var GSk_PageNo = '0';

function Skill_Init (){
    var _setMouseOverEvent = 'Main_SetS(\'_SetId_\',\'cursor\',\'pointer\'); Main_SetS(\'_SetId_\',\'background-color\',C_Color_Pink);';
    var _setMouseOutEvent = 'Main_SetS(\'_SetId_\',\'cursor\',\'auto\'); Main_SetS(\'_SetId_\',\'background-color\',\'Transparent\');';
    var _setMouseClickEvent = 'Skill_PageSet(\'_SetNo_\');';
    var _setDivIdBase = 'D_SkillTitle_SetNo_';
    
    var _setNo = '';
    var _setDivId = '';
    
    for(var _i = 0, _ilen = 4; _i < _ilen; _i++){
        if(_i < 1){
            _setNo = '01_01';
        }else if(_i < 2){
            _setNo = '01_03';
        }else if(_i < 3){
            _setNo = '02_01';
        }else{
            _setNo = '03_01';
        }
        
        _setDivId = _setDivIdBase.replace(/_SetNo_/g,_setNo);
        
        Main_DelE(_setDivId,'OnMouseOver');
        Main_DelE(_setDivId,'OnMouseOut');
        Main_DelE(_setDivId,'OnClick');
        
        Main_SetE(_setDivId,'OnMouseOver',_setMouseOverEvent.replace(/_SetId_/g,_setDivId));
        Main_SetE(_setDivId,'OnMouseOut',_setMouseOutEvent.replace(/_SetId_/g,_setDivId));
        Main_SetE(_setDivId,'OnClick',_setMouseClickEvent.replace(/_SetNo_/g,_setNo));
    }
    
    GSk_PageNo = '0';
    Skill_PageSet('01_01');
}

function Skill_PageSet (_PageNo){
    if(GSk_PageNo != _PageNo){
        var _setMouseOutEvent1 = 'Main_SetS(\'_SetId_\',\'cursor\',\'auto\'); Main_SetS(\'_SetId_\',\'background-color\',C_Color_Pink);';
        var _setMouseOutEvent2 = 'Main_SetS(\'_SetId_\',\'cursor\',\'auto\'); Main_SetS(\'_SetId_\',\'background-color\',\'Transparent\');';
        var _setDivIdBase = 'D_SkillTitle_SetNo_';
        
        var _setNo = '';
        var _setDivId = '';
        
        for(var _i = 0, _ilen = 4; _i < _ilen; _i++){
            if(_i < 1){
                _setNo = '01_01';
            }else if(_i < 2){
                _setNo = '01_03';
            }else if(_i < 3){
                _setNo = '02_01';
            }else{
                _setNo = '03_01';
            }
            
            _setDivId = _setDivIdBase.replace(/_SetNo_/g,_setNo);
            
            //Main_DelE(_setDivId,'OnMouseOver');
            Main_DelE(_setDivId,'OnMouseOut');
            //Main_DelE(_setDivId,'OnClick');
            
            
            if(_setNo == _PageNo){
                Main_SetS(_setDivId,'background-color',C_Color_Pink);
                Main_SetE(_setDivId,'OnMouseOut',_setMouseOutEvent1.replace(/_SetId_/g,_setDivId));
            }else{
                Main_SetS(_setDivId,'background-color','Transparent');
                Main_SetE(_setDivId,'OnMouseOut',_setMouseOutEvent2.replace(/_SetId_/g,_setDivId));
            }
        }
        
        
        var _fileName = 'skill/skill';
        _fileName += _PageNo;
        _fileName += '.html';
        
        //HTMLファイル読み込み
        Main_GetHtmlFile('D_SkillMain',_fileName);
        
        //ログの設定
        //if (GSk_PageNo != '0'){
        //    var _setLog = 'Act_ChangeMenu(C_TabNo_Data,C_PageNo_Basic); Skill_PageSet(\'';
        //    _setLog += _PageNo;
        //    _setLog += '\');';
        //    
        //    Main_SH(_setLog);
        //}
        
        GSk_PageNo = _PageNo;
        
        //スクロールをリセット
        document.body.scrollTop=0;
    }
}


function Skill_GetData(_Name,_Id){
    
    var _SkillData = G_JDB_skill;
    
    var _DataNo = Calc_Asearch(_SkillData,'Name',_Name);
    
    var _DataStr = _SkillData[_DataNo].Data;
    _DataStr = _DataStr.replace(/。/g,'。<BR/>');
    _DataStr.length = _DataStr.length - 4;
    
    var _Type = _SkillData[_DataNo].Type;
    
    var _Lv = _SkillData[_DataNo].MLv;
    
    var _DivStr = 'D_Skill_DataView';
    
    var _DivStr2 = 'D_Skill_';
    _DivStr2 += _Id;
    
    Main_SetS(_DivStr,'display','block');
    
    var _posL = Main_GetPosL(_DivStr2);
    _posL += 'px';
    var _posT = Main_GetPosT(_DivStr2);
    _posT -= 1;
    _posT += 'px';
    
    var _SetHtm = '<Table border=\'0px\' cellpadding=\'0px\' cellspacing=\'0px\' style=\'width:300px; background-color:#';
          _SetHtm += C_Color_LgtPink;
          _SetHtm += ';\'>';
      _SetHtm += C_tag_trst;
        _SetHtm += C_tag_tdst('300px','1px','','4');
          _SetHtm += '<DIV class=\'D_TableSpace\'>　</DIV>';
        _SetHtm += C_tag_tded;
      _SetHtm += C_tag_tred;
      
      _SetHtm += C_tag_trst;
        
        _SetHtm += C_tag_tdst('1px','100%');
          _SetHtm += '<DIV class=\'D_TableSpaceT\'>　</DIV>';
        _SetHtm += C_tag_tded;
        
        _SetHtm += C_tag_tdst('5px','100%');
          _SetHtm += '<DIV style=\'width:5px; overflow:hidden;\'>　</DIV>';
        _SetHtm += C_tag_tded;
        
        _SetHtm += C_tag_tdst('293px');
          _SetHtm += '<DIV style=\'width:293px; font-size:12px;\'>';
          _SetHtm += _Type;
          _SetHtm += '　　MaxLv';
          _SetHtm += _Lv;
          _SetHtm += '</DIV>';
        _SetHtm += C_tag_tded;
        
        _SetHtm += C_tag_tdst('1px','100%');
          _SetHtm += '<DIV class=\'D_TableSpaceT\'>　</DIV>';
        _SetHtm += C_tag_tded;
        
      _SetHtm += C_tag_tred;
      
      _SetHtm += C_tag_trst;
        _SetHtm += C_tag_tdst('1px','3px');
          _SetHtm += '<DIV class=\'D_TableSpaceT\' style=\'width:1px; height:3px;\'>　</DIV>';
        _SetHtm += C_tag_tded;
        
        _SetHtm += C_tag_tdst('298px','3px','','2');
          _SetHtm += '<DIV style=\'width:298px; height:3px; overflow:hidden;\'>　</DIV>';
        _SetHtm += C_tag_tded;
        
        _SetHtm += C_tag_tdst('1px','3px');
          _SetHtm += '<DIV class=\'D_TableSpaceT\' style=\'width:1px; height:3px;\'>　</DIV>';
        _SetHtm += C_tag_tded;
      _SetHtm += C_tag_tred;
      
      _SetHtm += C_tag_trst;
        
        var _tdTag = C_tag_tdst('1px','100%');
        _tdTag = _tdTag.replace('style=\'','style=\'background-color:#aaaabb; ');
        
        _SetHtm += _tdTag;
          _SetHtm += '<DIV class=\'D_TableSpaceT\' style=\'height:100%;\'>　</DIV>';
        _SetHtm += C_tag_tded;
        
        _SetHtm += C_tag_tdst('5px','100%');
          _SetHtm += '<DIV style=\'width:5px; overflow:hidden;\'>　</DIV>';
        _SetHtm += C_tag_tded;
        
        _SetHtm += C_tag_tdst('293px');
          _SetHtm += '<DIV style=\'width:293px; font-size:12px;\'>';
          _SetHtm += _DataStr;
          _SetHtm += '</DIV>';
        _SetHtm += C_tag_tded;
        
        _SetHtm += _tdTag;
          _SetHtm += '<DIV class=\'D_TableSpaceT\' style=\'height:100%;\'>　</DIV>';
        _SetHtm += C_tag_tded;
        
      _SetHtm += C_tag_tred;
      
      _SetHtm += C_tag_trst;
        _SetHtm += C_tag_tdst('300px','1px','','4');
          _SetHtm += '<DIV class=\'D_TableSpace\'>　</DIV>';
        _SetHtm += C_tag_tded;
      _SetHtm += C_tag_tred;
    _SetHtm += '</Table>';
    
    
    Main_SetH(_DivStr,_SetHtm);
    Main_SetS(_DivStr,'left',_posL);
    Main_SetS(_DivStr,'top',_posT);
}

function Skill_CloseData(){
    var _DivStr = 'D_Skill_DataView';
    
    Main_SetS(_DivStr,'display','none');
}

function Skill_GetLv(_Name){
    var _SkillLv01 = 0;
    var _SkillLv02 = 0;
    var _SkillLv03 = 0;
    var _SkillLv04 = 0;
    var _SkillLv05 = 0;
    
    var _SkillLv11 = 0;
    var _SkillLv12 = 0;
    var _SkillLv13 = 0;
    var _SkillLv14 = 0;
    var _SkillLv15 = 0;
    var _SkillLv16 = 0;
    var _SkillLv17 = 0;
    var _SkillLv18 = 0;
    var _SkillLv19 = 0;
    var _SkillLv20 = 0;
    
    var _SkillName01 = '';
    var _SkillName02 = '';
    var _SkillName03 = '';
    var _SkillName04 = '';
    var _SkillName05 = '';
    
    var _SkillName11 = '';
    var _SkillName12 = '';
    var _SkillName13 = '';
    var _SkillName14 = '';
    var _SkillName15 = '';
    var _SkillName16 = '';
    var _SkillName17 = '';
    var _SkillName18 = '';
    var _SkillName19 = '';
    var _SkillName20 = '';
    
    if(_Name == 'マグナムブレイク'){
        _SkillLv01 += 5;
        _SkillName01 += 'sm_bash';
    }else if(_Name == 'インデュア'){
        _SkillLv01 += 5;
        _SkillName01 += 'sm_provoke';
    }else if(_Name == 'マジッククラッシャー'){
        _SkillLv01 += 1;
        _SkillName01 += 'mg_srecovery';
    }else if(_Name == 'ファイアーボール'){
        _SkillLv01 += 4;
        _SkillName01 += 'mg_firebolt';
    }else if(_Name == 'ファイアーウォール'){
        _SkillLv01 += 5;
        _SkillName01 += 'mg_fireball';
        _SkillLv02 += 1;
        _SkillName02 += 'mg_sight';
        _SkillLv11 += 4;
        _SkillName11 += 'mg_firebolt';
    }else if(_Name == 'ファイアーピラー'){
        _SkillLv01 += 1;
        _SkillName01 += 'mg_firewall';
        _SkillLv11 += 5;
        _SkillName11 += 'mg_fireball';
        _SkillLv12 += 1;
        _SkillName12 += 'mg_sight';
        _SkillLv13 += 4;
        _SkillName13 += 'mg_firebolt';
    }else if(_Name == 'サイトラッシャー'){
        _SkillLv01 += 1;
        _SkillName01 += 'mg_sight';
        _SkillLv02 += 1;
        _SkillName02 += 'mg_lightningbolt';
    }else if(_Name == 'フロストダイバー'){
        _SkillLv01 += 5;
        _SkillName01 += 'mg_coldbolt';
    }else if(_Name == 'ウォーターボール'){
        _SkillLv01 += 1;
        _SkillName01 += 'mg_coldbolt';
        _SkillLv02 += 1;
        _SkillName02 += 'mg_lightningbolt';
    }else if(_Name == 'サンダーストーム'){
        _SkillLv01 += 4;
        _SkillName01 += 'mg_lightningbolt';
    }else if(_Name == 'ユピテルサンダー'){
        _SkillLv01 += 1;
        _SkillName01 += 'mg_lightningbolt';
        _SkillLv02 += 1;
        _SkillName02 += 'mg_napalmbeat';
    }else if(_Name == 'アイスウォール'){
        _SkillLv01 += 1;
        _SkillName01 += 'mg_stonecurse';
        _SkillLv02 += 1;
        _SkillName02 += 'mg_frostdiver';
        _SkillLv11 += 5;
        _SkillName11 += 'mg_coldbolt';
    }else if(_Name == 'フロストノヴァ'){
        _SkillLv01 += 1;
        _SkillName01 += 'wz_icewall';
        _SkillLv11 += 1;
        _SkillName11 += 'mg_stonecurse';
        _SkillLv12 += 1;
        _SkillName12 += 'mg_frostdiver';
        _SkillLv13 += 5;
        _SkillName13 += 'mg_coldbolt';
    }else if(_Name == 'アーススパイク'){
        _SkillLv01 += 1;
        _SkillName01 += 'mg_stonecurse';
    }else if(_Name == 'ヘヴンズドライブ'){
        _SkillLv01 += 3;
        _SkillName01 += 'wz_earthspike';
        _SkillLv11 += 1;
        _SkillName11 += 'mg_stonecurse';
    }else if(_Name == 'クァグマイア'){
        _SkillLv01 += 1;
        _SkillName01 += 'wz_heavendrive';
        _SkillLv11 += 3;
        _SkillName11 += 'wz_earthspike';
        _SkillLv12 += 1;
        _SkillName12 += 'mg_stonecurse';
    }else if(_Name == 'ソウルストライク'){
        _SkillLv01 += 4;
        _SkillName01 += 'mg_napalmbeat';
    }else if(_Name == 'セイフティウォール'){
        _SkillLv01 += 7;
        _SkillName01 += 'mg_napalmbeat';
        _SkillLv02 += 5;
        _SkillName02 += 'mg_soulstrike';
    }else if(_Name == 'デーモンベイン'){
        _SkillLv01 += 3;
        _SkillName01 += 'al_dp';
    }else if(_Name == 'シグナムクルシス'){
        _SkillLv01 += 3;
        _SkillName01 += 'al_demonbane';
        _SkillLv11 += 3;
        _SkillName11 += 'al_dp';
    }else if(_Name == '鉄拳'){
        _SkillLv01 += 10;
        _SkillName01 += 'al_dp';
        _SkillLv02 += 10;
        _SkillName02 += 'al_demonbane';
    }else if(_Name == '気功'){
        _SkillLv01 += 2;
        _SkillName01 += 'mo_ironhand';
        _SkillLv11 += 10;
        _SkillName11 += 'al_dp';
        _SkillLv12 += 10;
        _SkillName12 += 'al_demonbane';
    }else if(_Name == '気奪'){
        _SkillLv01 += 5;
        _SkillName01 += 'mo_callspirits';
        _SkillLv11 += 10;
        _SkillName11 += 'al_dp';
        _SkillLv12 += 10;
        _SkillName12 += 'al_demonbane';
        _SkillLv13 += 2;
        _SkillName13 += 'mo_ironhand';
    }else if(_Name == 'エンジェラス'){
        _SkillLv01 += 3;
        _SkillName01 += 'al_dp';
    }else if(_Name == 'ブレッシング'){
        _SkillLv01 += 5;
        _SkillName01 += 'al_dp';
    }else if(_Name == 'キュアー'){
        _SkillLv01 += 2;
        _SkillName01 += 'al_heal';
    }else if(_Name == '速度増加'){
        _SkillLv01 += 3;
        _SkillName01 += 'al_heal';
    }else if(_Name == '速度減少'){
        _SkillLv01 += 1;
        _SkillName01 += 'al_incagi';
        _SkillLv11 += 3;
        _SkillName11 += 'al_heal';
    }else if(_Name == 'サンクチュアリ'){
        _SkillLv01 += 1;
        _SkillName01 += 'al_heal';
    }else if(_Name == 'グロリア'){
        _SkillLv01 += 7;
        _SkillName01 += 'pr_sanctuary';
        _SkillLv11 += 1;
        _SkillName11 += 'al_heal';
    }else if(_Name == 'テレポート'){
        _SkillLv01 += 1;
        _SkillName01 += 'al_ruwach';
    }else if(_Name == 'ワープポータル'){
        _SkillLv01 += 2;
        _SkillName01 += 'al_teleport';
        _SkillLv11 += 1;
        _SkillName11 += 'al_ruwach';
    }else if(_Name == 'ニューマ'){
        _SkillLv01 += 4;
        _SkillName01 += 'al_warp';
        _SkillLv11 += 1;
        _SkillName11 += 'al_ruwach';
        _SkillLv12 += 2;
        _SkillName12 += 'al_teleport';
    }else if(_Name == 'ディスカウント'){
        _SkillLv01 += 3;
        _SkillName01 += 'mc_inccarry';
    }else if(_Name == 'オーバーチャージ'){
        _SkillLv01 += 3;
        _SkillName01 += 'mc_discount';
        _SkillLv11 += 3;
        _SkillName11 += 'mc_inccarry';
    }else if(_Name == 'プッシュカート'){
        _SkillLv01 += 5;
        _SkillName01 += 'mc_inccarry';
    }else if(_Name == '露店開設'){
        _SkillLv01 += 3;
        _SkillName01 += 'mc_pushcart';
        _SkillLv11 += 5;
        _SkillName11 += 'mc_inccarry';
    }else if(_Name == '武器研究'){
        _SkillLv01 += 1;
        _SkillName01 += 'bs_hiltbinding';
    }else if(_Name == 'ワシの目'){
        _SkillLv01 += 3;
        _SkillName01 += 'ac_owl';
    }else if(_Name == '集中力向上'){
        _SkillLv01 += 1;
        _SkillName01 += 'ac_vulture';
        _SkillLv11 += 3;
        _SkillName11 += 'ac_owl';
    }else if(_Name == 'フラッシャー'){
        _SkillLv01 += 1;
        _SkillName01 += 'ht_skidtrap';
    }else if(_Name == 'フリージングトラップ'){
        _SkillLv01 += 1;
        _SkillName01 += 'ht_flasher';
        _SkillLv11 += 1;
        _SkillName11 += 'ht_skidtrap';
    }else if(_Name == 'サンドマン'){
        _SkillLv01 += 1;
        _SkillName01 += 'ht_flasher';
        _SkillLv11 += 1;
        _SkillName11 += 'ht_skidtrap';
    }else if(_Name == 'ハイディング'){
        _SkillLv01 += 5;
        _SkillName01 += 'tf_steal';
    }else if(_Name == 'トンネルドライブ'){
        _SkillLv01 += 1;
        _SkillName01 += 'tf_hiding';
        _SkillLv11 += 5;
        _SkillName11 += 'tf_steal';
    }else if(_Name == '解毒'){
        _SkillLv01 += 3;
        _SkillName01 += 'tf_poison';
    }else if(_Name == 'エンチャントポイズン'){
        _SkillLv01 += 1;
        _SkillName01 += 'tf_poison';
    }else if(_Name == 'ホーリークロス'){
        _SkillLv01 += 7;
        _SkillName01 += 'cr_trust';
    }else if(_Name == '手裏剣投げ'){
        _SkillLv01 += 1;
        _SkillName01 += 'nj_tobidougu';
    }else if(_Name == '苦無投げ'){
        _SkillLv01 += 5;
        _SkillName01 += 'nj_syuriken';
        _SkillLv11 += 1;
        _SkillName11 += 'nj_tobidougu';
    }else if(_Name == '風魔手裏剣投げ'){
        _SkillLv01 += 5;
        _SkillName01 += 'nj_tobidougu';
        _SkillLv02 += 5;
        _SkillName02 += 'nj_kunai';
        _SkillLv11 += 5;
        _SkillName11 += 'nj_syuriken';
    }else if(_Name == '銭投げ'){
        _SkillLv01 += 10;
        _SkillName01 += 'nj_tobidougu';
        _SkillLv02 += 5;
        _SkillName02 += 'nj_huuma';
        _SkillLv11 += 5;
        _SkillName11 += 'nj_syuriken';
        _SkillLv12 += 5;
        _SkillName12 += 'nj_kunai';
    }else if(_Name == '影跳び'){
        _SkillLv01 += 1;
        _SkillName01 += 'nj_tatamigaeshi';
    }else if(_Name == '霞斬り'){
        _SkillLv01 += 1;
        _SkillName01 += 'nj_shadowjump';
        _SkillLv11 += 1;
        _SkillName11 += 'nj_tatamigaeshi';
    }else if(_Name == '影斬り'){
        _SkillLv01 += 5;
        _SkillName01 += 'nj_kasumikiri';
        _SkillLv11 += 1;
        _SkillName11 += 'nj_tatamigaeshi';
        _SkillLv12 += 1;
        _SkillName12 += 'nj_shadowjump';
    }else if(_Name == '空蝉'){
        _SkillLv01 += 5;
        _SkillName01 += 'nj_shadowjump';
        _SkillLv11 += 1;
        _SkillName11 += 'nj_tatamigaeshi';
    }else if(_Name == '影分身'){
        _SkillLv01 += 4;
        _SkillName01 += 'nj_utsusemi';
        _SkillLv02 += 3;
        _SkillName02 += 'nj_kirikage';
        _SkillLv11 += 1;
        _SkillName11 += 'nj_tatamigaeshi';
        _SkillLv12 += 5;
        _SkillName12 += 'nj_shadowjump';
        _SkillLv13 += 5;
        _SkillName13 += 'nj_kasumikiri';
    }else if(_Name == '一閃'){
        _SkillLv01 += 7;
        _SkillName01 += 'nj_tobidougu';
        _SkillLv02 += 5;
        _SkillName02 += 'nj_kirikage';
        _SkillLv03 += 1;
        _SkillName03 += 'nj_nen';
        _SkillLv11 += 5;
        _SkillName11 += 'nj_kasumikiri';
        _SkillLv12 += 1;
        _SkillName12 += 'nj_tatamigaeshi';
        _SkillLv13 += 1;
        _SkillName13 += 'nj_shadowjump';
        _SkillLv14 += 5;
        _SkillName14 += 'nj_ninpou';
    }else if(_Name == '念'){
        _SkillLv01 += 5;
        _SkillName01 += 'nj_ninpou';
    }else if(_Name == '紅炎華'){
        _SkillLv01 += 1;
        _SkillName01 += 'nj_ninpou';
    }else if(_Name == '火炎陣'){
        _SkillLv01 += 5;
        _SkillName01 += 'nj_kouenka';
        _SkillLv11 += 1;
        _SkillName11 += 'nj_ninpou';
    }else if(_Name == '龍炎陣'){
        _SkillLv01 += 10;
        _SkillName01 += 'nj_ninpou';
        _SkillLv02 += 7;
        _SkillName02 += 'nj_kaensin';
        _SkillLv11 += 5;
        _SkillName11 += 'nj_kouenka';
    }else if(_Name == '氷閃槍'){
        _SkillLv01 += 1;
        _SkillName01 += 'nj_ninpou';
    }else if(_Name == '水遁'){
        _SkillLv01 += 5;
        _SkillName01 += 'nj_hyousensou';
        _SkillLv11 += 1;
        _SkillName11 += 'nj_ninpou';
    }else if(_Name == '氷柱落し'){
        _SkillLv01 += 10;
        _SkillName01 += 'nj_ninpou';
        _SkillLv02 += 7;
        _SkillName02 += 'nj_suiton';
        _SkillLv11 += 5;
        _SkillName11 += 'nj_hyousensou';
    }else if(_Name == '風刃'){
        _SkillLv01 += 1;
        _SkillName01 += 'nj_ninpou';
    }else if(_Name == '雷撃砕'){
        _SkillLv01 += 5;
        _SkillName01 += 'nj_huujin';
        _SkillLv11 += 1;
        _SkillName11 += 'nj_ninpou';
    }else if(_Name == '朔風'){
        _SkillLv01 += 10;
        _SkillName01 += 'nj_ninpou';
        _SkillLv02 += 5;
        _SkillName02 += 'nj_raigekisai';
        _SkillLv11 += 5;
        _SkillName11 += 'nj_huujin';
    }else if(_Name == 'フライング'){
        _SkillLv01 += 1;
        _SkillName01 += 'gs_glittering';
    }else if(_Name == 'トリプルアクション'){
        _SkillLv01 += 1;
        _SkillName01 += 'gs_glittering';
        _SkillLv02 += 10;
        _SkillName02 += 'gs_chainaction';
        _SkillLv11 += 1;
        _SkillName11 += 'gs_singleaction';
    }else if(_Name == 'マジカルバレット'){
        _SkillLv01 += 1;
        _SkillName01 += 'gs_glittering';
    }else if(_Name == 'クラッカー'){
        _SkillLv01 += 1;
        _SkillName01 += 'gs_glittering';
    }else if(_Name == 'チェーンアクション'){
        _SkillLv01 += 1;
        _SkillName01 += 'gs_singleaction';
    }else if(_Name == 'ラピッドシャワー'){
        _SkillLv01 += 3;
        _SkillName01 += 'gs_chainaction';
        _SkillLv11 += 1;
        _SkillName11 += 'gs_singleaction';
    }else if(_Name == 'デスペラード'){
        _SkillLv01 += 5;
        _SkillName01 += 'gs_rapidshower';
        _SkillLv11 += 1;
        _SkillName11 += 'gs_singleaction';
        _SkillLv12 += 3;
        _SkillName12 += 'gs_chainaction';
    }else if(_Name == 'ガトリングフィーバー'){
        _SkillLv01 += 7;
        _SkillName01 += 'gs_rapidshower';
        _SkillLv02 += 5;
        _SkillName02 += 'gs_desperado';
        _SkillLv11 += 1;
        _SkillName11 += 'gs_singleaction';
        _SkillLv12 += 3;
        _SkillName12 += 'gs_chainaction';
    }else if(_Name == 'マッドネスキャンセラー'){
        _SkillLv01 += 10;
        _SkillName01 += 'gs_gatlingfever';
        _SkillLv02 += 4;
        _SkillName02 += 'gs_glittering';
        _SkillLv11 += 1;
        _SkillName11 += 'gs_singleaction';
        _SkillLv12 += 3;
        _SkillName12 += 'gs_chainaction';
        _SkillLv13 += 7;
        _SkillName13 += 'gs_rapidshower';
        _SkillLv14 += 5;
        _SkillName14 += 'gs_desperado';
    }else if(_Name == 'インクリージングアキュラシー'){
        _SkillLv01 += 2;
        _SkillName01 += 'gs_glittering';
        _SkillLv02 += 10;
        _SkillName02 += 'gs_snakeeye';
    }else if(_Name == 'トラッキング'){
        _SkillLv01 += 5;
        _SkillName01 += 'gs_singleaction';
    }else if(_Name == 'ピアーシングショット'){
        _SkillLv01 += 5;
        _SkillName01 += 'gs_tracking';
        _SkillLv11 += 5;
        _SkillName11 += 'gs_singleaction';
    }else if(_Name == 'ディスアーム'){
        _SkillLv01 += 7;
        _SkillName01 += 'gs_tracking';
        _SkillLv11 += 5;
        _SkillName11 += 'gs_singleaction';
    }else if(_Name == 'アジャストメント'){
        _SkillLv01 += 5;
        _SkillName01 += 'gs_disarm';
        _SkillLv02 += 4;
        _SkillName02 += 'gs_glittering';
        _SkillLv11 += 5;
        _SkillName11 += 'gs_singleaction';
        _SkillLv12 += 7;
        _SkillName12 += 'gs_tracking';
    }else if(_Name == 'ブルズアイ'){
        _SkillLv01 += 5;
        _SkillName01 += 'gs_glittering';
        _SkillLv02 += 10;
        _SkillName02 += 'gs_tracking';
        _SkillLv11 += 5;
        _SkillName11 += 'gs_singleaction';
    }else if(_Name == 'ダスト'){
        _SkillLv01 += 5;
        _SkillName01 += 'gs_singleaction';
    }else if(_Name == 'フルバスター'){
        _SkillLv01 += 3;
        _SkillName01 += 'gs_dust';
        _SkillLv11 += 5;
        _SkillName11 += 'gs_singleaction';
    }else if(_Name == 'スプレッドアタック'){
        _SkillLv01 += 5;
        _SkillName01 += 'gs_fullbuster';
        _SkillLv11 += 5;
        _SkillName11 += 'gs_singleaction';
        _SkillLv12 += 3;
        _SkillName12 += 'gs_dust';
    }else if(_Name == 'グラウンドドリフト'){
        _SkillLv01 += 7;
        _SkillName01 += 'gs_spreadattack';
        _SkillLv11 += 5;
        _SkillName11 += 'gs_singleaction';
        _SkillLv12 += 3;
        _SkillName12 += 'gs_dust';
        _SkillLv13 += 5;
        _SkillName13 += 'gs_fullbuster';
    }else{
        
    }
    
    var _SetHtm = '<Table border=\'0px\' cellpadding=\'0px\' cellspacing=\'0px\' style=\'width:17px; background-color:#';
          _SetHtm += C_Color_Pink;
          _SetHtm += ';\'>';
      _SetHtm += C_tag_trst;
        _SetHtm += C_tag_tdst('30px','1px','','3');
          _SetHtm += '<DIV class=\'D_TableSpace\' style=\'width:30px;\'>　</DIV>';
        _SetHtm += C_tag_tded;
      _SetHtm += C_tag_tred;
      
      _SetHtm += C_tag_trst;
        
        _SetHtm += C_tag_tdst('1px','15px');
          _SetHtm += '<DIV class=\'D_TableSpaceT\' style=\'height:15px;\'>　</DIV>';
        _SetHtm += C_tag_tded;
        
        _SetHtm += C_tag_tdst('28px','15px');
          _SetHtm += '<DIV style=\'width:28px; height:13px; font-size:12px; text-align:center; overflow:hidden;\'>';
          _SetHtm += '_SetLv_';
          _SetHtm += '</DIV>';
        _SetHtm += C_tag_tded;
        
        _SetHtm += C_tag_tdst('1px','15px');
          _SetHtm += '<DIV class=\'D_TableSpaceT\' style=\'height:15px;\'>　</DIV>';
        _SetHtm += C_tag_tded;
        
      _SetHtm += C_tag_tred;
      
      _SetHtm += C_tag_trst;
        _SetHtm += C_tag_tdst('30px','1px','','3');
          _SetHtm += '<DIV class=\'D_TableSpace\' style=\'width:30px;\'>　</DIV>';
        _SetHtm += C_tag_tded;
      _SetHtm += C_tag_tred;
    _SetHtm += '</Table>';
    
    
    if(_SkillLv01 > 0){
        var _SetHtm2 = 'Lv';
        _SetHtm2 += _SkillLv01;
        
        _SetHtm2 = _SetHtm.replace('_SetLv_',_SetHtm2);
        
        var _DivStr = 'D_Skill_LvView01';
        
        var _DivStr2 = 'D_Skill_';
        _DivStr2 += _SkillName01;
        
        Main_SetS(_DivStr,'display','block');
        
        var _posL = Main_GetPosL(_DivStr2);
        _posL += 120;
        _posL += 'px';
        var _posT = Main_GetPosT(_DivStr2);
        _posT -= 41;
        _posT += 'px';
        
        Main_SetH(_DivStr,_SetHtm2);
        Main_SetS(_DivStr,'left',_posL);
        Main_SetS(_DivStr,'top',_posT);
    }
    
    if(_SkillLv02 > 0){
        var _SetHtm2 = 'Lv';
        _SetHtm2 += _SkillLv02;
        
        _SetHtm2 = _SetHtm.replace('_SetLv_',_SetHtm2);
        
        var _DivStr = 'D_Skill_LvView02';
        
        var _DivStr2 = 'D_Skill_';
        _DivStr2 += _SkillName02;
        
        Main_SetS(_DivStr,'display','block');
        
        var _posL = Main_GetPosL(_DivStr2);
        _posL += 120;
        _posL += 'px';
        var _posT = Main_GetPosT(_DivStr2);
        _posT -= 41;
        _posT += 'px';
        
        Main_SetH(_DivStr,_SetHtm2);
        Main_SetS(_DivStr,'left',_posL);
        Main_SetS(_DivStr,'top',_posT);
    }
    
    if(_SkillLv03 > 0){
        var _SetHtm2 = 'Lv';
        _SetHtm2 += _SkillLv03;
        
        _SetHtm2 = _SetHtm.replace('_SetLv_',_SetHtm2);
        
        var _DivStr = 'D_Skill_LvView03';
        
        var _DivStr2 = 'D_Skill_';
        _DivStr2 += _SkillName03;
        
        Main_SetS(_DivStr,'display','block');
        
        var _posL = Main_GetPosL(_DivStr2);
        _posL += 120;
        _posL += 'px';
        var _posT = Main_GetPosT(_DivStr2);
        _posT -= 41;
        _posT += 'px';
        
        Main_SetH(_DivStr,_SetHtm2);
        Main_SetS(_DivStr,'left',_posL);
        Main_SetS(_DivStr,'top',_posT);
    }
    
    if(_SkillLv04 > 0){
        var _SetHtm2 = 'Lv';
        _SetHtm2 += _SkillLv04;
        
        _SetHtm2 = _SetHtm.replace('_SetLv_',_SetHtm2);
        
        var _DivStr = 'D_Skill_LvView04';
        
        var _DivStr2 = 'D_Skill_';
        _DivStr2 += _SkillName04;
        
        Main_SetS(_DivStr,'display','block');
        
        var _posL = Main_GetPosL(_DivStr2);
        _posL += 120;
        _posL += 'px';
        var _posT = Main_GetPosT(_DivStr2);
        _posT -= 41;
        _posT += 'px';
        
        Main_SetH(_DivStr,_SetHtm2);
        Main_SetS(_DivStr,'left',_posL);
        Main_SetS(_DivStr,'top',_posT);
    }
    
    if(_SkillLv05 > 0){
        var _SetHtm2 = 'Lv';
        _SetHtm2 += _SkillLv05;
        
        _SetHtm2 = _SetHtm.replace('_SetLv_',_SetHtm2);
        
        var _DivStr = 'D_Skill_LvView05';
        
        var _DivStr2 = 'D_Skill_';
        _DivStr2 += _SkillName05;
        
        Main_SetS(_DivStr,'display','block');
        
        var _posL = Main_GetPosL(_DivStr2);
        _posL += 120;
        _posL += 'px';
        var _posT = Main_GetPosT(_DivStr2);
        _posT -= 41;
        _posT += 'px';
        
        Main_SetH(_DivStr,_SetHtm2);
        Main_SetS(_DivStr,'left',_posL);
        Main_SetS(_DivStr,'top',_posT);
    }
    
    
    _SetHtm = _SetHtm.replace(C_Color_Pink,C_Color_PaleTurquoise);
    
    
    if(_SkillLv11 > 0){
        var _SetHtm2 = 'Lv';
        _SetHtm2 += _SkillLv11;
        
        _SetHtm2 = _SetHtm.replace('_SetLv_',_SetHtm2);
        
        var _DivStr = 'D_Skill_LvView11';
        
        var _DivStr2 = 'D_Skill_';
        _DivStr2 += _SkillName11;
        
        Main_SetS(_DivStr,'display','block');
        
        var _posL = Main_GetPosL(_DivStr2);
        _posL += 120;
        _posL += 'px';
        var _posT = Main_GetPosT(_DivStr2);
        _posT -= 41;
        _posT += 'px';
        
        Main_SetH(_DivStr,_SetHtm2);
        Main_SetS(_DivStr,'left',_posL);
        Main_SetS(_DivStr,'top',_posT);
    }
    
    if(_SkillLv12 > 0){
        var _SetHtm2 = 'Lv';
        _SetHtm2 += _SkillLv12;
        
        _SetHtm2 = _SetHtm.replace('_SetLv_',_SetHtm2);
        
        var _DivStr = 'D_Skill_LvView12';
        
        var _DivStr2 = 'D_Skill_';
        _DivStr2 += _SkillName12;
        
        Main_SetS(_DivStr,'display','block');
        
        var _posL = Main_GetPosL(_DivStr2);
        _posL += 120;
        _posL += 'px';
        var _posT = Main_GetPosT(_DivStr2);
        _posT -= 41;
        _posT += 'px';
        
        Main_SetH(_DivStr,_SetHtm2);
        Main_SetS(_DivStr,'left',_posL);
        Main_SetS(_DivStr,'top',_posT);
    }
    
    if(_SkillLv13 > 0){
        var _SetHtm2 = 'Lv';
        _SetHtm2 += _SkillLv13;
        
        _SetHtm2 = _SetHtm.replace('_SetLv_',_SetHtm2);
        
        var _DivStr = 'D_Skill_LvView13';
        
        var _DivStr2 = 'D_Skill_';
        _DivStr2 += _SkillName13;
        
        Main_SetS(_DivStr,'display','block');
        
        var _posL = Main_GetPosL(_DivStr2);
        _posL += 120;
        _posL += 'px';
        var _posT = Main_GetPosT(_DivStr2);
        _posT -= 41;
        _posT += 'px';
        
        Main_SetH(_DivStr,_SetHtm2);
        Main_SetS(_DivStr,'left',_posL);
        Main_SetS(_DivStr,'top',_posT);
    }
    
    if(_SkillLv14 > 0){
        var _SetHtm2 = 'Lv';
        _SetHtm2 += _SkillLv14;
        
        _SetHtm2 = _SetHtm.replace('_SetLv_',_SetHtm2);
        
        var _DivStr = 'D_Skill_LvView14';
        
        var _DivStr2 = 'D_Skill_';
        _DivStr2 += _SkillName14;
        
        Main_SetS(_DivStr,'display','block');
        
        var _posL = Main_GetPosL(_DivStr2);
        _posL += 120;
        _posL += 'px';
        var _posT = Main_GetPosT(_DivStr2);
        _posT -= 41;
        _posT += 'px';
        
        Main_SetH(_DivStr,_SetHtm2);
        Main_SetS(_DivStr,'left',_posL);
        Main_SetS(_DivStr,'top',_posT);
    }
    
    if(_SkillLv15 > 0){
        var _SetHtm2 = 'Lv';
        _SetHtm2 += _SkillLv15;
        
        _SetHtm2 = _SetHtm.replace('_SetLv_',_SetHtm2);
        
        var _DivStr = 'D_Skill_LvView15';
        
        var _DivStr2 = 'D_Skill_';
        _DivStr2 += _SkillName15;
        
        Main_SetS(_DivStr,'display','block');
        
        var _posL = Main_GetPosL(_DivStr2);
        _posL += 120;
        _posL += 'px';
        var _posT = Main_GetPosT(_DivStr2);
        _posT -= 41;
        _posT += 'px';
        
        Main_SetH(_DivStr,_SetHtm2);
        Main_SetS(_DivStr,'left',_posL);
        Main_SetS(_DivStr,'top',_posT);
    }
    
    if(_SkillLv16 > 0){
        var _SetHtm2 = 'Lv';
        _SetHtm2 += _SkillLv16;
        
        _SetHtm2 = _SetHtm.replace('_SetLv_',_SetHtm2);
        
        var _DivStr = 'D_Skill_LvView16';
        
        var _DivStr2 = 'D_Skill_';
        _DivStr2 += _SkillName16;
        
        Main_SetS(_DivStr,'display','block');
        
        var _posL = Main_GetPosL(_DivStr2);
        _posL += 120;
        _posL += 'px';
        var _posT = Main_GetPosT(_DivStr2);
        _posT -= 41;
        _posT += 'px';
        
        Main_SetH(_DivStr,_SetHtm2);
        Main_SetS(_DivStr,'left',_posL);
        Main_SetS(_DivStr,'top',_posT);
    }
    
    if(_SkillLv17 > 0){
        var _SetHtm2 = 'Lv';
        _SetHtm2 += _SkillLv17;
        
        _SetHtm2 = _SetHtm.replace('_SetLv_',_SetHtm2);
        
        var _DivStr = 'D_Skill_LvView17';
        
        var _DivStr2 = 'D_Skill_';
        _DivStr2 += _SkillName17;
        
        Main_SetS(_DivStr,'display','block');
        
        var _posL = Main_GetPosL(_DivStr2);
        _posL += 120;
        _posL += 'px';
        var _posT = Main_GetPosT(_DivStr2);
        _posT -= 41;
        _posT += 'px';
        
        Main_SetH(_DivStr,_SetHtm2);
        Main_SetS(_DivStr,'left',_posL);
        Main_SetS(_DivStr,'top',_posT);
    }
    
    if(_SkillLv18 > 0){
        var _SetHtm2 = 'Lv';
        _SetHtm2 += _SkillLv18;
        
        _SetHtm2 = _SetHtm.replace('_SetLv_',_SetHtm2);
        
        var _DivStr = 'D_Skill_LvView18';
        
        var _DivStr2 = 'D_Skill_';
        _DivStr2 += _SkillName18;
        
        Main_SetS(_DivStr,'display','block');
        
        var _posL = Main_GetPosL(_DivStr2);
        _posL += 120;
        _posL += 'px';
        var _posT = Main_GetPosT(_DivStr2);
        _posT -= 41;
        _posT += 'px';
        
        Main_SetH(_DivStr,_SetHtm2);
        Main_SetS(_DivStr,'left',_posL);
        Main_SetS(_DivStr,'top',_posT);
    }
    
    if(_SkillLv19 > 0){
        var _SetHtm2 = 'Lv';
        _SetHtm2 += _SkillLv19;
        
        _SetHtm2 = _SetHtm.replace('_SetLv_',_SetHtm2);
        
        var _DivStr = 'D_Skill_LvView19';
        
        var _DivStr2 = 'D_Skill_';
        _DivStr2 += _SkillName19;
        
        Main_SetS(_DivStr,'display','block');
        
        var _posL = Main_GetPosL(_DivStr2);
        _posL += 120;
        _posL += 'px';
        var _posT = Main_GetPosT(_DivStr2);
        _posT -= 41;
        _posT += 'px';
        
        Main_SetH(_DivStr,_SetHtm2);
        Main_SetS(_DivStr,'left',_posL);
        Main_SetS(_DivStr,'top',_posT);
    }
    
    if(_SkillLv20 > 0){
        var _SetHtm2 = 'Lv';
        _SetHtm2 += _SkillLv20;
        
        _SetHtm2 = _SetHtm.replace('_SetLv_',_SetHtm2);
        
        var _DivStr = 'D_Skill_LvView20';
        
        var _DivStr2 = 'D_Skill_';
        _DivStr2 += _SkillName20;
        
        Main_SetS(_DivStr,'display','block');
        
        var _posL = Main_GetPosL(_DivStr2);
        _posL += 120;
        _posL += 'px';
        var _posT = Main_GetPosT(_DivStr2);
        _posT -= 41;
        _posT += 'px';
        
        Main_SetH(_DivStr,_SetHtm2);
        Main_SetS(_DivStr,'left',_posL);
        Main_SetS(_DivStr,'top',_posT);
    }
}

function Skill_CloseLv(){
    var _DivStr = '';
    
    _DivStr = 'D_Skill_LvView01';
    Main_SetS(_DivStr,'display','none');
    
    _DivStr = 'D_Skill_LvView02';
    Main_SetS(_DivStr,'display','none');
    
    _DivStr = 'D_Skill_LvView03';
    Main_SetS(_DivStr,'display','none');
    
    _DivStr = 'D_Skill_LvView04';
    Main_SetS(_DivStr,'display','none');
    
    _DivStr = 'D_Skill_LvView05';
    Main_SetS(_DivStr,'display','none');
    
    
    _DivStr = 'D_Skill_LvView11';
    Main_SetS(_DivStr,'display','none');
    
    _DivStr = 'D_Skill_LvView12';
    Main_SetS(_DivStr,'display','none');
    
    _DivStr = 'D_Skill_LvView13';
    Main_SetS(_DivStr,'display','none');
    
    _DivStr = 'D_Skill_LvView14';
    Main_SetS(_DivStr,'display','none');
    
    _DivStr = 'D_Skill_LvView15';
    Main_SetS(_DivStr,'display','none');
    
    _DivStr = 'D_Skill_LvView16';
    Main_SetS(_DivStr,'display','none');
    
    _DivStr = 'D_Skill_LvView17';
    Main_SetS(_DivStr,'display','none');
    
    _DivStr = 'D_Skill_LvView18';
    Main_SetS(_DivStr,'display','none');
    
    _DivStr = 'D_Skill_LvView19';
    Main_SetS(_DivStr,'display','none');
    
    _DivStr = 'D_Skill_LvView20';
    Main_SetS(_DivStr,'display','none');
}

