    _HtmStr += _StrDEF;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetMDEF > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'MDEF + ';
                    _HtmStr += _SetMDEF;
                    _HtmStr += _StrMDEF;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetMDEF < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += 'MDEF - ';
                    _HtmStr += (_SetMDEF * (-1));
                    _HtmStr += _StrMDEF;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_Yo_00 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '無属性 攻撃やスキルの 与ダメージ + ';
                    _HtmStr += _SetErem_Yo_00;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Yo_00;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_Yo_00 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '無属性 攻撃やスキルの 与ダメージ - ';
                    _HtmStr += (_SetErem_Yo_00 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Yo_00;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_Yo_01 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '火属性 攻撃やスキルの 与ダメージ + ';
                    _HtmStr += _SetErem_Yo_01;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Yo_01;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_Yo_01 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '火属性 攻撃やスキルの 与ダメージ - ';
                    _HtmStr += (_SetErem_Yo_01 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Yo_01;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_Yo_02 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '水属性 攻撃やスキルの 与ダメージ + ';
                    _HtmStr += _SetErem_Yo_02;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Yo_02;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_Yo_02 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '水属性 攻撃やスキルの 与ダメージ - ';
                    _HtmStr += (_SetErem_Yo_02 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Yo_02;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_Yo_03 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '風属性 攻撃やスキルの 与ダメージ + ';
                    _HtmStr += _SetErem_Yo_03;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Yo_03;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_Yo_03 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '風属性 攻撃やスキルの 与ダメージ - ';
                    _HtmStr += (_SetErem_Yo_03 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Yo_03;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_Yo_04 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '地属性 攻撃やスキルの 与ダメージ + ';
                    _HtmStr += _SetErem_Yo_04;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Yo_04;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_Yo_04 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '地属性 攻撃やスキルの 与ダメージ - ';
                    _HtmStr += (_SetErem_Yo_04 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Yo_04;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_Yo_05 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '毒属性 攻撃やスキルの 与ダメージ + ';
                    _HtmStr += _SetErem_Yo_05;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Yo_05;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_Yo_05 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '毒属性 攻撃やスキルの 与ダメージ - ';
                    _HtmStr += (_SetErem_Yo_05 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Yo_05;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_Yo_06 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '聖属性 攻撃やスキルの 与ダメージ + ';
                    _HtmStr += _SetErem_Yo_06;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Yo_06;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_Yo_06 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '聖属性 攻撃やスキルの 与ダメージ - ';
                    _HtmStr += (_SetErem_Yo_06 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Yo_06;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_Yo_07 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '闇属性 攻撃やスキルの 与ダメージ + ';
                    _HtmStr += _SetErem_Yo_07;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Yo_07;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_Yo_07 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '闇属性 攻撃やスキルの 与ダメージ - ';
                    _HtmStr += (_SetErem_Yo_07 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Yo_07;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_Yo_08 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '念属性 攻撃やスキルの 与ダメージ + ';
                    _HtmStr += _SetErem_Yo_08;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Yo_08;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_Yo_08 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '念属性 攻撃やスキルの 与ダメージ - ';
                    _HtmStr += (_SetErem_Yo_08 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Yo_08;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_Yo_09 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '不死属性 攻撃やスキルの 与ダメージ + ';
                    _HtmStr += _SetErem_Yo_09;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Yo_09;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_Yo_09 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '不死属性 攻撃やスキルの 与ダメージ - ';
                    _HtmStr += (_SetErem_Yo_09 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Yo_09;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_Hi_00 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '無属性 攻撃やスキルからの 被ダメージ + ';
                    _HtmStr += _SetErem_Hi_00;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Hi_00;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_Hi_00 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '無属性 攻撃やスキルからの 被ダメージ - ';
                    _HtmStr += (_SetErem_Hi_00 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Hi_00;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_Hi_01 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '火属性 攻撃やスキルからの 被ダメージ + ';
                    _HtmStr += _SetErem_Hi_01;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Hi_01;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_Hi_01 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '火属性 攻撃やスキルからの 被ダメージ - ';
                    _HtmStr += (_SetErem_Hi_01 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Hi_01;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_Hi_02 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '水属性 攻撃やスキルからの 被ダメージ + ';
                    _HtmStr += _SetErem_Hi_02;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Hi_02;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_Hi_02 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '水属性 攻撃やスキルからの 被ダメージ - ';
                    _HtmStr += (_SetErem_Hi_02 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Hi_02;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_Hi_03 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '風属性 攻撃やスキルからの 被ダメージ + ';
                    _HtmStr += _SetErem_Hi_03;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Hi_03;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_Hi_03 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '風属性 攻撃やスキルからの 被ダメージ - ';
                    _HtmStr += (_SetErem_Hi_03 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Hi_03;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_Hi_04 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '地属性 攻撃やスキルからの 被ダメージ + ';
                    _HtmStr += _SetErem_Hi_04;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Hi_04;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_Hi_04 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '地属性 攻撃やスキルからの 被ダメージ - ';
                    _HtmStr += (_SetErem_Hi_04 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Hi_04;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_Hi_05 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '毒属性 攻撃やスキルからの 被ダメージ + ';
                    _HtmStr += _SetErem_Hi_05;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Hi_05;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_Hi_05 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '毒属性 攻撃やスキルからの 被ダメージ - ';
                    _HtmStr += (_SetErem_Hi_05 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Hi_05;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_Hi_06 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '聖属性 攻撃やスキルからの 被ダメージ + ';
                    _HtmStr += _SetErem_Hi_06;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Hi_06;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_Hi_06 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '聖属性 攻撃やスキルからの 被ダメージ - ';
                    _HtmStr += (_SetErem_Hi_06 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Hi_06;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_Hi_07 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '闇属性 攻撃やスキルからの 被ダメージ + ';
                    _HtmStr += _SetErem_Hi_07;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Hi_07;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_Hi_07 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '闇属性 攻撃やスキルからの 被ダメージ - ';
                    _HtmStr += (_SetErem_Hi_07 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Hi_07;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_Hi_08 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '念属性 攻撃やスキルからの 被ダメージ + ';
                    _HtmStr += _SetErem_Hi_08;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Hi_08;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_Hi_08 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '念属性 攻撃やスキルからの 被ダメージ - ';
                    _HtmStr += (_SetErem_Hi_08 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Hi_08;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_Hi_09 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '不死属性 攻撃やスキルからの 被ダメージ + ';
                    _HtmStr += _SetErem_Hi_09;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Hi_09;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_Hi_09 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '不死属性 攻撃やスキルからの 被ダメージ - ';
                    _HtmStr += (_SetErem_Hi_09 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Hi_09;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem2_Yo_00 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 無属性 の時 与ダメージ + ';
                    _HtmStr += _SetErem2_Yo_00;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_Yo_00;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem2_Yo_00 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 無属性 の時 与ダメージ - ';
                    _HtmStr += (_SetErem2_Yo_00 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_Yo_00;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem2_Yo_01 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 火属性 の時 与ダメージ + ';
                    _HtmStr += _SetErem2_Yo_01;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_Yo_01;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem2_Yo_01 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 火属性 の時 与ダメージ - ';
                    _HtmStr += (_SetErem2_Yo_01 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_Yo_01;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem2_Yo_02 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 水属性 の時 与ダメージ + ';
                    _HtmStr += _SetErem2_Yo_02;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_Yo_02;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem2_Yo_02 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 水属性 の時 与ダメージ - ';
                    _HtmStr += (_SetErem2_Yo_02 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_Yo_02;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem2_Yo_03 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 風属性 の時 与ダメージ + ';
                    _HtmStr += _SetErem2_Yo_03;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_Yo_03;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem2_Yo_03 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 風属性 の時 与ダメージ - ';
                    _HtmStr += (_SetErem2_Yo_03 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_Yo_03;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem2_Yo_04 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 地属性 の時 与ダメージ + ';
                    _HtmStr += _SetErem2_Yo_04;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_Yo_04;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem2_Yo_04 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 地属性 の時 与ダメージ - ';
                    _HtmStr += (_SetErem2_Yo_04 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_Yo_04;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem2_Yo_05 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 毒属性 の時 与ダメージ + ';
                    _HtmStr += _SetErem2_Yo_05;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_Yo_05;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem2_Yo_05 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 毒属性 の時 与ダメージ - ';
                    _HtmStr += (_SetErem2_Yo_05 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_Yo_05;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem2_Yo_06 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 聖属性 の時 与ダメージ + ';
                    _HtmStr += _SetErem2_Yo_06;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_Yo_06;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem2_Yo_06 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 聖属性 の時 与ダメージ - ';
                    _HtmStr += (_SetErem2_Yo_06 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_Yo_06;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem2_Yo_07 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 闇属性 の時 与ダメージ + ';
                    _HtmStr += _SetErem2_Yo_07;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_Yo_07;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem2_Yo_07 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 闇属性 の時 与ダメージ - ';
                    _HtmStr += (_SetErem2_Yo_07 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_Yo_07;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem2_Yo_08 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 念属性 の時 与ダメージ + ';
                    _HtmStr += _SetErem2_Yo_08;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_Yo_08;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem2_Yo_08 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 念属性 の時 与ダメージ - ';
                    _HtmStr += (_SetErem2_Yo_08 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_Yo_08;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem2_Yo_09 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 不死属性 の時 与ダメージ + ';
                    _HtmStr += _SetErem2_Yo_09;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_Yo_09;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem2_Yo_09 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 不死属性 の時 与ダメージ - ';
                    _HtmStr += (_SetErem2_Yo_09 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_Yo_09;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem2_Hi_00 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 無属性 の時 被ダメージ + ';
                    _HtmStr += _SetErem2_Hi_00;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_Hi_00;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem2_Hi_00 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 無属性 の時 被ダメージ - ';
                    _HtmStr += (_SetErem2_Hi_00 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_Hi_00;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem2_Hi_01 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 火属性 の時 被ダメージ + ';
                    _HtmStr += _SetErem2_Hi_01;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_Hi_01;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem2_Hi_01 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 火属性 の時 被ダメージ - ';
                    _HtmStr += (_SetErem2_Hi_01 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_Hi_01;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem2_Hi_02 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 水属性 の時 被ダメージ + ';
                    _HtmStr += _SetErem2_Hi_02;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_Hi_02;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem2_Hi_02 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 水属性 の時 被ダメージ - ';
                    _HtmStr += (_SetErem2_Hi_02 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_Hi_02;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem2_Hi_03 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 風属性 の時 被ダメージ + ';
                    _HtmStr += _SetErem2_Hi_03;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_Hi_03;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem2_Hi_03 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 風属性 の時 被ダメージ - ';
                    _HtmStr += (_SetErem2_Hi_03 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_Hi_03;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem2_Hi_04 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 地属性 の時 被ダメージ + ';
                    _HtmStr += _SetErem2_Hi_04;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_Hi_04;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem2_Hi_04 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 地属性 の時 被ダメージ - ';
                    _HtmStr += (_SetErem2_Hi_04 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_Hi_04;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem2_Hi_05 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 毒属性 の時 被ダメージ + ';
                    _HtmStr += _SetErem2_Hi_05;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_Hi_05;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem2_Hi_05 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 毒属性 の時 被ダメージ - ';
                    _HtmStr += (_SetErem2_Hi_05 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_Hi_05;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem2_Hi_06 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 聖属性 の時 被ダメージ + ';
                    _HtmStr += _SetErem2_Hi_06;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_Hi_06;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem2_Hi_06 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 聖属性 の時 被ダメージ - ';
                    _HtmStr += (_SetErem2_Hi_06 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_Hi_06;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem2_Hi_07 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 闇属性 の時 被ダメージ + ';
                    _HtmStr += _SetErem2_Hi_07;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_Hi_07;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem2_Hi_07 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 闇属性 の時 被ダメージ - ';
                    _HtmStr += (_SetErem2_Hi_07 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_Hi_07;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem2_Hi_08 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 念属性 の時 被ダメージ + ';
                    _HtmStr += _SetErem2_Hi_08;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_Hi_08;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem2_Hi_08 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 念属性 の時 被ダメージ - ';
                    _HtmStr += (_SetErem2_Hi_08 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_Hi_08;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem2_Hi_09 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 不死属性 の時 被ダメージ + ';
                    _HtmStr += _SetErem2_Hi_09;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_Hi_09;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem2_Hi_09 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 不死属性 の時 被ダメージ - ';
                    _HtmStr += (_SetErem2_Hi_09 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_Hi_09;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_YoMa_00 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '無属性 攻撃やスキルの 与魔法ダメージ + ';
                    _HtmStr += _SetErem_YoMa_00;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_YoMa_00;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_YoMa_00 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '無属性 攻撃やスキルの 与魔法ダメージ - ';
                    _HtmStr += (_SetErem_YoMa_00 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_YoMa_00;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_YoMa_01 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '火属性 攻撃やスキルの 与魔法ダメージ + ';
                    _HtmStr += _SetErem_YoMa_01;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_YoMa_01;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_YoMa_01 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '火属性 攻撃やスキルの 与魔法ダメージ - ';
                    _HtmStr += (_SetErem_YoMa_01 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_YoMa_01;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_YoMa_02 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '水属性 攻撃やスキルの 与魔法ダメージ + ';
                    _HtmStr += _SetErem_YoMa_02;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_YoMa_02;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_YoMa_02 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '水属性 攻撃やスキルの 与魔法ダメージ - ';
                    _HtmStr += (_SetErem_YoMa_02 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_YoMa_02;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_YoMa_03 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '風属性 攻撃やスキルの 与魔法ダメージ + ';
                    _HtmStr += _SetErem_YoMa_03;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_YoMa_03;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_YoMa_03 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '風属性 攻撃やスキルの 与魔法ダメージ - ';
                    _HtmStr += (_SetErem_YoMa_03 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_YoMa_03;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_YoMa_04 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '地属性 攻撃やスキルの 与魔法ダメージ + ';
                    _HtmStr += _SetErem_YoMa_04;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_YoMa_04;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_YoMa_04 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '地属性 攻撃やスキルの 与魔法ダメージ - ';
                    _HtmStr += (_SetErem_YoMa_04 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_YoMa_04;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_YoMa_05 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '毒属性 攻撃やスキルの 与魔法ダメージ + ';
                    _HtmStr += _SetErem_YoMa_05;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_YoMa_05;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_YoMa_05 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '毒属性 攻撃やスキルの 与魔法ダメージ - ';
                    _HtmStr += (_SetErem_YoMa_05 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_YoMa_05;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_YoMa_06 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '聖属性 攻撃やスキルの 与魔法ダメージ + ';
                    _HtmStr += _SetErem_YoMa_06;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_YoMa_06;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_YoMa_06 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '聖属性 攻撃やスキルの 与魔法ダメージ - ';
                    _HtmStr += (_SetErem_YoMa_06 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_YoMa_06;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_YoMa_07 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '闇属性 攻撃やスキルの 与魔法ダメージ + ';
                    _HtmStr += _SetErem_YoMa_07;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_YoMa_07;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_YoMa_07 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '闇属性 攻撃やスキルの 与魔法ダメージ - ';
                    _HtmStr += (_SetErem_YoMa_07 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_YoMa_07;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_YoMa_08 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '念属性 攻撃やスキルの 与魔法ダメージ + ';
                    _HtmStr += _SetErem_YoMa_08;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_YoMa_08;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_YoMa_08 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '念属性 攻撃やスキルの 与魔法ダメージ - ';
                    _HtmStr += (_SetErem_YoMa_08 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_YoMa_08;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_YoMa_09 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '不死属性 攻撃やスキルの 与魔法ダメージ + ';
                    _HtmStr += _SetErem_YoMa_09;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_YoMa_09;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_YoMa_09 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '不死属性 攻撃やスキルの 与魔法ダメージ - ';
                    _HtmStr += (_SetErem_YoMa_09 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_YoMa_09;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_HiMa_00 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '無属性 攻撃やスキルからの 被魔法ダメージ + ';
                    _HtmStr += _SetErem_HiMa_00;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_HiMa_00;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_HiMa_00 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '無属性 攻撃やスキルからの 被魔法ダメージ - ';
                    _HtmStr += (_SetErem_HiMa_00 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_HiMa_00;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_HiMa_01 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '火属性 攻撃やスキルからの 被魔法ダメージ + ';
                    _HtmStr += _SetErem_HiMa_01;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_HiMa_01;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_HiMa_01 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '火属性 攻撃やスキルからの 被魔法ダメージ - ';
                    _HtmStr += (_SetErem_HiMa_01 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_HiMa_01;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_HiMa_02 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '水属性 攻撃やスキルからの 被魔法ダメージ + ';
                    _HtmStr += _SetErem_HiMa_02;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_HiMa_02;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_HiMa_02 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '水属性 攻撃やスキルからの 被魔法ダメージ - ';
                    _HtmStr += (_SetErem_HiMa_02 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_HiMa_02;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_HiMa_03 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '風属性 攻撃やスキルからの 被魔法ダメージ + ';
                    _HtmStr += _SetErem_HiMa_03;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_HiMa_03;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_HiMa_03 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '風属性 攻撃やスキルからの 被魔法ダメージ - ';
                    _HtmStr += (_SetErem_HiMa_03 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_HiMa_03;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_HiMa_04 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '地属性 攻撃やスキルからの 被魔法ダメージ + ';
                    _HtmStr += _SetErem_HiMa_04;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_HiMa_04;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_HiMa_04 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '地属性 攻撃やスキルからの 被魔法ダメージ - ';
                    _HtmStr += (_SetErem_HiMa_04 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_HiMa_04;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_HiMa_05 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '毒属性 攻撃やスキルからの 被魔法ダメージ + ';
                    _HtmStr += _SetErem_HiMa_05;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_HiMa_05;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_HiMa_05 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '毒属性 攻撃やスキルからの 被魔法ダメージ - ';
                    _HtmStr += (_SetErem_HiMa_05 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_HiMa_05;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_HiMa_06 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '聖属性 攻撃やスキルからの 被魔法ダメージ + ';
                    _HtmStr += _SetErem_HiMa_06;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_HiMa_06;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_HiMa_06 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '聖属性 攻撃やスキルからの 被魔法ダメージ - ';
                    _HtmStr += (_SetErem_HiMa_06 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_HiMa_06;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_HiMa_07 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '闇属性 攻撃やスキルからの 被魔法ダメージ + ';
                    _HtmStr += _SetErem_HiMa_07;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_HiMa_07;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_HiMa_07 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '闇属性 攻撃やスキルからの 被魔法ダメージ - ';
                    _HtmStr += (_SetErem_HiMa_07 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_HiMa_07;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_HiMa_08 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '念属性 攻撃やスキルからの 被魔法ダメージ + ';
                    _HtmStr += _SetErem_HiMa_08;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_HiMa_08;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_HiMa_08 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '念属性 攻撃やスキルからの 被魔法ダメージ - ';
                    _HtmStr += (_SetErem_HiMa_08 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_HiMa_08;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_HiMa_09 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '不死属性 攻撃やスキルからの 被魔法ダメージ + ';
                    _HtmStr += _SetErem_HiMa_09;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_HiMa_09;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_HiMa_09 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '不死属性 攻撃やスキルからの 被魔法ダメージ - ';
                    _HtmStr += (_SetErem_HiMa_09 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_HiMa_09;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem2_YoMa_00 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 無属性 の時 与魔法ダメージ + ';
                    _HtmStr += _SetErem2_YoMa_00;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_YoMa_00;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem2_YoMa_00 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 無属性 の時 与魔法ダメージ - ';
                    _HtmStr += (_SetErem2_YoMa_00 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_YoMa_00;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem2_YoMa_01 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 火属性 の時 与魔法ダメージ + ';
                    _HtmStr += _SetErem2_YoMa_01;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_YoMa_01;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem2_YoMa_01 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 火属性 の時 与魔法ダメージ - ';
                    _HtmStr += (_SetErem2_YoMa_01 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_YoMa_01;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem2_YoMa_02 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 水属性 の時 与魔法ダメージ + ';
                    _HtmStr += _SetErem2_YoMa_02;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_YoMa_02;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem2_YoMa_02 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 水属性 の時 与魔法ダメージ - ';
                    _HtmStr += (_SetErem2_YoMa_02 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_YoMa_02;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem2_YoMa_03 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 風属性 の時 与魔法ダメージ + ';
                    _HtmStr += _SetErem2_YoMa_03;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_YoMa_03;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem2_YoMa_03 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 風属性 の時 与魔法ダメージ - ';
                    _HtmStr += (_SetErem2_YoMa_03 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_YoMa_03;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem2_YoMa_04 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 地属性 の時 与魔法ダメージ + ';
                    _HtmStr += _SetErem2_YoMa_04;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_YoMa_04;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem2_YoMa_04 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 地属性 の時 与魔法ダメージ - ';
                    _HtmStr += (_SetErem2_YoMa_04 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_YoMa_04;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem2_YoMa_05 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 毒属性 の時 与魔法ダメージ + ';
                    _HtmStr += _SetErem2_YoMa_05;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_YoMa_05;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem2_YoMa_05 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 毒属性 の時 与魔法ダメージ - ';
                    _HtmStr += (_SetErem2_YoMa_05 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_YoMa_05;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem2_YoMa_06 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 聖属性 の時 与魔法ダメージ + ';
                    _HtmStr += _SetErem2_YoMa_06;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_YoMa_06;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem2_YoMa_06 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 聖属性 の時 与魔法ダメージ - ';
                    _HtmStr += (_SetErem2_YoMa_06 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_YoMa_06;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem2_YoMa_07 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 闇属性 の時 与魔法ダメージ + ';
                    _HtmStr += _SetErem2_YoMa_07;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_YoMa_07;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem2_YoMa_07 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 闇属性 の時 与魔法ダメージ - ';
                    _HtmStr += (_SetErem2_YoMa_07 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_YoMa_07;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem2_YoMa_08 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 念属性 の時 与魔法ダメージ + ';
                    _HtmStr += _SetErem2_YoMa_08;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_YoMa_08;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem2_YoMa_08 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 念属性 の時 与魔法ダメージ - ';
                    _HtmStr += (_SetErem2_YoMa_08 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_YoMa_08;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem2_YoMa_09 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 不死属性 の時 与魔法ダメージ + ';
                    _HtmStr += _SetErem2_YoMa_09;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_YoMa_09;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem2_YoMa_09 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 不死属性 の時 与魔法ダメージ - ';
                    _HtmStr += (_SetErem2_YoMa_09 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_YoMa_09;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem2_HiMa_00 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 無属性 の時 被魔法ダメージ + ';
                    _HtmStr += _SetErem2_HiMa_00;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_HiMa_00;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem2_HiMa_00 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 無属性 の時 被魔法ダメージ - ';
                    _HtmStr += (_SetErem2_HiMa_00 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_HiMa_00;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem2_HiMa_01 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 火属性 の時 被魔法ダメージ + ';
                    _HtmStr += _SetErem2_HiMa_01;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_HiMa_01;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem2_HiMa_01 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 火属性 の時 被魔法ダメージ - ';
                    _HtmStr += (_SetErem2_HiMa_01 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_HiMa_01;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem2_HiMa_02 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 水属性 の時 被魔法ダメージ + ';
                    _HtmStr += _SetErem2_HiMa_02;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_HiMa_02;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem2_HiMa_02 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 水属性 の時 被魔法ダメージ - ';
                    _HtmStr += (_SetErem2_HiMa_02 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_HiMa_02;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem2_HiMa_03 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 風属性 の時 被魔法ダメージ + ';
                    _HtmStr += _SetErem2_HiMa_03;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_HiMa_03;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem2_HiMa_03 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 風属性 の時 被魔法ダメージ - ';
                    _HtmStr += (_SetErem2_HiMa_03 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_HiMa_03;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem2_HiMa_04 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 地属性 の時 被魔法ダメージ + ';
                    _HtmStr += _SetErem2_HiMa_04;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_HiMa_04;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem2_HiMa_04 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 地属性 の時 被魔法ダメージ - ';
                    _HtmStr += (_SetErem2_HiMa_04 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_HiMa_04;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem2_HiMa_05 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 毒属性 の時 被魔法ダメージ + ';
                    _HtmStr += _SetErem2_HiMa_05;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_HiMa_05;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem2_HiMa_05 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 毒属性 の時 被魔法ダメージ - ';
                    _HtmStr += (_SetErem2_HiMa_05 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_HiMa_05;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem2_HiMa_06 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 聖属性 の時 被魔法ダメージ + ';
                    _HtmStr += _SetErem2_HiMa_06;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_HiMa_06;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem2_HiMa_06 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 聖属性 の時 被魔法ダメージ - ';
                    _HtmStr += (_SetErem2_HiMa_06 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_HiMa_06;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem2_HiMa_07 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 闇属性 の時 被魔法ダメージ + ';
                    _HtmStr += _SetErem2_HiMa_07;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_HiMa_07;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem2_HiMa_07 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 闇属性 の時 被魔法ダメージ - ';
                    _HtmStr += (_SetErem2_HiMa_07 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_HiMa_07;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem2_HiMa_08 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 念属性 の時 被魔法ダメージ + ';
                    _HtmStr += _SetErem2_HiMa_08;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_HiMa_08;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem2_HiMa_08 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 念属性 の時 被魔法ダメージ - ';
                    _HtmStr += (_SetErem2_HiMa_08 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_HiMa_08;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem2_HiMa_09 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 不死属性 の時 被魔法ダメージ + ';
                    _HtmStr += _SetErem2_HiMa_09;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_HiMa_09;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem2_HiMa_09 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 不死属性 の時 被魔法ダメージ - ';
                    _HtmStr += (_SetErem2_HiMa_09 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem2_HiMa_09;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_Yo_00 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 無形 の時 与ダメージ + ';
                    _HtmStr += _SetType_Yo_00;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Yo_00;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_Yo_00 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 無形 の時 与ダメージ - ';
                    _HtmStr += (_SetType_Yo_00 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Yo_00;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_Yo_01 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 動物形 の時 与ダメージ + ';
                    _HtmStr += _SetType_Yo_01;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Yo_01;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_Yo_01 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 動物形 の時 与ダメージ - ';
                    _HtmStr += (_SetType_Yo_01 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Yo_01;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_Yo_02 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 植物形 の時 与ダメージ + ';
                    _HtmStr += _SetType_Yo_02;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Yo_02;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_Yo_02 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 植物形 の時 与ダメージ - ';
                    _HtmStr += (_SetType_Yo_02 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Yo_02;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_Yo_03 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 昆虫形 の時 与ダメージ + ';
                    _HtmStr += _SetType_Yo_03;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Yo_03;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_Yo_03 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 昆虫形 の時 与ダメージ - ';
                    _HtmStr += (_SetType_Yo_03 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Yo_03;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_Yo_04 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 魚貝形 の時 与ダメージ + ';
                    _HtmStr += _SetType_Yo_04;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Yo_04;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_Yo_04 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 魚貝形 の時 与ダメージ - ';
                    _HtmStr += (_SetType_Yo_04 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Yo_04;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_Yo_05 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 人間形 の時 与ダメージ + ';
                    _HtmStr += _SetType_Yo_05;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Yo_05;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_Yo_05 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 人間形 の時 与ダメージ - ';
                    _HtmStr += (_SetType_Yo_05 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Yo_05;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_Yo_06 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 天使形 の時 与ダメージ + ';
                    _HtmStr += _SetType_Yo_06;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Yo_06;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_Yo_06 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 天使形 の時 与ダメージ - ';
                    _HtmStr += (_SetType_Yo_06 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Yo_06;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_Yo_07 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 悪魔形 の時 与ダメージ + ';
                    _HtmStr += _SetType_Yo_07;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Yo_07;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_Yo_07 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 悪魔形 の時 与ダメージ - ';
                    _HtmStr += (_SetType_Yo_07 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Yo_07;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_Yo_08 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 不死形 の時 与ダメージ + ';
                    _HtmStr += _SetType_Yo_08;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Yo_08;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_Yo_08 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 不死形 の時 与ダメージ - ';
                    _HtmStr += (_SetType_Yo_08 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Yo_08;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_Yo_09 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 竜族 の時 与ダメージ + ';
                    _HtmStr += _SetType_Yo_09;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Yo_09;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_Yo_09 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 竜族 の時 与ダメージ - ';
                    _HtmStr += (_SetType_Yo_09 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Yo_09;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_Hi_00 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 無形 の時 被ダメージ + ';
                    _HtmStr += _SetType_Hi_00;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Hi_00;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_Hi_00 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 無形 の時 被ダメージ - ';
                    _HtmStr += (_SetType_Hi_00 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Hi_00;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_Hi_01 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 動物形 の時 被ダメージ + ';
                    _HtmStr += _SetType_Hi_01;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Hi_01;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_Hi_01 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 動物形 の時 被ダメージ - ';
                    _HtmStr += (_SetType_Hi_01 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Hi_01;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_Hi_02 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 植物形 の時 被ダメージ + ';
                    _HtmStr += _SetType_Hi_02;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Hi_02;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_Hi_02 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 植物形 の時 被ダメージ - ';
                    _HtmStr += (_SetType_Hi_02 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Hi_02;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_Hi_03 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 昆虫形 の時 被ダメージ + ';
                    _HtmStr += _SetType_Hi_03;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Hi_03;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_Hi_03 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 昆虫形 の時 被ダメージ - ';
                    _HtmStr += (_SetType_Hi_03 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Hi_03;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_Hi_04 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 魚貝形 の時 被ダメージ + ';
                    _HtmStr += _SetType_Hi_04;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Hi_04;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_Hi_04 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 魚貝形 の時 被ダメージ - ';
                    _HtmStr += (_SetType_Hi_04 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Hi_04;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_Hi_05 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 人間形 の時 被ダメージ + ';
                    _HtmStr += _SetType_Hi_05;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Hi_05;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_Hi_05 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 人間形 の時 被ダメージ - ';
                    _HtmStr += (_SetType_Hi_05 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Hi_05;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_Hi_06 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 天使形 の時 被ダメージ + ';
                    _HtmStr += _SetType_Hi_06;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Hi_06;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_Hi_06 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 天使形 の時 被ダメージ - ';
                    _HtmStr += (_SetType_Hi_06 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Hi_06;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_Hi_07 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 悪魔形 の時 被ダメージ + ';
                    _HtmStr += _SetType_Hi_07;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Hi_07;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_Hi_07 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 悪魔形 の時 被ダメージ - ';
                    _HtmStr += (_SetType_Hi_07 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Hi_07;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_Hi_08 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 不死形 の時 被ダメージ + ';
                    _HtmStr += _SetType_Hi_08;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Hi_08;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_Hi_08 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 不死形 の時 被ダメージ - ';
                    _HtmStr += (_SetType_Hi_08 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Hi_08;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_Hi_09 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 竜族 の時 被ダメージ + ';
                    _HtmStr += _SetType_Hi_09;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Hi_09;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_Hi_09 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 竜族 の時 被ダメージ - ';
                    _HtmStr += (_SetType_Hi_09 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Hi_09;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_YoMa_00 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 無形 の時 与魔法ダメージ + ';
                    _HtmStr += _SetType_YoMa_00;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_YoMa_00;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_YoMa_00 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 無形 の時 与魔法ダメージ - ';
                    _HtmStr += (_SetType_YoMa_00 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_YoMa_00;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_YoMa_01 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 動物形 の時 与魔法ダメージ + ';
                    _HtmStr += _SetType_YoMa_01;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_YoMa_01;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_YoMa_01 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 動物形 の時 与魔法ダメージ - ';
                    _HtmStr += (_SetType_YoMa_01 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_YoMa_01;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_YoMa_02 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 植物形 の時 与魔法ダメージ + ';
                    _HtmStr += _SetType_YoMa_02;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_YoMa_02;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_YoMa_02 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 植物形 の時 与魔法ダメージ - ';
                    _HtmStr += (_SetType_YoMa_02 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_YoMa_02;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_YoMa_03 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 昆虫形 の時 与魔法ダメージ + ';
                    _HtmStr += _SetType_YoMa_03;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_YoMa_03;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_YoMa_03 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 昆虫形 の時 与魔法ダメージ - ';
                    _HtmStr += (_SetType_YoMa_03 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_YoMa_03;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_YoMa_04 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 魚貝形 の時 与魔法ダメージ + ';
                    _HtmStr += _SetType_YoMa_04;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_YoMa_04;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_YoMa_04 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 魚貝形 の時 与魔法ダメージ - ';
                    _HtmStr += (_SetType_YoMa_04 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_YoMa_04;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_YoMa_05 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 人間形 の時 与魔法ダメージ + ';
                    _HtmStr += _SetType_YoMa_05;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_YoMa_05;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_YoMa_05 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 人間形 の時 与魔法ダメージ - ';
                    _HtmStr += (_SetType_YoMa_05 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_YoMa_05;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_YoMa_06 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 天使形 の時 与魔法ダメージ + ';
                    _HtmStr += _SetType_YoMa_06;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_YoMa_06;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_YoMa_06 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 天使形 の時 与魔法ダメージ - ';
                    _HtmStr += (_SetType_YoMa_06 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_YoMa_06;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_YoMa_07 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 悪魔形 の時 与魔法ダメージ + ';
                    _HtmStr += _SetType_YoMa_07;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_YoMa_07;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_YoMa_07 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 悪魔形 の時 与魔法ダメージ - ';
                    _HtmStr += (_SetType_YoMa_07 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_YoMa_07;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_YoMa_08 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 不死形 の時 与魔法ダメージ + ';
                    _HtmStr += _SetType_YoMa_08;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_YoMa_08;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_YoMa_08 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 不死形 の時 与魔法ダメージ - ';
                    _HtmStr += (_SetType_YoMa_08 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_YoMa_08;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_YoMa_09 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 竜族 の時 与魔法ダメージ + ';
                    _HtmStr += _SetType_YoMa_09;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_YoMa_09;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_YoMa_09 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 竜族 の時 与魔法ダメージ - ';
                    _HtmStr += (_SetType_YoMa_09 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_YoMa_09;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_HiMa_00 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 無形 の時 被魔法ダメージ + ';
                    _HtmStr += _SetType_HiMa_00;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_HiMa_00;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_HiMa_00 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 無形 の時 被魔法ダメージ - ';
                    _HtmStr += (_SetType_HiMa_00 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_HiMa_00;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_HiMa_01 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 動物形 の時 被魔法ダメージ + ';
                    _HtmStr += _SetType_HiMa_01;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_HiMa_01;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_HiMa_01 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 動物形 の時 被魔法ダメージ - ';
                    _HtmStr += (_SetType_HiMa_01 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_HiMa_01;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_HiMa_02 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 植物形 の時 被魔法ダメージ + ';
                    _HtmStr += _SetType_HiMa_02;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_HiMa_02;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_HiMa_02 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 植物形 の時 被魔法ダメージ - ';
                    _HtmStr += (_SetType_HiMa_02 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_HiMa_02;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_HiMa_03 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 昆虫形 の時 被魔法ダメージ + ';
                    _HtmStr += _SetType_HiMa_03;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_HiMa_03;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_HiMa_03 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 昆虫形 の時 被魔法ダメージ - ';
                    _HtmStr += (_SetType_HiMa_03 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_HiMa_03;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_HiMa_04 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 魚貝形 の時 被魔法ダメージ + ';
                    _HtmStr += _SetType_HiMa_04;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_HiMa_04;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_HiMa_04 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 魚貝形 の時 被魔法ダメージ - ';
                    _HtmStr += (_SetType_HiMa_04 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_HiMa_04;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_HiMa_05 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 人間形 の時 被魔法ダメージ + ';
                    _HtmStr += _SetType_HiMa_05;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_HiMa_05;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_HiMa_05 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 人間形 の時 被魔法ダメージ - ';
                    _HtmStr += (_SetType_HiMa_05 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_HiMa_05;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_HiMa_06 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 天使形 の時 被魔法ダメージ + ';
                    _HtmStr += _SetType_HiMa_06;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_HiMa_06;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_HiMa_06 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 天使形 の時 被魔法ダメージ - ';
                    _HtmStr += (_SetType_HiMa_06 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_HiMa_06;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_HiMa_07 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 悪魔形 の時 被魔法ダメージ + ';
                    _HtmStr += _SetType_HiMa_07;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_HiMa_07;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_HiMa_07 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 悪魔形 の時 被魔法ダメージ - ';
                    _HtmStr += (_SetType_HiMa_07 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_HiMa_07;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_HiMa_08 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 不死形 の時 被魔法ダメージ + ';
                    _HtmStr += _SetType_HiMa_08;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_HiMa_08;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_HiMa_08 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 不死形 の時 被魔法ダメージ - ';
                    _HtmStr += (_SetType_HiMa_08 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_HiMa_08;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_HiMa_09 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 竜族 の時 被魔法ダメージ + ';
                    _HtmStr += _SetType_HiMa_09;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_HiMa_09;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_HiMa_09 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 竜族 の時 被魔法ダメージ - ';
                    _HtmStr += (_SetType_HiMa_09 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_HiMa_09;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetSize_Yo_00 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 小型 の時 与ダメージ + ';
                    _HtmStr += _SetSize_Yo_00;
                    _HtmStr += ' %';
                    _HtmStr += _StrSize_Yo_00;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetSize_Yo_00 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 小型 の時 与ダメージ - ';
                    _HtmStr += (_SetSize_Yo_00 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrSize_Yo_00;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetSize_Yo_01 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 中型 の時 与ダメージ + ';
                    _HtmStr += _SetSize_Yo_01;
                    _HtmStr += ' %';
                    _HtmStr += _StrSize_Yo_01;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetSize_Yo_01 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 中型 の時 与ダメージ - ';
                    _HtmStr += (_SetSize_Yo_01 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrSize_Yo_01;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetSize_Yo_02 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 大型 の時 与ダメージ + ';
                    _HtmStr += _SetSize_Yo_02;
                    _HtmStr += ' %';
                    _HtmStr += _StrSize_Yo_02;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetSize_Yo_02 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 大型 の時 ダメージ - ';
                    _HtmStr += (_SetSize_Yo_02 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrSize_Yo_02;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetSize_Hi_00 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 小型 の時 被ダメージ + ';
                    _HtmStr += _SetSize_Hi_00;
                    _HtmStr += ' %';
                    _HtmStr += _StrSize_Hi_00;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetSize_Hi_00 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 小型 の時 被ダメージ - ';
                    _HtmStr += (_SetSize_Hi_00 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrSize_Hi_00;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetSize_Hi_01 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 中型 の時 被ダメージ + ';
                    _HtmStr += _SetSize_Hi_01;
                    _HtmStr += ' %';
                    _HtmStr += _StrSize_Hi_01;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetSize_Hi_01 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 中型 の時 被ダメージ - ';
                    _HtmStr += (_SetSize_Hi_01 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrSize_Hi_01;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetSize_Hi_02 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 大型 の時 被ダメージ + ';
                    _HtmStr += _SetSize_Hi_02;
                    _HtmStr += ' %';
                    _HtmStr += _StrSize_Hi_02;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetSize_Hi_02 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 大型 の時 被ダメージ - ';
                    _HtmStr += (_SetSize_Hi_02 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrSize_Hi_02;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_Exp_00 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 無属性 の時 倒した時の 経験値 + ';
                    _HtmStr += _SetErem_Exp_00;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Exp_00;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_Exp_00 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 無属性 の時 を倒した時の 経験値 - ';
                    _HtmStr += (_SetErem_Exp_00 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Exp_00;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_Exp_01 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 火属性 の時 倒した時の 経験値 + ';
                    _HtmStr += _SetErem_Exp_01;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Exp_01;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_Exp_01 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 火属性 の時 倒した時の 経験値 - ';
                    _HtmStr += (_SetErem_Exp_01 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Exp_01;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_Exp_02 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 水属性 の時 倒した時の 経験値 + ';
                    _HtmStr += _SetErem_Exp_02;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Exp_02;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_Exp_02 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 水属性 の時 倒した時の 経験値 - ';
                    _HtmStr += (_SetErem_Exp_02 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Exp_02;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_Exp_03 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 風属性 の時 倒した時の 経験値 + ';
                    _HtmStr += _SetErem_Exp_03;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Exp_03;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_Exp_03 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 風属性 の時 倒した時の 経験値 - ';
                    _HtmStr += (_SetErem_Exp_03 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Exp_03;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_Exp_04 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 地属性 の時 倒した時の 経験値 + ';
                    _HtmStr += _SetErem_Exp_04;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Exp_04;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_Exp_04 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 地属性 の時 倒した時の 経験値 - ';
                    _HtmStr += (_SetErem_Exp_04 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Exp_04;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_Exp_05 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 毒属性 の時 倒した時の 経験値 + ';
                    _HtmStr += _SetErem_Exp_05;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Exp_05;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_Exp_05 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 毒属性 の時 倒した時の 経験値 - ';
                    _HtmStr += (_SetErem_Exp_05 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Exp_05;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_Exp_06 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 聖属性 の時 倒した時の 経験値 + ';
                    _HtmStr += _SetErem_Exp_06;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Exp_06;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_Exp_06 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 聖属性 の時 倒した時の 経験値 - ';
                    _HtmStr += (_SetErem_Exp_06 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Exp_06;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_Exp_07 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 闇属性 の時 倒した時の 経験値 + ';
                    _HtmStr += _SetErem_Exp_07;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Exp_07;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_Exp_07 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 闇属性 の時 倒した時の 経験値 - ';
                    _HtmStr += (_SetErem_Exp_07 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Exp_07;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_Exp_08 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 念属性 の時 倒した時の 経験値 + ';
                    _HtmStr += _SetErem_Exp_08;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Exp_08;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_Exp_08 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 念属性 の時 倒した時の 経験値 - ';
                    _HtmStr += (_SetErem_Exp_08 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Exp_08;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_Exp_09 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 不死属性 の時 倒した時の 経験値 + ';
                    _HtmStr += _SetErem_Exp_09;
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Exp_09;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_Exp_09 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 不死属性 の時 倒した時の 経験値 - ';
                    _HtmStr += (_SetErem_Exp_09 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrErem_Exp_09;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_Exp_00 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 無形 の時 倒した時の 経験値 + ';
                    _HtmStr += _SetType_Exp_00;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Exp_00;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_Exp_00 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 無形 の時 倒した時の 経験値 - ';
                    _HtmStr += (_SetType_Exp_00 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Exp_00;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_Exp_01 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 動物形 の時 倒した時の 経験値 + ';
                    _HtmStr += _SetType_Exp_01;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Exp_01;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_Exp_01 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 動物形 の時 倒した時の 経験値 - ';
                    _HtmStr += (_SetType_Exp_01 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Exp_01;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_Exp_02 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 植物形 の時 倒した時の 経験値 + ';
                    _HtmStr += _SetType_Exp_02;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Exp_02;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_Exp_02 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 植物形 の時 倒した時の 経験値 - ';
                    _HtmStr += (_SetType_Exp_02 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Exp_02;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_Exp_03 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 昆虫形 の時 倒した時の 経験値 + ';
                    _HtmStr += _SetType_Exp_03;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Exp_03;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_Exp_03 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 昆虫形 の時 倒した時の 経験値 - ';
                    _HtmStr += (_SetType_Exp_03 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Exp_03;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_Exp_04 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 魚貝形 の時 倒した時の 経験値 + ';
                    _HtmStr += _SetType_Exp_04;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Exp_04;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_Exp_04 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 魚貝形 の時 倒した時の 経験値 - ';
                    _HtmStr += (_SetType_Exp_04 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Exp_04;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_Exp_05 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 人間形 の時 倒した時の 経験値 + ';
                    _HtmStr += _SetType_Exp_05;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Exp_05;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_Exp_05 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 人間形 の時 倒した時の 経験値 - ';
                    _HtmStr += (_SetType_Exp_05 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Exp_05;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_Exp_06 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 天使形 の時 倒した時の 経験値 + ';
                    _HtmStr += _SetType_Exp_06;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Exp_06;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_Exp_06 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 天使形 の時 倒した時の 経験値 - ';
                    _HtmStr += (_SetType_Exp_06 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Exp_06;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_Exp_07 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 悪魔形 の時 倒した時の 経験値 + ';
                    _HtmStr += _SetType_Exp_07;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Exp_07;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_Exp_07 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 悪魔形 の時 倒した時の 経験値 - ';
                    _HtmStr += (_SetType_Exp_07 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Exp_07;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_Exp_08 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 不死形 の時 倒した時の 経験値 + ';
                    _HtmStr += _SetType_Exp_08;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Exp_08;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_Exp_08 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 不死形 の時 倒した時の 経験値 - ';
                    _HtmStr += (_SetType_Exp_08 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Exp_08;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetType_Exp_09 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 竜族 の時 倒した時の 経験値 + ';
                    _HtmStr += _SetType_Exp_09;
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Exp_09;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetType_Exp_09 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 竜族 の時 倒した時の 経験値 - ';
                    _HtmStr += (_SetType_Exp_09 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrType_Exp_09;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetSize_Exp_00 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 小型 の時 倒した時の 経験値 + ';
                    _HtmStr += _SetSize_Exp_00;
                    _HtmStr += ' %';
                    _HtmStr += _StrSize_Exp_00;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetSize_Exp_00 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 小型 の時 倒した時の 経験値 - ';
                    _HtmStr += (_SetSize_Exp_00 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrSize_Exp_00;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetSize_Exp_01 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 中型 の時 倒した時の 経験値 + ';
                    _HtmStr += _SetSize_Exp_01;
                    _HtmStr += ' %';
                    _HtmStr += _StrSize_Exp_01;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetSize_Exp_01 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 中型 の時 倒した時の 経験値 - ';
                    _HtmStr += (_SetSize_Exp_01 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrSize_Exp_01;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetSize_Exp_02 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 大型 の時 倒した時の 経験値 + ';
                    _HtmStr += _SetSize_Exp_02;
                    _HtmStr += ' %';
                    _HtmStr += _StrSize_Exp_02;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetSize_Exp_02 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 大型 の時 倒した時の 経験値 - ';
                    _HtmStr += (_SetSize_Exp_02 * (-1));
                    _HtmStr += ' %';
                    _HtmStr += _StrSize_Exp_02;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_CRI_00 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 無属性 の時 CRI + ';
                    _HtmStr += _SetErem_CRI_00;
                    _HtmStr += _StrErem_CRI_00;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_CRI_00 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 無属性 の時 をCRI - ';
                    _HtmStr += (_SetErem_CRI_00 * (-1));
                    _HtmStr += _StrErem_CRI_00;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_CRI_01 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 火属性 の時 CRI + ';
                    _HtmStr += _SetErem_CRI_01;
                    _HtmStr += _StrErem_CRI_01;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_CRI_01 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 火属性 の時 CRI - ';
                    _HtmStr += (_SetErem_CRI_01 * (-1));
                    _HtmStr += _StrErem_CRI_01;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_CRI_02 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 水属性 の時 CRI + ';
                    _HtmStr += _SetErem_CRI_02;
                    _HtmStr += _StrErem_CRI_02;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_CRI_02 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 水属性 の時 CRI - ';
                    _HtmStr += (_SetErem_CRI_02 * (-1));
                    _HtmStr += _StrErem_CRI_02;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_CRI_03 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 風属性 の時 CRI + ';
                    _HtmStr += _SetErem_CRI_03;
                    _HtmStr += _StrErem_CRI_03;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_CRI_03 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 風属性 の時 CRI - ';
                    _HtmStr += (_SetErem_CRI_03 * (-1));
                    _HtmStr += _StrErem_CRI_03;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_CRI_04 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 地属性 の時 CRI + ';
                    _HtmStr += _SetErem_CRI_04;
                    _HtmStr += _StrErem_CRI_04;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_CRI_04 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 地属性 の時 CRI - ';
                    _HtmStr += (_SetErem_CRI_04 * (-1));
                    _HtmStr += _StrErem_CRI_04;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_CRI_05 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 毒属性 の時 CRI + ';
                    _HtmStr += _SetErem_CRI_05;
                    _HtmStr += _StrErem_CRI_05;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_CRI_05 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 毒属性 の時 CRI - ';
                    _HtmStr += (_SetErem_CRI_05 * (-1));
                    _HtmStr += _StrErem_CRI_05;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_CRI_06 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 聖属性 の時 CRI + ';
                    _HtmStr += _SetErem_CRI_06;
                    _HtmStr += _StrErem_CRI_06;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_CRI_06 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 聖属性 の時 CRI - ';
                    _HtmStr += (_SetErem_CRI_06 * (-1));
                    _HtmStr += _StrErem_CRI_06;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_CRI_07 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 闇属性 の時 CRI + ';
                    _HtmStr += _SetErem_CRI_07;
                    _HtmStr += _StrErem_CRI_07;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_CRI_07 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 闇属性 の時 CRI - ';
                    _HtmStr += (_SetErem_CRI_07 * (-1));
                    _HtmStr += _StrErem_CRI_07;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }
    
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    
    if(_SetErem_CRI_08 > 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 念属性 の時 CRI + ';
                    _HtmStr += _SetErem_CRI_08;
                    _HtmStr += _StrErem_CRI_08;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
    }else if(_SetErem_CRI_08 < 0){
        _HtmStr += C_tag_trst;
            _HtmStr += C_tag_tdst('100%','20px');
                _HtmStr += '<DIV style=\'width:100%; height:18px;\'>';
                    _HtmStr += '&nbsp;';
                    _HtmStr += '対象が 念属性 の時 CRI - ';
                    _HtmStr += (_SetErem_CRI_08 * (-1));
                    _HtmStr += _StrErem_CRI_08;
                _HtmStr += '</DIV>';
            _HtmStr += C_tag_tded;
        _HtmStr += C_tag_tred;
        
        _RowCount += 1;
        
